Move griddeckview implementation into source file
This commit is contained in:
@@ -13,205 +13,21 @@ private:
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SCROLL_TO_SELECTED
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};
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static const float scroll_speed = 5.0f;
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static const float card_scale_small = 0.48f;
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static const float card_scale_big = 0.6f;
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static const float scroll_speed;
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static const float card_scale_small;
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static const float card_scale_big;
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public:
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GridDeckView(): DeckView(16), mCols(8), mRows(2), mSlide(0), mScrollOffset(0), mCurrentSelection(0), mColsToScroll(0), mStage(NONE)
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{}
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GridDeckView();
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virtual ~GridDeckView();
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void Reset();
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virtual ~GridDeckView()
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{}
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void UpdateViewState(float dt);
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void UpdateCardPosition(CardRep &rep, int index);
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void Reset()
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{
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mSlide = 0;
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mScrollOffset = 0;
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mCurrentSelection = 0;
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mColsToScroll = 0;
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mStage = NONE;
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}
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void UpdateViewState(float dt)
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{
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switch(mStage)
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{
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case SCROLL_TO_SELECTED:
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if(mColsToScroll < 0){
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mScrollOffset -= dt * scroll_speed;
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if(mScrollOffset <= -1.0f)
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{
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mScrollOffset += 1.0f;
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deck()->next();
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deck()->next();
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mCurrentSelection = (mCurrentSelection >= 6) ? mCurrentSelection - 2 : -1;
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reloadIndexes();
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mColsToScroll += 1;
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}
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}else if(mColsToScroll > 0){
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mScrollOffset += dt * scroll_speed;
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if(mScrollOffset >= 1.0f)
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{
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mScrollOffset -= 1.0f;
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deck()->prev();
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deck()->prev();
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mCurrentSelection = (mCurrentSelection >= 0 && mCurrentSelection < 10) ? mCurrentSelection + 2 : -1;
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reloadIndexes();
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mColsToScroll -= 1;
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}
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}else if(mColsToScroll == 0){
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mScrollOffset = 0;
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mStage = NONE;
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}
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dirtyCardPos = true;
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break;
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case SLIDE_DOWN:
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mSlide -= 0.05f;
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if (mSlide < -1.0f)
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{
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dirtyFilters = true;
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mSlide = 1;
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}
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else if (mSlide > 0 && mSlide < 0.05)
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{
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mStage = NONE;
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mSlide = 0;
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}
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dirtyCardPos = true;
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break;
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case SLIDE_UP:
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mSlide += 0.05f;
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if (mSlide > 1.0f)
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{
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dirtyFilters = true;
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mSlide = -1;
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}
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else if (mSlide < 0 && mSlide > -0.05)
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{
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mStage = NONE;
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mSlide = 0;
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}
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dirtyCardPos = true;
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break;
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default:
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mStage = NONE;
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break;
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}
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}
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void UpdateCardPosition(CardRep &rep, int index)
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{
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int col = index / mRows;
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int row = index % mRows;
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float colWidth = SCREEN_WIDTH_F / (mCols - 3);
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float rowHeight = SCREEN_HEIGHT_F / mRows;
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rep.x = (col + mScrollOffset) * colWidth - colWidth;
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rep.y = row * rowHeight + mSlide*SCREEN_HEIGHT + rowHeight/2;
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if(mCurrentSelection == index)
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{
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rep.scale = card_scale_big;
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if(row == 0){
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rep.y += rowHeight * (card_scale_big - card_scale_small);
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}else{
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rep.y -= rowHeight * (card_scale_big - card_scale_small);
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}
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}else{
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rep.scale = card_scale_small;
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}
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}
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void Render()
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{
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for(int i = 0; i < int(mCards.size()); ++i)
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{
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WResourceManager::Instance()->RetrieveCard(getCardRep(i).card);
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if(mCurrentSelection != i)
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{
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renderCard(i, 255);
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}
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}
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if(2 <= mCurrentSelection && mCurrentSelection < 12){
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renderCard(mCurrentSelection, 255);
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}
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}
