-Issue 26: added an option for Mana Display. This needs a bit testing, but it should also lower the priority of "manapool slowness" as this mode probably fixes performance issue as well.
-I can't seem to be able to "save" some options (hand position, mana display) ion the windows version, does this change break something ?
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-10-04 06:01:00 +00:00
parent 8ab5b5cfd5
commit 620ea034b8
10 changed files with 132 additions and 37 deletions

View File

@@ -32,6 +32,7 @@ public:
OSD,
CLOSEDHAND,
HANDDIRECTION,
MANADISPLAY,
REVERSETRIGGERS,
DISABLECARDS,
INTERRUPT_SECONDS,

View File

@@ -9,9 +9,6 @@
class ManaIcon : public Pos
{
static const float DESTX;
static const float DESTY;
hgeParticleSystem* particleSys;
JQuad* icon;
@@ -20,6 +17,7 @@ class ManaIcon : public Pos
float yP1, yP2, yP3;
float tP1;
float f;
float destx,desty;
public:
enum { ALIVE, WITHERING, DROPPING, DEAD } mode;
int color;
@@ -27,7 +25,7 @@ class ManaIcon : public Pos
void Update(float dt, float shift);
void Wither();
void Drop();
ManaIcon(int color, float x, float y);
ManaIcon(int color, float x, float y,float destx, float desty);
~ManaIcon();
};
@@ -35,8 +33,11 @@ class GuiMana : public GuiLayer
{
protected:
vector<ManaIcon*> manas;
float x, y;
Player * owner;
void RenderStatic();
public:
GuiMana();
GuiMana(float x, float y, Player *p);
~GuiMana();
virtual void Render();
virtual void Update(float dt);

View File

@@ -249,4 +249,17 @@ private:
static EnumDefinition * definition;
};
class OptionManaDisplay : public OptionEnum {
public:
friend class GameSettings;
enum { DYNAMIC = 0, STATIC = 1, BOTH = 2};
OptionManaDisplay(int id, string displayValue);
static EnumDefinition * getDefinition();
EnumDefinition * ourDefined() const { return getDefinition();};
private:
static EnumDefinition * definition;
};
#endif

View File

@@ -30,7 +30,8 @@ void DuelLayers::init(){
//Other display elements
action->Add(NEW HUDDisplay(-1));
Add(NEW GuiMana());
Add(NEW GuiMana(20,20,go->players[1]));
Add(NEW GuiMana(440,20,go->players[0]));
Add(stack = NEW ActionStack(go));
Add(combat = NEW GuiCombat(go));
Add(action);

View File

@@ -19,6 +19,7 @@ const char * Options::optionNames[] = {
"displayOSD",
"closed_hand",
"hand_direction",
"mana_display",
"reverse_triggers",
"disable_cards",
"interruptSeconds",
@@ -317,6 +318,8 @@ bool GameOptions::load_option(int id, string input){
return read_enum(id, input, OptionHandDirection::getDefinition());
case Options::CLOSEDHAND:
return read_enum(id, input, OptionClosedHand::getDefinition());
case Options::MANADISPLAY:
return read_enum(id, input, OptionManaDisplay::getDefinition());
default:
return read_default(id, input);
}
@@ -353,6 +356,8 @@ bool GameOptions::save_option(std::ofstream * file, int id, string name, GameOpt
return write_enum(file, name, opt, OptionHandDirection::getDefinition());
case Options::CLOSEDHAND:
return write_enum(file, name, opt, OptionClosedHand::getDefinition());
case Options::MANADISPLAY:
return write_enum(file, name, opt, OptionManaDisplay::getDefinition());
default:
return write_default(file, name, opt);
}
@@ -442,6 +447,7 @@ GameSettings::~GameSettings(){
SAFE_DELETE(keypad);
SAFE_DELETE(OptionHandDirection::definition);
SAFE_DELETE(OptionClosedHand::definition);
SAFE_DELETE(OptionManaDisplay::definition);
}
GameOption GameSettings::invalid_option = GameOption(0);

View File

@@ -44,6 +44,7 @@ void GameStateOptions::Start()
optionsList = NEW OptionsList("Game");
optionsList->Add(NEW OptionClosedHand(Options::CLOSEDHAND, "Closed hand"));
optionsList->Add(NEW OptionHandDirection(Options::HANDDIRECTION, "Hand direction"));
optionsList->Add(NEW OptionManaDisplay(Options::MANADISPLAY, "Mana display"));
optionsList->Add(NEW OptionInteger(Options::REVERSETRIGGERS, "Reverse left and right triggers"));
optionsList->Add(NEW OptionInteger(Options::DISABLECARDS,"Disable card image loading"));
optionsTabs->Add(optionsList);

