Commit Graph

29 Commits

Author SHA1 Message Date
wagic.the.homebrew@gmail.com
da9a82cff4 Erwan
- removed some unused code. Please review!
- Added protection from() auto keyword. It is still possible to use protection from [color] in abilities, but when it is not possible, please use protection from([target]) in auto=
2009-11-21 07:26:26 +00:00
wagic.the.homebrew@gmail.com
6f1772e938 Erwan
-fix issue mentioned at http://wololo.net/forum/viewtopic.php?f=4&t=371&p=6296#p6296 . I touched a very sensitive area of the code so please let me know if something goes wrong with this revision with spells or abilities that involve targets and/or sacrifice
2009-10-24 14:15:08 +00:00
wagic.the.homebrew@gmail.com
2c863867d2 Fix for issue 29, please review both code and result, thanks :) 2009-10-05 12:07:38 +00:00
wagic.the.homebrew@gmail.com
620ea034b8 Erwan
-Issue 26: added an option for Mana Display. This needs a bit testing, but it should also lower the priority of "manapool slowness" as this mode probably fixes performance issue as well.
-I can't seem to be able to "save" some options (hand position, mana display) ion the windows version, does this change break something ?
2009-10-04 06:01:00 +00:00
wagic.the.homebrew@gmail.com
48c57a4fed Erwan
- fix issue 36 (Life points hidden by big card)
2009-09-26 11:08:20 +00:00
wagic.the.homebrew@gmail.com
833fbba6c2 Erwan
- fix issue 22 (Graveyard display messed up)
- fix issue 38 (graveyard and library unusable)
- fix issue 59 (can't cancel a spell with a target)
2009-09-26 10:03:52 +00:00
wagic.the.homebrew@gmail.com
7ce2c563e1 Erwan
- Fixed empty ActionStack "interrupt" messages
- If no attackers are declared, go straight to Combat end phase
- Once First strike damage is declared, attacking player needs to "actively" request a next phase event to go to the next damage step
- Second Damage step is called "Combat Damage (2)"
- UserRequestNextPhase is to be used knowing that it might not succeed
- Step change for GuiCombat is now computed at GameObserver::nextGamePhase

Note: Combat damage to creatures is not assigned when AI attacks. As this seems to be a problem with the previous SVN version, I4m still committing this change
2009-09-13 12:42:18 +00:00
wagic.the.homebrew@gmail.com
23fb17e58e Erwan
- Added deathtouch (TODO: update Combat rules for damage on multiple blockers)
- Added intimidate (untested)
2009-09-12 12:40:14 +00:00
jean.chalard
5b473a1505 J :
* Fix almost all tests.
* This version "nearly" works.
2009-09-07 14:37:32 +00:00
jean.chalard
b6781e82f1 J :
* Add the Trash facility and use it for CardViews.
* Fix a graphical bug with card shadows.
* Fix a graphical bug with limitors.
* Enhance the graphical appearance of cards going to graveyard.
2009-09-05 11:44:34 +00:00
jean.chalard
c8af1836a0 J :
* Fix a bug where some event chains could result in reading from a
  freed memory space.
2009-09-04 17:21:34 +00:00
jean.chalard
01fe3b76f7 J :
* Minor bugfixes (mostly graphical bugs)
2009-09-04 16:58:17 +00:00
jean.chalard
2e7570fdea J :
* Add some pretty printers to help debugging.
2009-09-04 13:22:15 +00:00
jean.chalard
7214248494 J :
* Some more tweaking for combat.
* This still doesn't work, but it's closer.
2009-09-03 02:16:53 +00:00
wagic.the.homebrew@gmail.com
5afd1a45a2 Erwan
-some memory leaks fixes
2009-08-29 14:16:58 +00:00
jean.chalard
2ff279fad8 J :
* Order blocker interface.
2009-08-28 13:57:12 +00:00
wagic.the.homebrew@gmail.com
99aa284431 Erwan
-code cleanup
-memory leaks fixes
2009-08-27 13:32:12 +00:00
wagic.the.homebrew@gmail.com
a18b163b17 Erwna
-replace "new" with "NEW" for memory leak detection
2009-08-27 12:48:54 +00:00
wagic.the.homebrew@gmail.com
fb0dccb7f3 Erwan
-added possibility for tester to take control of the test suite
2009-08-25 11:55:07 +00:00
jean.chalard
3349f974f1 J :
* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
2009-08-22 05:59:43 +00:00
wagic.the.homebrew@gmail.com
258e08786d Erwan
- fixed a few cards
- removed extra phasebar
- doesnotuntap and protection from... will now work as auras
2009-08-10 13:22:22 +00:00
wagic.the.homebrew@gmail.com
b1e35a6bcb Erwan
- Moved "extraPayment" cancel verification into ActionLayer (was in GuiLayers)
- added "HUDDisplay" MTGAbility (displays damage/graveyard info)
- Added option to NOT interrupt own's spells and abilities. Allows smoother gameplay. We should add a "quick options" menu ingame to change those options on the fly
2009-07-04 14:10:21 +00:00
jean.chalard
2f3259fd55 J :
* Add the rolling phasebar.
* This is a preview version. It shares most of the code with the definitive
  version, but when the real code is checked in, this will be deleted.
2009-06-22 14:45:27 +00:00
wagic.the.homebrew@gmail.com
dd56962910 Erwan
- Events are now sent to GameObserver rather than ActionLayer
2009-06-13 03:49:52 +00:00
wagic.the.homebrew@gmail.com
34c139a15d Erwan
-fixed bugs with lifelink
2009-04-05 09:01:31 +00:00
wagic.the.homebrew
e389ea5062 Erwan
- Moved the "putintoplay" rule as a standard MTGAbility
- reverted bad encoding for MTGGuiPlay
2009-01-22 13:25:00 +00:00
jean.chalard
3e9ff2b580 J :
* Change the name of debug.h into config.h and use the new RESPATH define.
2008-12-25 16:28:03 +00:00
jean.chalard
c97dd1f260 J :
* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
2008-11-12 13:45:42 +00:00
wagic.the.homebrew
d45e3b101b 2008-11-02 09:50:16 +00:00