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MTGCard * Click(int x, int y)
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{
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int n = getCardIndexNextTo(x, y);
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DebugTrace("Clicked: " << n);
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last_user_activity = 0;
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//clicked active card, and no animation is running
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if(n == mCurrentSelection && mStage == NONE)
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{
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return getActiveCard();
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}
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else if(n < 4 && mStage == NONE)
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{
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mColsToScroll = 1;
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mStage = SCROLL_TO_SELECTED;
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}
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else if(n >= 12 && mStage == NONE)
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{
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mColsToScroll = -1;
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mStage = SCROLL_TO_SELECTED;
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}
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else
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{
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mCurrentSelection = n;
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dirtyCardPos = true;
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}
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return NULL;
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}
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bool Button(Buttons button)
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{
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switch(button)
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{
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case JGE_BTN_LEFT:
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mColsToScroll -= 1;
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mStage = SCROLL_TO_SELECTED;
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last_user_activity = 0;
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break;
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case JGE_BTN_RIGHT:
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mColsToScroll += 1;
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mStage = SCROLL_TO_SELECTED;
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last_user_activity = 0;
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break;
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case JGE_BTN_UP:
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mStage = SLIDE_UP;
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SwitchFilter(1);
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last_user_activity = 0;
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break;
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case JGE_BTN_DOWN:
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mStage = SLIDE_DOWN;
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SwitchFilter(-1);
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last_user_activity = 0;
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break;
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default:
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return false;
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}
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return true;
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}
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MTGCard *getActiveCard()
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{
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if(mCurrentSelection >= 0 && mCurrentSelection < int(mCards.size()))
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{
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return mCards[mCurrentSelection].card;
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}
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else
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{
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return NULL;
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}
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}
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//maintains the current rotation for fluid animations
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void Render();
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MTGCard * Click(int x, int y);
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bool Button(Buttons button);
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MTGCard *getActiveCard();
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private:
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int mCols;
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int mRows;
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@@ -1 +1,204 @@
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#include "GridDeckView.h"
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const float GridDeckView::scroll_speed = 5.0f;
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const float GridDeckView::card_scale_small = 0.48f;
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const float GridDeckView::card_scale_big = 0.6f;
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GridDeckView::GridDeckView()
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: DeckView(16), mCols(8), mRows(2), mSlide(0), mScrollOffset(0), mCurrentSelection(0), mColsToScroll(0), mStage(NONE)
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{
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}
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GridDeckView::~GridDeckView()
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{
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}
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void GridDeckView::Reset()
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{
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mSlide = 0;
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mScrollOffset = 0;
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mCurrentSelection = 0;
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mColsToScroll = 0;
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mStage = NONE;
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}
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void GridDeckView::UpdateViewState(float dt)
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{
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switch(mStage)
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{
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case SCROLL_TO_SELECTED:
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if(mColsToScroll < 0){
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mScrollOffset -= dt * scroll_speed;
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if(mScrollOffset <= -1.0f)
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{
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mScrollOffset += 1.0f;
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deck()->next();
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deck()->next();
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mCurrentSelection = (mCurrentSelection >= 6) ? mCurrentSelection - 2 : -1;
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reloadIndexes();
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mColsToScroll += 1;
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}
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}else if(mColsToScroll > 0){
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mScrollOffset += dt * scroll_speed;
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if(mScrollOffset >= 1.0f)
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{
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mScrollOffset -= 1.0f;
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deck()->prev();
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deck()->prev();
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mCurrentSelection = (mCurrentSelection >= 0 && mCurrentSelection < 10) ? mCurrentSelection + 2 : -1;
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reloadIndexes();
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mColsToScroll -= 1;
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}
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}else if(mColsToScroll == 0){
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mScrollOffset = 0;
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mStage = NONE;
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}
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dirtyCardPos = true;
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break;
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case SLIDE_DOWN:
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mSlide -= 0.05f;