View File

@@ -164,6 +164,7 @@ bool GuiHandSelf::CheckUserInput(u32 key)
return false;
}
void GuiHandSelf::Update(float dt)
{
backpos.Update(dt);

View File

@@ -1,14 +1,13 @@
#include <iostream>
#include "../include/GuiMana.h"
#include "../include/OptionItem.h"
using std::cout;
using std::endl;
const float ManaIcon::DESTX = 440;
const float ManaIcon::DESTY = 20;
ManaIcon::ManaIcon(int color, float x, float y) : Pos(x, y, 0.5, 0.0, 255), f(-1), mode(ALIVE), color(color)
ManaIcon::ManaIcon(int color, float x, float y, float destx, float desty) : Pos(x, y, 0.5, 0.0, 255), f(-1), destx(destx), desty(desty), mode(ALIVE), color(color)
{
hgeParticleSystemInfo * psi = NULL;
JQuad * mq = resources.GetQuad("stars");
@@ -145,6 +144,9 @@ void ManaIcon::Update(float dt, float shift)
zoomP3 += zoomP5 * dt;
zoomP4 += zoomP6 * dt;
if (OptionManaDisplay::STATIC == options[Options::MANADISPLAY].number)
shift = 0;
switch (mode)
{
case DROPPING :
@@ -162,33 +164,41 @@ void ManaIcon::Update(float dt, float shift)
if (f < 0) mode = DEAD;
break;
case ALIVE :
x += 10 * dt * (DESTX - x);
y += 10 * dt * (DESTY + shift - y);
x += 10 * dt * (destx - x);
y += 10 * dt * (desty + shift - y);
yP1 += yP3 * dt;
actY = y + yP2 * sinf(M_PI * yP1);
if (particleSys && (fabs(destx - x) < 5) && (fabs(desty + shift - y) < 5)){
if (OptionManaDisplay::STATIC == options[Options::MANADISPLAY].number){
SAFE_DELETE(particleSys); //Static Mana Only: avoid expensive particle processing
}
}
break;
case DEAD :
break;
}
particleSys->MoveTo(actX, actY);
particleSys->Update(dt);
if (particleSys){
particleSys->MoveTo(actX, actY);
particleSys->Update(dt);
}
}
void ManaIcon::Wither()
{
mode = WITHERING;
f = 1.0;
particleSys->Stop();
if (particleSys) particleSys->Stop();
}
void ManaIcon::Drop()
{
mode = DROPPING;
if (f < 0) f = 0;
particleSys->Stop();
if (particleSys) particleSys->Stop();
}
GuiMana::GuiMana()
GuiMana::GuiMana(float x, float y, Player *p):x(x),y(y),owner(p)
{
}
@@ -198,11 +208,56 @@ GuiMana::~GuiMana(){
}
}
void GuiMana::RenderStatic(){
int values[Constants::MTG_NB_COLORS];
int totalColors = 0;
JLBFont * mFont = resources.GetJLBFont(Constants::MAIN_FONT);
JRenderer * r = JRenderer::GetInstance();
for (int i = 0; i < Constants::MTG_NB_COLORS; ++i)
values[i] = 0;
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
if (ManaIcon::ALIVE == (*it)->mode) {
values[(*it)->color]++;
if (values[(*it)->color] == 1) totalColors++;
}
if (!totalColors) return;
float x0 = x - 20*totalColors;
if (x0 < 10) x0 = 10;
float xEnd = x0 + 20*totalColors;
r->FillRoundRect(x0,y - 5 ,20*totalColors + 5,20,2,ARGB(128,0,0,0));
int offset = 0;
for (int i = 0; i < Constants::MTG_NB_COLORS; ++i){
if (values[i]){
offset-=20;
r->RenderQuad(manaIcons[i],xEnd + 15 + offset, y + 5,0,0.7,0.7);
}
}
r->FillRoundRect(x0,y ,20*totalColors + 5,8,2,ARGB(100,0,0,0));
offset = 0;
for (int i = 0; i < Constants::MTG_NB_COLORS; ++i){
if (values[i]){
offset-=20;
char buf[4];
sprintf(buf,"%i",values[i]);
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(buf,xEnd+offset + 9, y);
}
}
}
void GuiMana::Render()
{
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
(*it)->Render();
if (OptionManaDisplay::DYNAMIC != options[Options::MANADISPLAY].number)
RenderStatic();
}
bool remove_dead(ManaIcon* m) { return ManaIcon::DEAD != m->mode; }
void GuiMana::Update(float dt)
@@ -225,10 +280,11 @@ int GuiMana::receiveEventPlus(WEvent* e)
{
if (WEventEngageMana *event = dynamic_cast<WEventEngageMana*>(e))
{
if (event->destination != owner->getManaPool()) return 0;
if (event->card && event->card->view)
manas.push_back(NEW ManaIcon(event->color, event->card->view->actX, event->card->view->actY));
manas.push_back(NEW ManaIcon(event->color, event->card->view->actX, event->card->view->actY, x, y));
else
manas.push_back(NEW ManaIcon(event->color, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2));
manas.push_back(NEW ManaIcon(event->color, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, x, y));
return 1;
}
else return 0;
@@ -238,14 +294,19 @@ int GuiMana::receiveEventMinus(WEvent* e)
{
if (WEventConsumeMana *event = dynamic_cast<WEventConsumeMana*>(e))
{
if (event->source != owner->getManaPool()) return 0;
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
if ((event->color == (*it)->color) && (ManaIcon::ALIVE == (*it)->mode)) { (*it)->Wither(); return 1; }
if ((event->color == (*it)->color) && (ManaIcon::ALIVE == (*it)->mode)) {
(*it)->Wither();
return 1;
}
return 1;
}
else if (dynamic_cast<WEventEmptyManaPool*>(e))
else if (WEventEmptyManaPool *event2 = dynamic_cast<WEventEmptyManaPool*>(e))
{
if (event2->source != owner->getManaPool()) return 0;
for (vector<ManaIcon*>::iterator it = manas.begin(); it != manas.end(); ++it)
(*it)->Drop(); //TODO: split according to which manapool was emptied...
(*it)->Drop();
return 1;
}
return 0;

