Substitute more char arrays with strings
This commit is contained in:
@@ -103,7 +103,7 @@ public:
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bool hasSubtype(int _subtype);
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bool hasSubtype(const string& _subtype);
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bool hasType(int _type);
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bool hasType(const char * type);
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bool hasType(const string& type);
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void setManaCost(const string& value);
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ManaCost * getManaCost();
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@@ -17,7 +17,7 @@ private:
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StatsWrapper *stw;
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public:
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DeckEditorMenu(int id, JGuiListener* listener = NULL, int fontId = 1, const char * _title = "", DeckDataWrapper *selectedDeck = NULL, StatsWrapper *stats = NULL);
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DeckEditorMenu(int id, JGuiListener* listener = NULL, int fontId = 1, const string& _title = "", DeckDataWrapper *selectedDeck = NULL, StatsWrapper *stats = NULL);
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void Render();
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virtual ~DeckEditorMenu();
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};
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@@ -79,7 +79,7 @@ public:
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virtual void Render();
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virtual void Update(float dt);
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using JGuiController::Add;
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virtual void Add(int id, const char * Text, string desc = "", bool forceFocus = false, DeckMetaData *deckMetaData = NULL);
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virtual void Add(int id, const string& Text, const string& desc = "", bool forceFocus = false, DeckMetaData *deckMetaData = NULL);
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virtual void Close();
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void updateScroller();
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void RenderBackground();
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@@ -77,9 +77,7 @@ public:
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}
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// Setters
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void setDescription( const string description ) { mDescription = description; };
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;
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void setDescription( const string& description ) { mDescription = description; }
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};
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#endif
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@@ -98,7 +98,7 @@ public:
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string getManaColorIndex();
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void updateStats(string filename, MTGAllCards * collection);
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void updateStats(DeckDataWrapper *mtgDeck);
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int countCardsByType(const char * _type, DeckDataWrapper * myDeck);
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int countCardsByType(const string& _type, DeckDataWrapper * myDeck);
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float noLuck(int n, int a, int x);
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vector<string> aiDeckNames;
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@@ -98,8 +98,8 @@ class GameObserver{
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int cardClick(MTGCardInstance * card,Targetable * _object = NULL, bool log = true);
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GamePhase getCurrentGamePhase();
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void setCurrentGamePhase(GamePhase phase) { mCurrentGamePhase = phase; };
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const char * getCurrentGamePhaseName();
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const char * getNextGamePhaseName();
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const string& getCurrentGamePhaseName();
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const string& getNextGamePhaseName();
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void nextCombatStep();
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void userRequestNextGamePhase(bool allowInterrupt = true, bool log = true);
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void cleanupPhase();
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@@ -129,11 +129,11 @@ public:
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//types
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void addType(char * type_text);
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void addType(const string& type_text);
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virtual void addType(int id);
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void setType(const char * type_text);
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void setSubtype( string value);
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int removeType(string value, int removeAll = 0);
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void setType(const string& type_text);
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void setSubtype(const string &value);
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int removeType(const string &value, int removeAll = 0);
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int removeType(int value, int removeAll = 0);
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//dangerranking is a hint to Ai which creatures are the ones it should be targetting for effects.
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@@ -19,7 +19,7 @@ class MTGPack;
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class MTGSetInfo
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{
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public:
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MTGSetInfo(string _id);
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MTGSetInfo(const string& _id);
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~MTGSetInfo();
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string id; //Short name: 10E, RAV, etc. Automatic from folder.
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string author; //Author of set, for crediting mod makers, etc.
