- Moved the "putintoplay" rule as a standard MTGAbility
- reverted bad encoding for MTGGuiPlay
This commit is contained in:
wagic.the.homebrew
2009-01-22 13:25:00 +00:00
parent e831a8e400
commit e389ea5062
8 changed files with 95 additions and 18 deletions

View File

@@ -32,8 +32,9 @@ class GameObserver{
int currentRound;
int targetListIsSet(MTGCardInstance * card);
public:
int targetListIsSet(MTGCardInstance * card);
PhaseRing * phaseRing;
int cancelCurrentAction();
int currentGamePhase;

View File

@@ -8,6 +8,16 @@
#include "../include/Counters.h"
class MTGPutInPlayRule:public MTGAbility{
public:
int isReactingToClick(MTGCardInstance * card);
int reactToClick(MTGCardInstance * card);
int testDestroy();
MTGPutInPlayRule(int _id);
const char * getMenuText(){return "Put into play";}
};
class MTGAttackRule:public MTGAbility{
public:
int isReactingToClick(MTGCardInstance * card);

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@@ -152,7 +152,9 @@ int ActionLayer::reactToClick(MTGCardInstance * card){
for (int i=0;i<mCount;i++){
ActionElement * currentAction = (ActionElement *)mObjects[i];
OutputDebugString(currentAction->getMenuText());
result += currentAction->reactToClick(card);
if (result) return result;
}
return result;
}

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@@ -19,6 +19,7 @@ void DuelLayers::init(){
MTGGamePhase * phaseManager = NEW MTGGamePhase(actionLayer->getMaxId());
actionLayer->Add(phaseManager);
//Add Magic Specific Rules
actionLayer->Add(NEW MTGPutInPlayRule(-1));
actionLayer->Add(NEW MTGAttackRule(-1));
actionLayer->Add(NEW MTGBlockRule(-1));
actionLayer->Add(NEW MTGLegendRule(-1));

View File

@@ -307,26 +307,17 @@ void GameObserver::cardClick (MTGCardInstance * card, Targetable * object){
if (reaction != -1){
if (!card) return;
if (currentlyActing()->game->hand->hasCard(card)){
//Current player's hand
if (canPutInPlay(card)){
putInPlay(card);
if (card->hasType("land")){
currentPlayer->canPutLandsIntoPlay--;
}
}else if (currentPlayer->game->hand->hasCard(card)){ //Current player's hand
if (currentGamePhase == Constants::MTG_PHASE_CLEANUP && currentPlayer->game->hand->nb_cards > 7){
currentPlayer->game->putInGraveyard(card);
}
}
}else if (reaction){
//Current player's hand
if (currentPlayer->game->hand->hasCard(card) && currentGamePhase == Constants::MTG_PHASE_CLEANUP && currentPlayer->game->hand->nb_cards > 7){
currentPlayer->game->putInGraveyard(card);
}else if (reaction){
if (reaction == 1){
mLayers->actionLayer()->reactToClick(card);
}else{
mLayers->actionLayer()->setMenuObject(object);
}
}else if (card->isTapped() && card->controller() == currentPlayer){
// int a = ConstraintResolver::untap(this, card);
ConstraintResolver::untap(this, card);
}
}

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@@ -1712,18 +1712,20 @@ int TargetAbility::reactToClick(MTGCardInstance * card){
if (isReactingToClick(card)){
waitingForAnswer = 1;
tc->initTargets();
return 1;
}
}else{
if (card == source){
if (tc->targetsReadyCheck() == TARGET_OK){
waitingForAnswer = 0;
ActivatedAbility::reactToClick(source);
waitingForAnswer = 0;
return ActivatedAbility::reactToClick(source);
}
}else{
tc->toggleTarget(card);
return 1;
}
}
return 1;
return 0;
}
void TargetAbility::Render(){

Binary file not shown.

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@@ -1,6 +1,76 @@
#include "../include/config.h"
#include "../include/MTGRules.h"
MTGPutInPlayRule::MTGPutInPlayRule(int _id):MTGAbility(_id, NULL){
}
int MTGPutInPlayRule::isReactingToClick(MTGCardInstance * card){
Player * player = game->currentlyActing();
Player * currentPlayer = game->currentPlayer;
LOG("CANPUTINPLAY- check if card belongs to current player\n");
if (!player->game->hand->hasCard(card)) return 0;
LOG("CANPUTINPLAY- check if card is land or can be played\n");
if (card->hasType("land")){
LOG("CANPUTINPLAY- card is land - check if can be played\n");
if (player == currentPlayer && currentPlayer->canPutLandsIntoPlay && (game->currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN || game->currentGamePhase == Constants::MTG_PHASE_SECONDMAIN)){
LOG("CANPUTINPLAY- Land, ok\n");
return 1;
}
}else if ((card->hasType("instant")) || card->has(Constants::FLASH) || (player == currentPlayer && (game->currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN || game->currentGamePhase == Constants::MTG_PHASE_SECONDMAIN))){
LOG("CANPUTINPLAY- correct time to play\n");
ManaCost * playerMana = player->getManaPool();
ManaCost * cost = card->getManaCost();
if (playerMana->canAfford(cost)){
LOG("CANPUTINPLAY- ManaCost ok\n");
if (game->targetListIsSet(card)){
#ifdef LOG
LOG("CANPUTINPLAY- Targets chosen -> OK\n");
#endif
return 1;
}else{
#ifdef LOG
LOG("CANPUTINPLAY- Targets not chosen yet\n");
#endif
return 0;
}
}
}
return 0;
}
int MTGPutInPlayRule::reactToClick(MTGCardInstance * card){
if (!isReactingToClick(card)) return 0;
Player * player = game->currentlyActing();
ManaCost * previousManaPool = NEW ManaCost(player->getManaPool());
player->getManaPool()->pay(card->getManaCost());
ManaCost * spellCost = previousManaPool->Diff(player->getManaPool());
delete previousManaPool;
if (card->hasType("land")){
Spell * spell = NEW Spell(card);
player->game->putInZone(card, player->game->hand, player->game->stack);
spell->resolve();
delete spellCost;
delete spell;
player->canPutLandsIntoPlay--;
}else{
if (game->targetChooser){
game->mLayers->stackLayer()->addSpell(card,game->targetChooser->targets,game->targetChooser->cursor, spellCost);
SAFE_DELETE(game->targetChooser);
}else{
game->mLayers->stackLayer()->addSpell(card,NULL,0, spellCost);
}
player->game->putInZone(card, player->game->hand, player->game->stack);
}
return 1;
}
//The Put into play rule is never destroyed
int MTGPutInPlayRule::testDestroy(){
return 0;
}
MTGAttackRule::MTGAttackRule(int _id):MTGAbility(_id,NULL){
}