Laurent - Update SCG - Removed "Ambush Commander" this one really does not work yet... see todo.dat for my comments. Also tryed to add "one with Nature" does not function 100%... if someone find a trick for this one be my guest because it's a great card for an AI deck...

Also note "Silver Knight" a great card in a "knight" deck...
This commit is contained in:
wagic.laurent
2009-12-07 14:04:45 +00:00
parent afc08b4b6e
commit 3a513d4ec9
2 changed files with 158 additions and 103 deletions

View File

@@ -1,17 +1,4 @@
[card]
id=43599
name=Ambush Commander
mana={3}{G}{G}
type=Creature
subtype=Elf
power=2
toughness=2
text=Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
auto=becomes(Elf Creature,1/1,Green) all(forest|myBattlefield)
auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature)
rarity=R
[/card]
[card]
text={3}, {T}, Sacrifice Ark of Blight: Destroy target land.
auto={3}{T}{S}:destroy target(land)
id=47281
@@ -141,4 +128,109 @@ text=Goblin War Strike deals damage equal to the number of Goblins you control t
target=player
auto=foreach(goblin|myBattlefield)damage:1
rarity=C
[/card]
[card]
id=43581
name=Pemmin's Aura
mana={1}{U}{U}
type=Enchantment
subtype=Aura
text=Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
target=creature
auto={U}:untap mytgt
auto={U}:flying mytgt
auto={U}:shroud mytgt
auto={1}:+1/-1 mytgt
auto={1}:-1/+1 mytgt
rarity=U
[/card]
[card]
id=43622
name=Rain of Blades
mana={W}
type=Instant
text=Rain of Blades deals 1 damage to each attacking creature.
auto=damage:1 all(creature[attacking])
rarity=U
[/card]
[card]
id=43552
name=Siege-Gang Commander
mana={3}{R}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
text=When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
auto=token(Goblin,creature goblin, 1/1,red)*3
auto={1}{R}{S(goblin|myinplay)}:Damage:2 target(creature,player)
rarity=R
[/card]
[card]
id=44313
name=Silver Knight
mana={W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
text=First strike, protection from red
abilities=First strike,protection from red
rarity=U
[/card]
[card]
id=43734
name=Skulltap
mana={1}{B}
type=Sorcery
text=As an additional cost to cast Skulltap, sacrifice a creature. Draw two cards.
target=creature|myBattlefield
auto=bury
auto=draw:2 controller
rarity=C
[/card]
[card]
id=45166
name=Sliver Overlord
mana={W}{U}{B}{R}{G}
type=Creature
abilities=Legendary
subtype=Sliver Mutant
power=7
toughness=7
text={3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. {3}: Gain control of target Sliver. (This effect lasts indefinitely.)
auto={3}:moveto(hand) target(sliver|myLibrary)
auto={3}:moveto(myBattlefield) target(sliver|battlefield)
rarity=R
[/card]
[card]
id=44336
name=Temple of the False God
type=Land
text={T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands.
rarity=U
auto=aslongas(land|myBattlefield){T}:add{2} >4
#Tested works fine you only need to have four land and temple of the false god as this card is also a land... wonder if this is correct.. if not can simply change the 4 by a 5.
[/card]
[card]
id=46418
name=Unspeakable Symbol
mana={1}{B}{B}
type=Enchantment
text=Pay 3 life: Put a +1/+1 counter on target creature.
auto={0}:counter(1/1,1) target(creature) && life:-3 controller
rarity=U
[/card]
[card]
id=45862
name=Vengeful Dead
mana={3}{B}
type=Creature
subtype=Zombie
power=3
toughness=2
text=Whenever Vengeful Dead or another Zombie is put into a graveyard from the battlefield, each opponent loses 1 life.
auto=@movedto(zombie other|graveyard) from(battlefield):life:-1 controller && life:-1 opponent
auto=@movedto(this|graveyard) from(battlefield):life:-1 controller && life:-1 opponent
rarity=C
[/card]