View File

@@ -903,3 +903,22 @@ OptionHandDirection::OptionHandDirection(int id, string displayName) : OptionEnu
getDefinition();
Reload();
};
EnumDefinition * OptionManaDisplay::definition = NULL;
EnumDefinition * OptionManaDisplay::getDefinition(){
if(!definition){
definition = NEW EnumDefinition();
definition->values.push_back(EnumDefinition::assoc(STATIC, "simple"));
definition->values.push_back(EnumDefinition::assoc(DYNAMIC, "Eye candy"));
definition->values.push_back(EnumDefinition::assoc(BOTH, "Both"));
}
return definition;
}
OptionManaDisplay::OptionManaDisplay(int id, string displayName) : OptionEnum(id, displayName)
{
getDefinition();
Reload();
};

View File

@@ -304,10 +304,8 @@ JQuad * WResourceManager::RetrieveQuad(string filename, float offX, float offY,
//No quad, but we have a managed texture for this!
WCachedTexture * jtex = NULL;
if(style == RETRIEVE_MANAGE)
jtex = textureWCache.Retrieve(filename,RETRIEVE_MANAGE,submode);
else if(style == RETRIEVE_EXISTING)
jtex = textureWCache.Retrieve(filename,RETRIEVE_EXISTING,submode);
if(style == RETRIEVE_MANAGE || style == RETRIEVE_EXISTING)
jtex = textureWCache.Retrieve(filename,style,submode);
else
jtex = textureWCache.Retrieve(filename,RETRIEVE_NORMAL,submode);
@@ -1194,11 +1192,8 @@ cacheItem * WCache<cacheItem, cacheActual>::Get(string id, int style, int submod
string lookup = makeID(id,submode);
//Check for managed resources first. Always
it = managed.end();
for(it = managed.begin();it!=managed.end();it++){
if(it->first == lookup)
break;
}
it = managed.find(lookup);
//Something is managed.
if(it != managed.end()) {
if(!it->second && style == RETRIEVE_RESOURCE)
@@ -1214,11 +1209,7 @@ cacheItem * WCache<cacheItem, cacheActual>::Get(string id, int style, int submod
//Not managed, so look in cache.
if(it == managed.end() && style != RETRIEVE_MANAGE && style != RETRIEVE_RESOURCE ){
it = cache.end();
for(it = cache.begin();it!=cache.end();it++){
if(it->first == lookup)
break;
}
it = cache.find(lookup);
//Well, we've found something...
if(it != cache.end()) {
if(!it->second && (submode & CACHE_EXISTING)){