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@@ -70,7 +70,7 @@ public:
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MTGSets();
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~MTGSets();
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int Add(const char * subtype);
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int Add(const string& subtype);
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int findSet(string value);
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int findBlock(string s);
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int size();
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@@ -127,8 +127,10 @@ public:
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MTGCard * getCardByName(string name);
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void loadFolder(const string& folder, const string& filename="" );
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int load(const char * config_file, const char * setName = NULL, int autoload = 1);
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int countByType(const char * _type);
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int load(const string& config_file);
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int load(const string& config_file, const string& setName);
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int load(const string& config_file, int set_id);
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int countByType(const string& _type);
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int countByColor(int color);
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int countBySet(int setId);
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int totalCards();
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@@ -218,8 +220,8 @@ public:
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int totalCards();
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int totalPrice();
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MTGDeck(MTGAllCards * _allcards);
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MTGDeck(const char * config_file, MTGAllCards * _allcards, int meta_only = 0,int difficultySetting = 0);
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int addRandomCards(int howmany, int * setIds = NULL, int nbSets = 0, int rarity = -1, const char * subtype = NULL,
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MTGDeck(const string& config_file, MTGAllCards * _allcards, int meta_only = 0,int difficultySetting = 0);
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int addRandomCards(int howmany, int * setIds = NULL, int nbSets = 0, int rarity = -1, const string& subtype = "",
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int * colors = NULL, int nbcolors = 0);
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int add(int cardid);
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int add(MTGDeck * deck); // adds the contents of "deck" into myself
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@@ -293,7 +293,7 @@ class Constants
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static map<string,int> MTGBasicAbilitiesMap;
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static const char* MTGBasicAbilities[];
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static const char* MTGPhaseNames[];
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static const string MTGPhaseNames[];
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static const char* MTGPhaseCodeNames[];
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static int GetBasicAbilityIndex(string mtgAbility);
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@@ -62,7 +62,7 @@ public:
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int addCombatAfter(Player* player, int after_id, bool withMain = false);
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int addPhaseAfter(GamePhase id, Player* player, int after_id);
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int removePhase(int id);
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const char * phaseName(int id);
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const string& phaseName(int id);
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static GamePhase phaseStrToInt(string s);
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static string phaseIntToStr(int id);
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@@ -57,7 +57,7 @@ void NextGamePhase::Render()
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if (observer->currentActionPlayer == observer->players[1])
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playerId = 2;
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sprintf(buffer, "%s %i : %s", _("Player").c_str(), playerId, observer->getNextGamePhaseName());
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sprintf(buffer, "%s %i : %s", _("Player").c_str(), playerId, observer->getNextGamePhaseName().c_str());
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mFont->DrawString(buffer, x + 15, y+10, JGETEXT_LEFT);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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@@ -344,7 +344,7 @@ bool CardPrimitive::hasSubtype(int _subtype)
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return hasType(_subtype);
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}
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bool CardPrimitive::hasType(const char * _type)
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bool CardPrimitive::hasType(const string& _type)
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{
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int id = MTGAllCards::findType(_type);
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return hasType(id);
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@@ -7,7 +7,7 @@
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#include <iomanip>
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#include "Translate.h"
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DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const char * _title, DeckDataWrapper *_selectedDeck, StatsWrapper *stats) :
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DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const string& _title, DeckDataWrapper *_selectedDeck, StatsWrapper *stats) :
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DeckMenu(id, listener, fontId, _title), selectedDeck(_selectedDeck), stw(stats)
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{
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backgroundName = "DeckEditorMenuBackdrop";
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@@ -370,7 +370,7 @@ void DeckMenu::Update(float dt)
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}
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void DeckMenu::Add(int id, const char * text, string desc, bool forceFocus, DeckMetaData * deckMetaData)
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void DeckMenu::Add(int id, const string& text, const string& desc, bool forceFocus, DeckMetaData * deckMetaData)
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{
