Psyringe - fixed issue 230. Also softcoded Braingeyser (RV) and Stroke of Genius (USG) and removed interfering obsolete hardcode for Braingeyser. Please review, this is my first attempt of moving hardcode to softcode.
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@@ -172,9 +172,9 @@ type=Sorcery
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[/card]
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[card]
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text=Draw X cards.
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auto=draw:X controller
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id=152628
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name=Mind Spring
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alias=1192
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rarity=R
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mana={X}{U}{U}
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type=Sorcery
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@@ -241,6 +241,7 @@ abilities=swampwalk
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[card]
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text=Target player draws X cards.
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target=player
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auto=draw:X
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id=1192
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name=Braingeyser
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rarity=R
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@@ -1166,7 +1166,7 @@ mana={2}{R}
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[card]
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text=Target player draws X cards.
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target=player
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alias=1192
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auto=draw:X
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id=5677
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name=Stroke of Genius
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rarity=R
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@@ -1263,15 +1263,6 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
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}
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break;
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}
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case 1192: //BrainGeyser
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{
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Player * player = spell->getNextPlayerTarget();
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int x = spell->cost->getConvertedCost() - 2;
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for (int i = 0; i < x ; i++){
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player->game->drawFromLibrary();
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}
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break;
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}
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case 1194: //Control Magic
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{
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game->addObserver(NEW AControlStealAura(_id, card, card->target));
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