- Adding external rules mechanism. It is very crude for the moment, but I hope it will grow. Have a look at Rules/mtg.txt for basic usage
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-12-06 04:47:29 +00:00
parent c5e106ba27
commit 0d2c6cf3e5
26 changed files with 638 additions and 195 deletions

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@@ -1,4 +1,4 @@
OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/Blocker.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardSelector.o objs/ConstraintResolver.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DeckDataWrapper.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateDeckViewer.o objs/GameStateDuel.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/Pos.o objs/PriceList.o objs/ReplacementEffects.o objs/ShopItem.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/SimplePad.o objs/Token.o objs/Translate.o objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o objs/WCachedResource.o
OBJS = objs/ActionElement.o objs/ActionLayer.o objs/ActionStack.o objs/AIMomirPlayer.o objs/AIPlayer.o objs/AIStats.o objs/Blocker.o objs/CardGui.o objs/CardDescriptor.o objs/CardDisplay.o objs/CardEffect.o objs/CardSelector.o objs/ConstraintResolver.o objs/Counters.o objs/Credits.o objs/Damage.o objs/DamagerDamaged.o objs/DeckDataWrapper.o objs/DeckStats.o objs/DuelLayers.o objs/Effects.o objs/ExtraCost.o objs/GameApp.o objs/GameLauncher.o objs/GameObserver.o objs/GameOptions.o objs/GameState.o objs/GameStateDeckViewer.o objs/GameStateDuel.o objs/GameStateMenu.o objs/GameStateOptions.o objs/GameStateShop.o objs/GuiAvatars.o objs/GuiBackground.o objs/GuiCardsController.o objs/GuiCombat.o objs/GuiFrame.o objs/GuiHand.o objs/GuiLayers.o objs/GuiMana.o objs/GuiPhaseBar.o objs/GuiPlay.o objs/GuiStatic.o objs/Logger.o objs/ManaCost.o objs/ManaCostHybrid.o objs/MenuItem.o objs/MTGAbility.o objs/MTGCardInstance.o objs/MTGCard.o objs/MTGDeck.o objs/MTGDefinitions.o objs/MTGGamePhase.o objs/MTGGameZones.o objs/MTGRules.o objs/OptionItem.o objs/PhaseRing.o objs/Player.o objs/PlayerData.o objs/PlayGuiObjectController.o objs/PlayGuiObject.o objs/Pos.o objs/PriceList.o objs/ReplacementEffects.o objs/Rules.o objs/ShopItem.o objs/SimpleMenu.o objs/SimpleMenuItem.o objs/SimplePad.o objs/Subtypes.o objs/TargetChooser.o objs/TargetsList.o objs/TextScroller.o objs/Token.o objs/Translate.o objs/Trash.o objs/utils.o objs/WEvent.o objs/WResourceManager.o objs/WCachedResource.o
DEPS = $(patsubst objs/%.o, deps/%.d, $(OBJS))
RESULT = $(shell psp-config --psp-prefix 2> Makefile.cache)

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@@ -0,0 +1,5 @@
include mtg.txt
[INIT]
mode=momir
[PLAYERS]
life:24

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@@ -0,0 +1,7 @@
[INIT]
mode=mtg
[PLAYERS]
life:20
auto=shuffle
auto=draw:7
auto=@each my draw:draw:1

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@@ -0,0 +1,3 @@
include mtg.txt
[INIT]
mode=random1

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@@ -0,0 +1,3 @@
include mtg.txt
[INIT]
mode=random2

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@@ -0,0 +1,6 @@
#make sure this file always looks like mtg.txt, minus the initial shuffle and draw
[INIT]
mode=mtg
[PLAYERS]
life:20
auto=@each my draw:draw:1

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@@ -62,7 +62,7 @@ class GameApp: public JApp
GameState* mGameStates[MAX_STATE];
public:
int players[2];
int gameType;
CardEffect *effect;
@@ -85,6 +85,7 @@ class GameApp: public JApp
static string systemError;
static JMusic* music;
static MTGAllCards * collection;
static int players[2];
};

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@@ -18,6 +18,7 @@ class MTGCardInstance;
struct CardGui;
class Player;
class TargetChooser;
class Rules;
using namespace std;
class GameObserver{
@@ -70,7 +71,7 @@ class GameObserver{
void eventOccured();
void addObserver(MTGAbility * observer);
void removeObserver(ActionElement * observer);
void startGame(int shuffle = 1, int draw = 1);
void startGame(Rules * rules);
void untapPhase();
void draw();
int isInPlay(MTGCardInstance * card);

