Commit Graph

1428 Commits

Author SHA1 Message Date
wagic.the.homebrew@gmail.com
ca35754273 Erwan
- Adding equipments. They work like auras, except you have to add an "auto={cost}:equip" line. See Behemoth sledge in ARB for an example. Please test a lot before committing, thanks :)
2009-12-10 13:44:05 +00:00
Psyyringe
86ad1ef8c7 Psyringe - removed Copy Enchantment (RAV). It's a cool card, but we can't code it yet. When copying an aura, the copied aura will remain unattached, there is no way to attach it to anything, though it won't automatically go to the graveyard either. The only way to keep tze card would be to limit it to global enchantments until we implement a way of choosing targets for copied auras. This would mean that the card does only 50% of what it should, which is too little to justify keeping it (imho). 2009-12-10 13:24:13 +00:00
Psyyringe
12d2c87aef Psyringe - added test script for Rampage(2/2,1) - result of hunting a bug that didn't reproduce 2009-12-10 12:13:02 +00:00
Psyyringe
847dd111ca Psyringe - removed a stray comment in the rules text of Scout's Warning (FUT). Added a test script to check that card's functionality. Note that the card doesn't exactly what the rules text says (but it's probably close enough). 2009-12-10 11:35:27 +00:00
Psyyringe
f3408cb4e6 Psyringe - fixed Nimbus Maze (FUT) and Sliversmith (FUT). Thanks to forum member masaru20100 for the bug report. 2009-12-10 10:05:56 +00:00
leungclj
635256bd5c JON4TH4N - cards added according to r1424 2009-12-10 08:16:28 +00:00
jean.chalard
63d54a7993 J :
* Fix an include bug which would prevent compilation.
2009-12-10 03:30:19 +00:00
solo81@web.de
04458e3c11 Added some cards (ALA,PLS) 2009-12-09 20:37:30 +00:00
solo81@web.de
9e8a841164 Added all shock lands from Ravnica Block.
Tested a few days and working!!!
2009-12-09 19:12:06 +00:00
leungclj
4b9223b125 JON4TH4N - requesting a new daily_build to verify r1424 2009-12-09 14:52:56 +00:00
wagic.laurent
7c2615886f Laurent - PLEASE Have a look at the following.
This is an atempt to code instant/sorcery with multiple effect.
It work fine, the only borderline effect is that you can "cancel" the card (which in this case does nothing).
+ The AI may be totally unable to use such cards.

My personal feeling is that such card could and should be added.

What do you think about it ?
2009-12-08 15:20:22 +00:00
Psyyringe
0ec6c7bf37 Psyringe - 5DN overhaul: added 6 cards (some borderline) and fixed 11 bugs. Added test scripts for most added cards. Please check/review as I'm still inexperienced with card code.
Additions:
- Added Avarice Totem. Code works, but uses a trick to circumvent a parser limitation. Feedback welcome.
- Added Fangren Pathcutter. Code works, but will fail if Fangren Pathcutter gets removed during the combatattackers phase (currently unlikely though). Feedback welcome.
- Added Goblin Cannon (spectacularly useless card, but codeable)
- Added Silent Arbiter (code works pretty well imho)
- Added Skullcage (doesn't work correctly yet due to bug; issue will be opened shortly)
- Added Thought Courier (has wrong sequence of actions, but is acceptable imho)

Bugfixes:
- Arachnoid didn't have Reach
- Battered Golem was missing a "may"
- softcoded Beacon of Creation
- Beacon of Destruction was missing an alias
- Beacon of Immortality was missing an alias
- Cackling Imp couldn't use its ability
- removed Crucible of Worlds (didn't work on several accounts)
- Krark-Clan Ironworks had an incorrect {T} cost
- Krark-Clan Ogre had an incorrect cost
- Screaming Fury was missing a target
- Skyhunter Skirmisher had double strike spelled wrong

