Erwan
- Lords are now taken into account in AI statistics. (To display information, uncomment RENDER_AI_STATS in config.h) - fixed a potential segfault with NoFizzle
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@@ -69,6 +69,7 @@ class AIPlayer: public Player{
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void End(){};
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virtual int displayStack() {return 0;};
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int receiveEvent(WEvent * event);
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void Render();
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AIStats * stats;
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ManaCost * getPotentialMana(MTGCardInstance * card = NULL);
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AIPlayer(MTGPlayerCards * deck, string deckFile, string deckFileSmall);
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@@ -3,7 +3,11 @@
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#define STATS_PLAYER_MULTIPLIER 15
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#define STATS_CREATURE_MULTIPLIER 10
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#define STATS_AURA_MULTIPLIER 9
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//floats
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#define STATS_AURA_MULTIPLIER 0.9
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#define STATS_LORD_MULTIPLIER 0.5
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#include <list>
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#include <string>
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using std::list;
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@@ -38,6 +42,7 @@ class AIStats{
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bool isInTop(MTGCardInstance * card, unsigned int max, bool tooSmallCountsForTrue = true );
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void updateStatsCard(MTGCardInstance * cardInstance, Damage * damage, float multiplier = 1.0);
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int receiveEvent(WEvent * event);
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void Render();
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};
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#endif
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@@ -238,7 +238,7 @@ class AAFizzler:public ActivatedAbility{
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int resolve(){
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Spell * _target = (Spell *) target;
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if(_target->source->has(Constants::NOFIZZLE))
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if(target && _target->source->has(Constants::NOFIZZLE))
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return 0;
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game->mLayers->stackLayer()->Fizzle(_target);
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return 1;
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@@ -39,6 +39,7 @@ class Player: public Damageable{
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string deckFileSmall;
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virtual int receiveEvent(WEvent * event){return 0;};
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virtual void Render(){};
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};
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class HumanPlayer: public Player{
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@@ -37,4 +37,9 @@
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#define MIN(a,b) (((a) < (b)) ? (a) : (b))
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#endif
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// Debug options - comment/uncomment as needed
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#ifdef _DEBUG
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//#define RENDER_AI_STATS
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#endif
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#endif
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@@ -743,6 +743,12 @@ int AIPlayer::receiveEvent(WEvent * event){
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return 0;
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}
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void AIPlayer::Render(){
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#ifdef RENDER_AI_STATS
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if (getStats()) getStats()->Render();
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#endif
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}
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int AIPlayerBaka::Act(float dt){
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GameObserver * g = GameObserver::GetInstance();
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@@ -4,6 +4,7 @@
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#include "../include/Player.h"
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#include "../include/MTGCardInstance.h"
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#include "../include/WEvent.h"
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#include "../include/AllAbilities.h"
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bool compare_aistats(AIStat * first, AIStat * second){
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float damage1 = first->value / first->occurences;
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@@ -59,6 +60,24 @@ int AIStats::receiveEvent(WEvent * event){
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updateStatsCard(aura,damage, STATS_AURA_MULTIPLIER);
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}
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}
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GameObserver * g = GameObserver::GetInstance();
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//Lords
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map<MTGCardInstance *, int> lords;
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for (int i = 1; i < g->mLayers->actionLayer()->mCount; i++){ //0 is not a mtgability...hackish
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MTGAbility * a = ((MTGAbility *)g->mLayers->actionLayer()->mObjects[i]);
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if (ALord * al = dynamic_cast<ALord*>(a)) {
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if (al->cards.find(card)!= al->cards.end() && opponentZone->hasCard(al->source)){
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lords[al->source] = 1;
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}
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}
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}
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if (size_t nb = lords.size()){
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for (map<MTGCardInstance *, int>::iterator it = lords.begin();it !=lords.end();++it){
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updateStatsCard(it->first,damage, STATS_LORD_MULTIPLIER/nb);
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}
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}
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stats.sort(compare_aistats); //this could be slow, if it is, let's run it only at the end of the turn
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return 1; //is this meant to return 0 or 1?
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}
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@@ -126,3 +145,27 @@ void AIStats::save(){
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}
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}
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void AIStats::Render(){
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GameObserver * g = GameObserver::GetInstance();
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float x0 = 10;
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if (player == g->players[1]) x0 = 280;
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JRenderer::GetInstance()->FillRoundRect(x0,10,200,180,5,ARGB(50,0,0,0));
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JLBFont * f = resources.GetJLBFont("simon");
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int i = 0;
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char buffer[512];
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list<AIStat *>::iterator it;
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for (it = stats.begin(); it !=stats.end(); ++it){
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if (i>10) break;
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AIStat * stat = *it;
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if (stat->value > 0){
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MTGCard * card = GameApp::collection->getCardById(stat->source);
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if (card) {
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sprintf(buffer, "%s %i", card->getName().c_str(), stat->value);
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f->DrawString(buffer,x0+5,10 + 16 *i);
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i++;
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}
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}
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}
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}
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@@ -298,6 +298,9 @@ void GameObserver::Render()
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JRenderer::GetInstance()->DrawRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,ARGB(255,255,0,0));
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if (waitForExtraPayment)
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waitForExtraPayment->Render();
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for (int i = 0; i < nbPlayers; ++i){
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players[i]->Render();
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}
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}
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