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DeckMenuItem * menuItem = NEW DeckMenuItem(this, id, fontId, text, 0,
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mY + DeckMenuConst::kVerticalMargin + mCount * DeckMenuConst::kLineHeight, (mCount == 0), mAutoTranslate, deckMetaData);
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@@ -587,7 +587,7 @@ void StatsWrapper::updateStats(DeckDataWrapper *myDeck)
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// This should probably be cached in DeckDataWrapper
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// or at least be calculated for all common types in one go
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int StatsWrapper::countCardsByType(const char * _type, DeckDataWrapper * myDeck)
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int StatsWrapper::countCardsByType(const string& _type, DeckDataWrapper * myDeck)
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{
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int result = 0;
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for (int i = 0; i < myDeck->Size(true); i++)
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@@ -110,12 +110,12 @@ GamePhase GameObserver::getCurrentGamePhase()
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return mCurrentGamePhase;
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}
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const char* GameObserver::getCurrentGamePhaseName()
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const string& GameObserver::getCurrentGamePhaseName()
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{
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return phaseRing->phaseName(mCurrentGamePhase);
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}
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const char* GameObserver::getNextGamePhaseName()
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const string& GameObserver::getNextGamePhaseName()
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{
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return phaseRing->phaseName((mCurrentGamePhase + 1) % MTG_PHASE_CLEANUP);
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}
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@@ -818,9 +818,9 @@ void GameSettings::createUsersFirstDeck(int setId)
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mCollection->addRandomCards(10, 0, 0, Constants::RARITY_L, "Island");
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//Starter Deck
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mCollection->addRandomCards(3, sets, 1, Constants::RARITY_R, NULL);
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mCollection->addRandomCards(9, sets, 1, Constants::RARITY_U, NULL);
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mCollection->addRandomCards(48, sets, 1, Constants::RARITY_C, NULL);
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mCollection->addRandomCards(3, sets, 1, Constants::RARITY_R);
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mCollection->addRandomCards(9, sets, 1, Constants::RARITY_U);
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mCollection->addRandomCards(48, sets, 1, Constants::RARITY_C);
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//Boosters
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for (int i = 0; i < 2; i++)
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@@ -254,22 +254,22 @@ void MTGCardInstance::addType(int type)
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SAFE_DELETE(e);
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}
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void MTGCardInstance::addType(char * type_text)
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void MTGCardInstance::addType(const string& type_text)
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{
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setSubtype(type_text);
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}
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void MTGCardInstance::setType(const char * type_text)
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void MTGCardInstance::setType(const string& type_text)
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{
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setSubtype(type_text);
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}
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void MTGCardInstance::setSubtype(string value)
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void MTGCardInstance::setSubtype(const string& value)
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{
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int id = MTGAllCards::findType(value);
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addType(id);
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}
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int MTGCardInstance::removeType(string value, int removeAll)
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int MTGCardInstance::removeType(const string& value, int removeAll)
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{
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int id = MTGAllCards::findType(value);
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return removeType(id, removeAll);
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@@ -381,10 +381,20 @@ void MTGAllCards::loadFolder(const string& infolder, const string& filename )
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}
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}
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int MTGAllCards::load(const char * config_file, const char * set_name, int)
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int MTGAllCards::load(const string &config_file)
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{
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return load(config_file, MTGSets::INTERNAL_SET);
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}
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int MTGAllCards::load(const string& config_file, const string &set_name)
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{
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const int set_id = setlist.Add(set_name);
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return load(config_file, set_id);
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}
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int MTGAllCards::load(const string &config_file, int set_id)
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{
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conf_read_mode = 0;
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const int set_id = set_name ? setlist.Add(set_name) : MTGSets::INTERNAL_SET;
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MTGSetInfo *si = setlist.getInfo(set_id);
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int lineNumber = 0;
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@@ -532,7 +542,7 @@ int MTGAllCards::countBySet(int setId)
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}
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//TODO more efficient way ?
