J :
* Fix a bug where some event chains could result in reading from a freed memory space.
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@@ -17,11 +17,21 @@ CardGui::CardGui(MTGCardInstance* card, float x, float y) : PlayGuiObject(Height
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CardGui::CardGui(MTGCardInstance* card, const Pos& ref) : PlayGuiObject(Height, ref, false), card(card) {}
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CardView::CardView(MTGCardInstance* card, float x, float y) : CardGui(card, x, y) {
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card->view = this;
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const Pos* ref = card->view;
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while (card)
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{
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if (ref == card->view) card->view = this;
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card = card->next;
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}
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}
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CardView::CardView(MTGCardInstance* card, const Pos& ref) : CardGui(card, ref) {
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card->view = this;
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const Pos* r = card->view;
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while (card)
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{
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if (r == card->view) card->view = this;
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card = card->next;
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}
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}
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void CardGui::Update(float dt)
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@@ -135,11 +135,17 @@ int DuelLayers::receiveEvent(WEvent * e){
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Pos* p;
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if (WEventZoneChange *event = dynamic_cast<WEventZoneChange*>(e))
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{
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if (event->card->view)
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waiters.push_back(p = NEW Pos(*(event->card->view)));
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MTGCardInstance* card = event->card;
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if (card->view)
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waiters.push_back(p = NEW Pos(*(card->view)));
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else
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waiters.push_back(p = NEW Pos(0, 0, 0, 0, 255));
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event->card->view = p;
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const Pos* ref = card->view;
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while (card)
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{
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if (ref == card->view) card->view = p;
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card = card->next;
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}
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}
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}
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for (int i = 0; i < nbitems; ++i)
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