View File

@@ -28,6 +28,24 @@ text=Enchant creature Enchanted creature gets +2/+2 for each other creature on t
rarity=U
[/card]
[card]
id=43599
name=Ambush Commander
mana={3}{G}{G}
type=Creature
subtype=Elf
power=2
toughness=2
text=Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
auto=becomes(Elf Creature,1/1,Green) all(forest|myBattlefield)
# Only works for the forest currently in play
auto=@movedto(forest|myBattlefield):becomes(Elf Creature,1/1,Green) all(forest|myBattlefield)
# Will give the bonus to new coming forest but the forest stay 1/1 creature even if the card leaves play
auto=@movedto(this|Graveyard):becomes(Land) all(forest|myBattlefield)
# Attempt to correct the fact that the bonus stays even if the card leaves play... crash the game.
auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature)
rarity=R
[/card]
[card]
id=45164
name=Ancient Ooze
mana={5}{G}{G}
@@ -607,10 +625,6 @@ auto=@each my upkeep:moveto(myBattlefield)
auto=@each opponent upkeep:moveto(opponentBattlefield)
rarity=R
[/card]
>>>>>>>>>
[card]
id=45858
name=Karona's Zealot
@@ -670,6 +684,8 @@ mana={1}{B}
type=Enchantment
subtype=Aura
text=Enchant creature At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
target=creature
auto=@next targetController end:bury(mytgt) #not supported yet WTH 0.9.3
rarity=C
[/card]
[card]
@@ -678,6 +694,7 @@ name=Long-Term Plans
mana={2}{U}
type=Instant
text=Search your library for a card, shuffle your library, then put that card third from the top.
target=*|myLibrary
rarity=U
[/card]
[card]
@@ -689,6 +706,8 @@ subtype=Bird
power=2
toughness=2
text=Flying Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
abilities=flying
auto=@damaged(creature) from(this):tap
rarity=C
[/card]
[card]
@@ -697,6 +716,8 @@ name=Metamorphose
mana={1}{U}
type=Instant
text=Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield.
target=*|opponentBattlefield
auto=moveto(library)
rarity=U
[/card]
[card]
@@ -705,6 +726,7 @@ name=Mind's Desire
mana={4}{U}{U}
type=Sorcery
text=Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)
auto=shuffle
rarity=R
[/card]
[card]
@@ -757,6 +779,7 @@ subtype=Human Cleric Soldier
power=3
toughness=6
text=Vigilance Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
abilities=vigilance
rarity=C
[/card]
[card]
@@ -766,6 +789,12 @@ mana={G}
type=Enchantment
subtype=Aura
text=Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
target=creature
auto=@damaged(player) from(mytgt):may moveto(myBattlefield) target(land[basic]|myLibrary) && tap
# Well this one works fine only the "tap" does not work tryed all kind of combination including
# "may tap && moveto(myBattlefield) target(land[basic]|myLibrary)"
# and "may tap target(land[basic]|myLibrary) && moveto(myBattlefield)"
# all combinations move the cards to battlefield but does not tap it ?? any thoughts ?
rarity=U
[/card]
[card]
@@ -777,15 +806,6 @@ text=When Parallel Thoughts enters the battlefield, search your library for seve
rarity=R
[/card]
[card]
id=43581
name=Pemmin's Aura
mana={1}{U}{U}
type=Enchantment
subtype=Aura
text=Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
rarity=U
[/card]
[card]
id=46465
name=Primitive Etchings
mana={2}{G}{G}
@@ -824,14 +844,6 @@ text=Whenever a player casts a spell with converted mana cost 3 or less, Pyrosta
rarity=U
[/card]
[card]
id=43622
name=Rain of Blades
mana={W}
type=Instant
text=Rain of Blades deals 1 damage to each attacking creature.
rarity=U
[/card]
[card]
id=44337
name=Raven Guild Initiate
mana={2}{U}
@@ -851,6 +863,7 @@ subtype=Human Wizard Mutant
power=1
toughness=1
text=Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library. Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
auto=@damaged(player) from(this):moveto(exile) target(*|opponentlibrary)
rarity=R
[/card]
[card]
@@ -859,6 +872,8 @@ name=Reaping the Graves
mana={2}{B}
type=Instant
text=Return target creature card from your graveyard to your hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
target=creature|myGraveyard
auto=moveto(myHand)
rarity=C
[/card]
[card]
