Fix for issue 29, please review both code and result, thanks :)
This commit is contained in:
@@ -22,6 +22,7 @@ class GuiAvatars : public GuiLayer
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~GuiAvatars();
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// virtual void Render();
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void Update(float dt);
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void Render();
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void Activate(PlayGuiObject* c);
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void Deactivate(PlayGuiObject* c);
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int receiveEventPlus(WEvent*);
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@@ -37,10 +37,9 @@ void DuelLayers::init(){
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Add(action);
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Add(cs);
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Add(hand = NEW GuiHandSelf(cs, go->players[0]->game->hand));
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Add(avatars = NEW GuiAvatars(cs));
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Add(NEW GuiHandOpponent(cs, go->players[1]->game->hand));
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Add(NEW GuiPlay(go, cs));
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Add(avatars = NEW GuiAvatars(cs));
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Add(NEW GuiPhaseBar());
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Add(NEW GuiFrame());
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Add(NEW GuiBackground());
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@@ -8,14 +8,15 @@ GuiAvatars::GuiAvatars(CardSelector* cs) : cs(cs), active(NULL)
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{
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Add(self = NEW GuiAvatar (SCREEN_WIDTH, SCREEN_HEIGHT, false,
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GameObserver::GetInstance()->players[0], GuiAvatar::BOTTOM_RIGHT, this));
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Add(selfGraveyard = NEW GuiGraveyard(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width/2, SCREEN_HEIGHT - GuiAvatar::Height - 10, false,
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Add(selfGraveyard = NEW GuiGraveyard(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width/2 - 5, SCREEN_HEIGHT - GuiAvatar::Height - 5, false,
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GameObserver::GetInstance()->players[0], this));
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Add(selfLibrary = NEW GuiLibrary (SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width/2, SCREEN_HEIGHT - GuiAvatar::Height - 10 + GuiGameZone::Height + 5, false,
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Add(selfLibrary = NEW GuiLibrary (SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width/2 - 5 , SCREEN_HEIGHT - GuiAvatar::Height - 5 + GuiGameZone::Height + 5, false,
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GameObserver::GetInstance()->players[0], this));
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Add(opponent = NEW GuiAvatar (0, 0, false, GameObserver::GetInstance()->players[1], GuiAvatar::TOP_LEFT, this));
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Add(opponentGraveyard = NEW GuiGraveyard(GuiAvatar::Width - GuiGameZone::Width / 2, 5, false, GameObserver::GetInstance()->players[1], this));
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Add(opponentLibrary = NEW GuiLibrary (GuiAvatar::Width - GuiGameZone::Width / 2, 5 + GuiGameZone::Height + 5, false, GameObserver::GetInstance()->players[1], this));
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opponent->zoom = 0.9;
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Add(opponentGraveyard = NEW GuiGraveyard(5 + GuiAvatar::Width * 1.2 - GuiGameZone::Width / 2, 5, false, GameObserver::GetInstance()->players[1], this));
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Add(opponentLibrary = NEW GuiLibrary (5 + GuiAvatar::Width *1.2 - GuiGameZone::Width / 2, 5 + GuiGameZone::Height + 5, false, GameObserver::GetInstance()->players[1], this));
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cs->Add(self); cs->Add(selfGraveyard); cs->Add(selfLibrary);
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cs->Add(opponent); cs->Add(opponentGraveyard); cs->Add(opponentLibrary);
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@@ -32,15 +33,21 @@ GuiAvatars::~GuiAvatars()
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void GuiAvatars::Activate(PlayGuiObject* c)
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{
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c->zoom = 1.2;
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c->mHasFocus = true;
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if ((opponentGraveyard == c) || (opponentLibrary == c) || (opponent == c))
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{ opponentGraveyard->alpha = opponentLibrary->alpha = 255; active = opponent; }
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{ opponentGraveyard->alpha = opponentLibrary->alpha = 128; active = opponent; opponent->zoom = 1.2;}
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else if ((selfGraveyard == c) || (selfLibrary == c) || (self == c))
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{ selfGraveyard->alpha = selfLibrary->alpha = 255; self->zoom = 1.0; active = self; }
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{ selfGraveyard->alpha = selfLibrary->alpha = 128; self->zoom = 1.0; active = self; }
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if (opponent != c && self != c) c->alpha = 255;
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}
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void GuiAvatars::Deactivate(PlayGuiObject* c)
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{
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c->zoom = 1.0;
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c->mHasFocus = false;
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if ((opponentGraveyard == c) || (opponentLibrary == c) || (opponent == c))
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{ opponentGraveyard->alpha = opponentLibrary->alpha = 0; }
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{ opponentGraveyard->alpha = opponentLibrary->alpha = 0; opponent->zoom = 0.9;}
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else if ((selfGraveyard == c) || (selfLibrary == c) || (self == c))
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{ selfGraveyard->alpha = selfLibrary->alpha = 0; self->zoom = 0.3; }
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active = NULL;
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@@ -77,3 +84,16 @@ void GuiAvatars::Update(float dt)
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selfLibrary->Update(dt);
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opponentLibrary->Update(dt);
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}
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void GuiAvatars::Render()