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int MTGAllCards::countByType(const char * _type)
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int MTGAllCards::countByType(const string &_type)
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{
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int result = 0;
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map<int, MTGCard *>::iterator it;
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@@ -772,7 +782,7 @@ int MTGDeck::totalPrice()
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return total;
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}
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MTGDeck::MTGDeck(const char * config_file, MTGAllCards * _allcards, int meta_only,int difficultyRating)
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MTGDeck::MTGDeck(const string& config_file, MTGAllCards * _allcards, int meta_only, int difficultyRating)
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{
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total_cards = 0;
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database = _allcards;
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@@ -879,7 +889,7 @@ MTGCard * MTGDeck::getCardById(int mtgId)
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return database->getCardById(mtgId);
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}
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int MTGDeck::addRandomCards(int howmany, int * setIds, int nbSets, int rarity, const char * _subtype, int * colors, int nbcolors)
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int MTGDeck::addRandomCards(int howmany, int * setIds, int nbSets, int rarity, const string &_subtype, int * colors, int nbcolors)
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{
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if (howmany <= 0) return 1;
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@@ -900,8 +910,8 @@ int MTGDeck::addRandomCards(int howmany, int * setIds, int nbSets, int rarity, c
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int collectionTotal = database->totalCards();
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if (!collectionTotal) return 0;
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char subtype[4096];
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if (_subtype) sprintf(subtype, "%s", _subtype);
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string subtype;
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if (_subtype.size()) subtype = _subtype;
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vector<int> subcollection;
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int subtotal = 0;
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@@ -911,7 +921,7 @@ int MTGDeck::addRandomCards(int howmany, int * setIds, int nbSets, int rarity, c
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int r = card->getRarity();
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if (r != Constants::RARITY_T && (rarity == -1 || r == rarity) && // remove tokens
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card->setId != MTGSets::INTERNAL_SET && //remove cards that are defined in primitives. Those are workarounds (usually tokens) and should only be used internally
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(!_subtype || card->data->hasSubtype(subtype)))
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(!_subtype.size() || card->data->hasSubtype(subtype)))
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{
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int ok = 0;
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@@ -1265,7 +1275,7 @@ MTGSetInfo* MTGSets::randomSet(int blockId, int atleast)
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int blockSize(int blockId);
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int MTGSets::Add(const char * name)
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int MTGSets::Add(const string& name)
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{
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int setid = findSet(name);
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if (setid != -1) return setid;
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@@ -1344,7 +1354,7 @@ MTGSetInfo::~MTGSetInfo()
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SAFE_DELETE(mPack);
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}
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MTGSetInfo::MTGSetInfo(string _id)
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MTGSetInfo::MTGSetInfo(const string& _id)
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{
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string whitespaces(" \t\f\v\n\r");
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id = _id;
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@@ -162,7 +162,7 @@ int Constants::GetColorStringIndex(string mtgColor)
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return -1;
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}
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const char* Constants::MTGPhaseNames[] =
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const string Constants::MTGPhaseNames[] =
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{
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"---",
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"Untap",
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@@ -142,9 +142,10 @@ bool PhaseRing::extraDamagePhase(int id)
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return false;
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}
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const char * PhaseRing::phaseName(int id)
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const string& PhaseRing::phaseName(int id)
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{
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if (extraDamagePhase(id)) return "Combat Damage (2)";
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static const string combatPhase2("Combat Damage (2)");
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if (extraDamagePhase(id)) return combatPhase2;
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return Constants::MTGPhaseNames[id];
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}
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@@ -350,8 +350,8 @@ void TestSuiteGame::assertGame()
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if (observer->getCurrentGamePhase() != endState.phase)
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{
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sprintf(result, "<span class=\"error\">==phase problem. Expected [ %s ](%i), got [ %s ](%i)==</span><br />",
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Constants::MTGPhaseNames[endState.phase],endState.phase,
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Constants::MTGPhaseNames[observer->getCurrentGamePhase()], observer->getCurrentGamePhase());
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Constants::MTGPhaseNames[endState.phase].c_str(),endState.phase,
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Constants::MTGPhaseNames[observer->getCurrentGamePhase()].c_str(), observer->getCurrentGamePhase());
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Log(result);
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error++;
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}
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Reference in New Issue
Block a user