@@ -866,7 +881,7 @@ id=47590
name=Recuperate
mana={3}{W}
type=Instant
text=Choose one EYou gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn.
text=Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn.
rarity=C
[/card]
[card]
@@ -924,6 +939,8 @@ name=Scattershot
mana={2}{R}
type=Instant
text=Scattershot deals 1 damage to target creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
target=creature
auto=damage:1
rarity=C
[/card]
[card]
@@ -946,31 +963,10 @@ subtype=Bird Soldier
power=3
toughness=4
text=Flying Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)
abilities=flying
rarity=C
[/card]
[card]
id=43552
name=Siege-Gang Commander
mana={3}{R}{R}
type=Creature
subtype=Goblin
power=2
toughness=2
text=When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
rarity=R
[/card]
[card]
id=44313
name=Silver Knight
mana={W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
text=First strike, protection from red
rarity=U
[/card]
[card]
id=43590
name=Skirk Volcanist
mana={3}{R}
@@ -982,25 +978,6 @@ text=Morph—Sacrifice two Mountains. (You may cast this face down as a 2/2 crea
rarity=U
[/card]
[card]
id=43734
name=Skulltap
mana={1}{B}
type=Sorcery
text=As an additional cost to cast Skulltap, sacrifice a creature. Draw two cards.
rarity=C
[/card]
[card]
id=45166
name=Sliver Overlord
mana={W}{U}{B}{R}{G}
type=Legendary Creature
subtype=Sliver Mutant
power=7
toughness=7
text={3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. {3}: Gain control of target Sliver. (This effect lasts indefinitely.)
rarity=R
[/card]
[card]
id=43615
name=Soul Collector
mana={3}{B}{B}
@@ -1017,6 +994,8 @@ name=Spark Spray
mana={R}
type=Instant
text=Spark Spray deals 1 damage to target creature or player. Cycling {R} ({R}, Discard this card: Draw a card.)
target=creature,player
auto=damage:1
rarity=C
[/card]
[card]
@@ -1025,6 +1004,8 @@ name=Sprouting Vines
mana={2}{G}
type=Instant
text=Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
target=land[basic]|myLibrary
auto=moveto(myHand)
rarity=C
[/card]
[card]
@@ -1052,19 +1033,13 @@ text=At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to
rarity=R
[/card]
[card]
id=44336
name=Temple of the False God
mana=
type=Land
text={T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands.
rarity=U
[/card]
[card]
id=45836
name=Temporal Fissure
mana={4}{U}
type=Sorcery
text=Return target permanent to its owner's hand. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
target=*
auto=moveto(ownerHand)
rarity=C
[/card]
[card]
@@ -1073,6 +1048,9 @@ name=Tendrils of Agony
mana={2}{B}{B}
type=Sorcery
text=Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
target=player
auto=damage:2
auto=life:2 controller
rarity=U
[/card]
[card]
@@ -1095,6 +1073,7 @@ subtype=Beast
power=7
toughness=4
text=Trample Morph {4}{G}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
abilities=trample
rarity=C
[/card]
[card]
@@ -1167,14 +1146,6 @@ text=Zombie spells you cast cost {1} less to cast. Zombie creatures you control
rarity=U
[/card]
[card]
id=46418
name=Unspeakable Symbol
mana={1}{B}{B}
type=Enchantment
text=Pay 3 life: Put a +1/+1 counter on target creature.
rarity=U
[/card]
[card]
id=43558
name=Upwelling
mana={3}{G}
@@ -1183,17 +1154,6 @@ text=Mana pools don't empty as steps, phases, or turns end.
rarity=R
[/card]
[card]
id=45862
name=Vengeful Dead
mana={3}{B}
type=Creature
subtype=Zombie
power=3
toughness=2
text=Whenever Vengeful Dead or another Zombie is put into a graveyard from the battlefield, each opponent loses 1 life.
rarity=C
[/card]
[card]
id=45835
name=Wing Shards
mana={1}{W}{W}
@@ -1207,6 +1167,8 @@ name=Wipe Clean
mana={1}{W}
type=Instant
text=Exile target enchantment. Cycling {3} ({3}, Discard this card: Draw a card.)
target=enchantment
auto=moveto(exile)
rarity=C
[/card]
[card]
@@ -1229,6 +1191,7 @@ subtype=Insect
power=1
toughness=1
text=Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.
auto=aslongas(elf|myBattlefield){0}:moveto(ownerhand) target(elf|myBattlefield) && untap target(creature) limit:1
rarity=U
[/card]
[card]