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{
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JRenderer * r = JRenderer::GetInstance();
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float w = 50;
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float h = 60;
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if (opponent == active){
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r->FillRect(opponent->actX, opponent->actY, w * opponent->actZ , h * opponent->actZ, ARGB(200,0,0,0));
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}else if (self == active){
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r->FillRect(self->actX - w * self->actZ, self->actY - h * self->actZ, w * self->actZ , h * self->actZ, ARGB(200,0,0,0));
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}
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GuiLayer::Render();
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}
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@@ -32,7 +32,7 @@ void GuiAvatar::Render()
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}
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currentLife = life;
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r->FillRect(actX+2, actY+2, Width, Height, ARGB((int)(actA / 2), 0, 0, 0));
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r->FillRect(actX+2, actY+2, Width * actZ, Height *actZ, ARGB((int)(actA / 2), 0, 0, 0));
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JQuad * quad = player->mAvatar;
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if (quad)
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@@ -44,6 +44,17 @@ void GuiAvatar::Render()
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}
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quad->SetColor(ARGB((int)actA, 255, avatarRed, avatarRed));
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r->RenderQuad(quad, actX, actY, actT, actZ, actZ);
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if (mHasFocus){
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switch (corner)
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{
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case TOP_LEFT :
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r->FillRect(actX,actY,quad->mWidth * actZ,quad->mHeight * actZ, ARGB(abs(128 - wave),255,255,255));
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break;
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case BOTTOM_RIGHT :
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r->FillRect(actX - quad->mWidth * actZ,actY - quad->mHeight * actZ,quad->mWidth * actZ,quad->mHeight * actZ, ARGB(abs(128 - wave),255,255,255));
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break;
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}
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}
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}
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if (avatarRed < 255){
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@@ -52,11 +63,13 @@ void GuiAvatar::Render()
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avatarRed = 255;
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}
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if (game->currentPlayer == player)
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r->DrawRect(actX-1, actY-1, 37, 52, ARGB((int)actA, 0, 255, 0));
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r->DrawRect(actX-1, actY-1, 37 * actZ, 52*actZ, ARGB((int)actA, 0, 255, 0));
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else if (game->currentActionPlayer == player)
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r->DrawRect(actX, actY, 35, 50, ARGB((int)actA, 0, 0, 255));
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r->DrawRect(actX, actY, 35 *actZ, 50 * actZ, ARGB((int)actA, 0, 0, 255));
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if (game->isInterrupting == player)
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r->DrawRect(actX, actY, 35, 50, ARGB((int)actA, 255, 0, 0));
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r->DrawRect(actX, actY, 35 * actZ, 50*actZ, ARGB((int)actA, 255, 0, 0));
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//Life
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char buffer[5];
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@@ -100,19 +113,29 @@ void GuiGameZone::Render(){
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//Texture
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JQuad * quad = resources.GetQuad("back_thumb");
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float scale = defaultHeight / quad->mHeight;
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quad->SetColor(ARGB((int)(actA/2),255,255,255));
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quad->SetColor(ARGB((int)(actA),255,255,255));
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JRenderer::GetInstance()->RenderQuad(quad, actX, actY, 0.0, scale, scale);
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JRenderer::GetInstance()->RenderQuad(quad, actX, actY, 0.0, scale * actZ, scale * actZ);
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float x0 = actX;
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if (x0 < SCREEN_WIDTH/2) {
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x0+=7;
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}
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if (mHasFocus)
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JRenderer::GetInstance()->FillRect(actX,actY,quad->mWidth * scale * actZ,quad->mHeight *scale * actZ, ARGB(abs(128 - wave),255,255,255));
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//Number of cards
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JLBFont * mFont = resources.GetJLBFont(Constants::MAIN_FONT);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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char buffer[11];
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sprintf(buffer,"%i", zone->nb_cards);
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mFont->SetColor(ARGB((int)(actA/4),0,0,0));
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mFont->DrawString(buffer, actX+1, actY+1);
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mFont->SetColor(ARGB((int)actA,255,255,255));
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mFont->DrawString(buffer, actX, actY);
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mFont->SetColor(ARGB((int)(actA),0,0,0));
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mFont->DrawString(buffer, x0+1, actY+1);
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mFont->SetColor(ARGB(actA > 120 ? 255: (int)(actA),255,255,255));
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mFont->DrawString(buffer, x0, actY);
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if (showCards) cd->Render();
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for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
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