Other:
- experimented with several more cards but couldn't implement them correctly, check the comments in todo.dat for details.
2009-12-08 08:39:34 +00:00
wagic.laurent
c13b178b5a Laurent - Small correction 5DN (Loxodon missing vigilance) MRD (Solemn Simulacrum missing the may). 2009-12-07 16:32:02 +00:00
wagic.laurent
226c132946 Laurent - Code Clean-Up removed some Hardcode replace with softcode, mostly RV. Tested most of them (except exile from ALL but that should be the same as Swords to plowshares)...
Did not manage to remove/softcode The Rack.
2009-12-07 16:16:01 +00:00
wagic.laurent
3a513d4ec9 Laurent - Update SCG - Removed "Ambush Commander" this one really does not work yet... see todo.dat for my comments. Also tryed to add "one with Nature" does not function 100%... if someone find a trick for this one be my guest because it's a great card for an AI deck...
Also note "Silver Knight" a great card in a "knight" deck...
2009-12-07 14:04:45 +00:00
wagic.the.homebrew@gmail.com
afc08b4b6e Erwan
- fix issue 92 (purple screen). Many thanks to Yeshua and Raphael!
- Switched valloc to vram, more recent and faster.
2009-12-07 11:54:59 +00:00
wagic.the.homebrew@gmail.com
ca6f507d0a Erwan
- putting valloc.c back in the project as some persons have problem using/finding the valloc library
2009-12-06 12:38:23 +00:00
wagic.the.homebrew@gmail.com
85adde6c61 Erwan
-shortcut to reset the GU is now start+square
2009-12-06 11:34:00 +00:00
wagic.the.homebrew@gmail.com
0d2c6cf3e5 Erwan
- Adding external rules mechanism. It is very crude for the moment, but I hope it will grow. Have a look at Rules/mtg.txt for basic usage
2009-12-06 04:47:29 +00:00
Psyyringe
c5e106ba27 Psyringe - removed leftover "human" command in test script for Karn's touch (sorry. problems to concentrate today) 2009-12-05 10:47:07 +00:00
Psyyringe
5c2be8229e Psyringe - adding test script for issue 233. Fixing targeting issue with Karn's Touch (card still doesn't work though, see issue 233). Also (unrelated) adding script for (non-reproducible) problem reported in i232. 2009-12-05 10:37:40 +00:00
Psyyringe
6da34f642f Psyringe - fixed issue 230. Also softcoded Braingeyser (RV) and Stroke of Genius (USG) and removed interfering obsolete hardcode for Braingeyser. Please review, this is my first attempt of moving hardcode to softcode. 2009-12-05 08:31:09 +00:00
Psyyringe
bad617ad2b Psyringe - fixed issue 231 2009-12-05 08:07:49 +00:00
wagic.laurent
28f65d4970 Laurent - 1st SCG update (not finished yet)
Ambush Commander works perfectly fine... meaning RV card could be removed from Hardcode and softcoded...
2009-12-04 17:06:36 +00:00
Psyyringe
13f49fe395 Psyringe - minor maintenance: removed some superfluous color= lines 2009-12-04 16:48:29 +00:00
Psyyringe
78946f6d64 Psyringe - removed now obsolete notice in Urza's lands test script - sorry, forgot that in the previous release. Also (unrelated) fixed rarity of Akroma, Angel of Wrath (LGN) 2009-12-04 13:37:20 +00:00
Psyyringe
35a6ff3730 Psyringe - updated Urza's lands (ATQ) and their test script, using code suggested by abrasax, fixing a minor issue with them (see r1376). 2009-12-04 13:34:12 +00:00
wagic.laurent