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if (mSlide < -1.0f)
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{
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dirtyFilters = true;
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mSlide = 1;
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}
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else if (mSlide > 0 && mSlide < 0.05)
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{
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mStage = NONE;
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mSlide = 0;
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}
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dirtyCardPos = true;
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break;
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case SLIDE_UP:
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mSlide += 0.05f;
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if (mSlide > 1.0f)
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{
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dirtyFilters = true;
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mSlide = -1;
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}
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else if (mSlide < 0 && mSlide > -0.05)
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{
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mStage = NONE;
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mSlide = 0;
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}
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dirtyCardPos = true;
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break;
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default:
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mStage = NONE;
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break;
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}
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}
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void GridDeckView::UpdateCardPosition(CardRep &rep, int index)
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{
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int col = index / mRows;
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int row = index % mRows;
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float colWidth = SCREEN_WIDTH_F / (mCols - 3);
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float rowHeight = SCREEN_HEIGHT_F / mRows;
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rep.x = (col + mScrollOffset) * colWidth - colWidth;
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rep.y = row * rowHeight + mSlide*SCREEN_HEIGHT + rowHeight/2;
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if(mCurrentSelection == index)
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{
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rep.scale = card_scale_big;
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if(row == 0){
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rep.y += rowHeight * (card_scale_big - card_scale_small);
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}else{
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rep.y -= rowHeight * (card_scale_big - card_scale_small);
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}
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}else{
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rep.scale = card_scale_small;
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}
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}
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void GridDeckView::Render()
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{
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for(int i = 0; i < int(mCards.size()); ++i)
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{
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WResourceManager::Instance()->RetrieveCard(getCardRep(i).card);
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if(mCurrentSelection != i)
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{
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renderCard(i, 255);
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}
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}
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if(2 <= mCurrentSelection && mCurrentSelection < 12){
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renderCard(mCurrentSelection, 255);
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}
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}
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MTGCard * GridDeckView::Click(int x, int y)
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{
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int n = getCardIndexNextTo(x, y);
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DebugTrace("Clicked: " << n);
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last_user_activity = 0;
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//clicked active card, and no animation is running
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if(n == mCurrentSelection && mStage == NONE)
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{
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return getActiveCard();
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}
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else if(n < 4 && mStage == NONE)
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{
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mColsToScroll = 1;
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mStage = SCROLL_TO_SELECTED;
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}
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else if(n >= 12 && mStage == NONE)
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{
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mColsToScroll = -1;
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mStage = SCROLL_TO_SELECTED;
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}
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else
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{
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mCurrentSelection = n;
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dirtyCardPos = true;
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}
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return NULL;
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}
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bool GridDeckView::Button(Buttons button)
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{
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switch(button)
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{
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case JGE_BTN_LEFT:
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mColsToScroll -= 1;
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mStage = SCROLL_TO_SELECTED;
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last_user_activity = 0;
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break;
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case JGE_BTN_RIGHT:
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mColsToScroll += 1;
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mStage = SCROLL_TO_SELECTED;
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last_user_activity = 0;
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break;
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case JGE_BTN_UP:
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mStage = SLIDE_UP;
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SwitchFilter(1);
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last_user_activity = 0;
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break;
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case JGE_BTN_DOWN:
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mStage = SLIDE_DOWN;
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SwitchFilter(-1);
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last_user_activity = 0;
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break;
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default:
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return false;
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}
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return true;
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}
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MTGCard* GridDeckView::getActiveCard()
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{
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if(mCurrentSelection >= 0 && mCurrentSelection < int(mCards.size()))
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{
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return mCards[mCurrentSelection].card;
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}
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else
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{
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return NULL;
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}
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}
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Block a user