Files
wagic/projects/mtg/include/GameOptions.h
wagic.the.homebrew@gmail.com 620ea034b8 Erwan
-Issue 26: added an option for Mana Display. This needs a bit testing, but it should also lower the priority of "manapool slowness" as this mode probably fixes performance issue as well.
-I can't seem to be able to "save" some options (hand position, mana display) ion the windows version, does this change break something ?
2009-10-04 06:01:00 +00:00

229 lines
5.6 KiB
C++

#ifndef _GAME_OPTIONS_H_
#define _GAME_OPTIONS_H_
#include <map>
#include <string>
using std::map;
using std::string;
#include <JGE.h>
#include "../include/SimplePad.h"
#include "../include/GameApp.h"
#define GLOBAL_SETTINGS RESPATH"/settings/options.txt"
#define PLAYER_SAVEFILE "data.dat"
#define PLAYER_SETTINGS "options.txt"
#define PLAYER_COLLECTION "collection.dat"
#define INVALID_OPTION -1
//Note to self-- provide some form of options initialization.
class Options {
public:
friend class GameSettings;
enum {
//Values /must/ match ordering in optionNames, or everything loads wrong.
//Profile settings
ACTIVE_THEME,
ACTIVE_MODE,
MUSICVOLUME,
SFXVOLUME,
DIFFICULTY,
OSD,
CLOSEDHAND,
HANDDIRECTION,
MANADISPLAY,
REVERSETRIGGERS,
DISABLECARDS,
INTERRUPT_SECONDS,
//My interrupts
INTERRUPTMYSPELLS,
INTERRUPTMYABILITIES,
//Other interrupts
INTERRUPT_BEFOREBEGIN,
INTERRUPT_UNTAP,
INTERRUPT_UPKEEP,
INTERRUPT_DRAW,
INTERRUPT_FIRSTMAIN,
INTERRUPT_BEGINCOMBAT,
INTERRUPT_ATTACKERS,
INTERRUPT_BLOCKERS,
INTERRUPT_DAMAGE,
INTERRUPT_ENDCOMBAT,
INTERRUPT_SECONDMAIN,
INTERRUPT_ENDTURN,
INTERRUPT_CLEANUP,
INTERRUPT_AFTEREND,
//Global settings
ACTIVE_PROFILE,
DIFFICULTY_MODE_UNLOCKED,
MOMIR_MODE_UNLOCKED,
EVILTWIN_MODE_UNLOCKED,
RANDOMDECK_MODE_UNLOCKED,
CACHESIZE,
//Theme metrics. These will be phased out fairly soon.
THEME_METRICS, //Start of theme metrics.
LOADING_TC = THEME_METRICS,
STATS_TC,
SCROLLER_TC,
SCROLLER_FC,
MAINMENU_TC,
POPUP_MENU_FC,
POPUP_MENU_TC,
POPUP_MENU_TCH,
MSG_FAIL_TC,
OPTION_ITEM_FC,
OPTION_ITEM_TC,
OPTION_ITEM_TCH,
OPTION_HEADER_FC,
OPTION_HEADER_TC,
OPTION_SCROLLBAR_FC,
OPTION_SCROLLBAR_FCH,
OPTION_TAB_FC,
OPTION_TAB_FCH,
OPTION_TAB_TC,
OPTION_TAB_TCH,
OPTION_TEXT_TC,
OPTION_TEXT_FC,
KEY_TC,
KEY_TCH,
KEY_FC,
KEY_FCH,
KEYPAD_FC,
KEYPAD_FCH,
KEYPAD_TC,
LAST_NAMED, //Any option after this does not look up in optionNames.
SET_UNLOCKS = LAST_NAMED + 1, //For sets.
};
static int optionSet(int setID);
static int optionInterrupt(int gamePhase);
static int getID(string name);
static string getName(int option);
private:
static const char* optionNames[];
};
struct Metrics {
//*_TC is text-color, *_TCH is highlighted text color
//*_FC is fill-color, *_FCH is highlighted fill color
//*_B and *_BH are for secondary text/fill colors, if needed
//*_X, *_Y, *_W, *_H are x, y, width and height.
enum {
LOADING_TC = Options::THEME_METRICS,
STATS_TC,
SCROLLER_TC,
SCROLLER_FC,
MAINMENU_TC,
POPUP_MENU_FC,
POPUP_MENU_TC,
POPUP_MENU_TCH,
MSG_FAIL_TC,
OPTION_ITEM_FC,
OPTION_ITEM_TC,
OPTION_ITEM_TCH,
OPTION_HEADER_FC,
OPTION_HEADER_TC,
OPTION_SCROLLBAR_FC,
OPTION_SCROLLBAR_FCH,
OPTION_TAB_FC,
OPTION_TAB_FCH,
OPTION_TAB_TC,
OPTION_TAB_TCH,
OPTION_TEXT_TC,
OPTION_TEXT_FC,
KEY_TC,
KEY_TCH,
KEY_FC,
KEY_FCH,
KEYPAD_FC,
KEYPAD_FCH,
KEYPAD_TC,
};
};
class GameOption {
public:
int number;
string str;
//All calls to asColor should include a fallback color for people without a theme.
PIXEL_TYPE asColor(PIXEL_TYPE fallback = ARGB(255,255,255,255));
bool isDefault(); //Returns true when number is 0 abd string is "" or "default"
GameOption(int value = 0);
GameOption(string);
GameOption(int, string);
};
struct EnumDefinition {
int findIndex(int value);
typedef pair<int, string> assoc;
vector<assoc> values;
};
class GameOptions {
public:
string mFilename;
int save();
int load();
GameOption& operator[](int);
GameOptions(string filename);
~GameOptions();
private:
bool load_option(int id, string input); //Sends an option to the proper reader.
bool read_default(int id, string input);
bool read_enum(int id, string input, EnumDefinition * def);
bool save_option(std::ofstream * file, int id, string name, GameOption * opt); //Sends an option to the proper writer.
bool write_default(std::ofstream * file, string name, GameOption * opt);
bool write_enum(std::ofstream * file, string name, GameOption * opt, EnumDefinition * def);
map<int,GameOption> values;
};
class GameSettings{
public:
friend class GameApp;
GameSettings();
~GameSettings();
int save();
SimplePad * keypadStart(string input, string * _dest = NULL, bool _cancel=true, bool _numpad=false, int _x = SCREEN_WIDTH/2, int _y = SCREEN_HEIGHT/2);
string keypadFinish();
void keypadShutdown();
void keypadTitle(string set);
bool keypadActive() {if(keypad) return keypad->isActive(); return false;};
void keypadUpdate(float dt) {if(keypad) keypad->Update(dt);};
void keypadRender() {if(keypad) keypad->Render();};
//These return a filepath accurate to the current mode/profile/theme, and can
//optionally fallback to a file within a certain directory.
//The sanity=false option returns the adjusted path even if the file doesn't exist.
string profileFile(string filename="", string fallback="", bool sanity=false,bool relative=false);
void reloadProfile(bool images = true); //Reloads profile using current options[ACTIVE_PROFILE]
void checkProfile(); //Confirms that a profile is loaded and contains a collection.
void createUsersFirstDeck(int setId);
GameOption& operator[](int);
GameOptions* profileOptions;
GameOptions* globalOptions;
GameOptions* themeOptions;
static GameOption invalid_option;
private:
GameApp * theGame;
SimplePad * keypad;
};
extern GameSettings options;
#endif