a27f86b729 Laurent - Update ALL, was painfull (Id were incorrect, missing alternative cards ID...etc...) just added the one working 100%... the todo contains a lot of experimental code that I don't have time to test ATM, will add them progressively if working correctly. 2009-12-04 11:50:18 +00:00
Psyyringe
3264220b6d Psyringe - added some cards with the nofizzle ability.
Question: I also tried to code Root Sliver (LGN) with the line "auto=lord(sliver|stack) nofizzle", but this didn't work, Slivers could still be countered. Did I choose a wrong approach, or is there a limitation of the lord ability with regard to spells on thee stack?
2009-12-04 04:55:54 +00:00
wagic.the.homebrew@gmail.com
73661a58d7 Erwan
- [PSP] pressing START + TRIANGLE on the PSP will attempt to reset the GU. If/when you get the purple screen, try to press start+triangle in the main menu and let me know if it changes something
2009-12-04 03:44:47 +00:00
leungclj
e3f44344fb JON4TH4N - (ZEN) added 1 card 2009-12-03 21:23:39 +00:00
leungclj
1f071abe74 JON4TH4N - minor change 2009-12-03 20:32:11 +00:00
Psyyringe
93852a386e Psyringe - fixed tanglesap test. A forest was present in the INIT and DO stages, but not accounted for in the Assert stage. 2009-12-03 17:47:50 +00:00
Psyyringe
1a8bd648d8 Psyringe - added test scripts for recently added cards and mechanics (nofizzle, manacost, X-effects). Also added thorough testing for Angry Mob to help clearing up recent discussion. 2009-12-03 17:37:05 +00:00
leungclj
6061601c77 JON4TH4N - (ZEN) tanglesap fixed and tested and work but my test told me there was error regarding number of cards in play.... please check. 2009-12-03 17:32:40 +00:00
solo81@web.de
0a894e72d0 Fixed Undermine (INV) 2009-12-03 16:43:19 +00:00
solo81@web.de
a7481ac0f8 Refixing Angry Mob (DRK) 2009-12-03 16:21:06 +00:00
wagic.the.homebrew@gmail.com
f224dc0a25 ERwan
-fix issue 145 (double strike damages)
2009-12-03 15:02:34 +00:00
wagic.the.homebrew@gmail.com
51b53595bc Erwan
-closing issue 207 (psyonic sliver)
2009-12-03 14:22:23 +00:00
wagic.the.homebrew@gmail.com
57a320dbef Erwan
- fix issue 211 (circle of protection VS Black knight)
2009-12-03 14:14:27 +00:00
wagic.the.homebrew@gmail.com
6c50c3d02a Erwan
-fix issue 219 (Tokens rarity)
2009-12-03 14:08:20 +00:00
wagic.the.homebrew@gmail.com
5020d41023 Erwan
-fix issue 221 (legendaries+animate dead)
2009-12-03 14:04:05 +00:00
wagic.the.homebrew@gmail.com
a58e414a5f Erwan
- fix issue 226 (holy day)
- fix issue 213 (random deck NB of cards)
2009-12-03 13:40:48 +00:00
wagic.jeck
8b8abafe59 Jeck - Updated daily build to r1389. 2009-12-03 10:00:24 +00:00
wagic.the.homebrew@gmail.com
f24546c0eb Erwan
-adding missing test "prosperity.txt"
2009-12-03 09:54:15 +00:00
leungclj
7f1a1a244f JON4TH4N - requesting new template to test 2009-12-03 07:53:24 +00:00
wagic.the.homebrew@gmail.com
e94bb52e35 Erwan
- adding some debugging stuff for the purple screen
2009-12-03 07:17:36 +00:00
wagic.the.homebrew@gmail.com
ea3ed7061f Erwan
- Lords are now taken into account in AI statistics. (To display information, uncomment RENDER_AI_STATS in config.h)
- fixed a potential segfault with NoFizzle
2009-12-03 02:05:03 +00:00
solo81@web.de
88d771b3be Some corrections from last revision. 2009-12-02 21:06:41 +00:00
solo81@web.de
4d7468f854 Added a lot of damage prevention cards. This is related to rev1367. 2009-12-02 20:45:21 +00:00