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@@ -13,6 +13,7 @@
class TestSuite;
#endif
class Credits;
class Rules;
class GameStateDuel: public GameState, public JGuiListener
@@ -33,11 +34,11 @@ class GameStateDuel: public GameState, public JGuiListener
bool premadeDeck;
int OpponentsDeckid;
string musictrack;
Rules * rules;
bool MusicExist(string FileName);
void loadPlayer(int playerId, int decknb = 0, int isAI = 0);
void loadPlayerMomir(int playerId, int isAI);
void loadPlayerRandom(int playerId, int isAI, int mode);
public:
GameStateDuel(GameApp* parent);

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@@ -140,6 +140,8 @@ class MTGCardInstance: public MTGCard, public Damageable {
static MTGCardInstance AnyCard;
static MTGCardInstance NoCard;
static MTGCardInstance ExtraRules[2];
};
ostream& operator<<(ostream&, const MTGCardInstance&);

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@@ -149,16 +149,16 @@ class MTGPlayerCards {
MTGGameZone * garbage;
MTGGameZone * temp;
MTGAllCards * collection;
MTGPlayerCards(MTGAllCards * _collection, int * idList, int idListSize);
MTGPlayerCards(MTGAllCards * _collection, MTGDeck * deck);
MTGPlayerCards(int * idList, int idListSize);
MTGPlayerCards(MTGDeck * deck);
~MTGPlayerCards();
void initGame(int shuffle = 1, int draw = 1);
void setOwner(Player * player);
void discardRandom(MTGGameZone * from);
void drawFromLibrary();
void showHand();
void resetLibrary();
void initDeck(MTGDeck * deck);
MTGCardInstance * putInGraveyard(MTGCardInstance * card);
MTGCardInstance * putInZone(MTGCardInstance * card, MTGGameZone * from, MTGGameZone * to);
int isInPlay(MTGCardInstance * card);

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@@ -2,7 +2,8 @@
#define _PHASERING_H_
#include <list>
using std::list;
#include <string>
using namespace std;
/*
The class that handles the phases of a turn
@@ -33,6 +34,7 @@ private:
int addPhaseBefore(int id, Player* player,int after_id, Player * after_player, int allOccurences = 1);
int removePhase (int id, Player * player, int allOccurences = 1);
static const char * phaseName(int id);
static int phaseStrToInt(string s);
};

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@@ -0,0 +1,74 @@
#ifndef _RULES_H_
#define _RULES_H_
#include <string>
#include <vector>
using namespace std;
class ManaCost;
class Player;
class MTGPlayerCards;
class MTGDeck;
class MTGCardInstance;
#define MAX_RULES_CARDS 4096;
class RulesPlayerZone{
public:
vector<int> cards;
void add(int cardid);
RulesPlayerZone();
void cleanup();
};
class RulesPlayerData{
public:
vector <string> extraRules;
int life;
ManaCost * manapool;
RulesPlayerZone zones[5];
RulesPlayerData();
~RulesPlayerData();
void cleanup();
};
class RulesState{
public:
int phase;
void parsePlayerState(int playerId, string s);
RulesState();
RulesPlayerData playerData[2];
void cleanup();
};
class Rules{
protected:
Player * loadPlayerMomir(int isAI);
Player * loadPlayerRandom(int isAI, int mode);
Player * initPlayer(int playerId);
MTGDeck * buildDeck( int playerId);
int strToGameMode(string s);
public:
enum {
PARSE_UNDEFINED,
PARSE_INIT,
PARSE_PLAYER1,
PARSE_PLAYER2,
PARSE_PLAYERS
};
Rules(string filename);
int load(string filename);
int gamemode;
void initPlayers();
void addExtraRules();
void initGame();
void cleanup();
vector <string> extraRules;
RulesState initState;
static int getMTGId(string name);
static MTGCardInstance * getCardByMTGId(int mtgid);
};
#endif

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@@ -41,7 +41,7 @@ class TestSuite;
class TestSuiteState{
public:
int phase;
void parsePlayerState(int playerId, string s,TestSuite * suite);
void parsePlayerState(int playerId, string s);
TestSuiteState();
TestSuitePlayerData playerData[2];
void cleanup();
@@ -70,13 +70,10 @@ class TestSuite{
int assertGame();
MTGPlayerCards * buildDeck(int playerId);
string getNextAction();
int phaseStrToInt(string s);
MTGCardInstance * getCardByMTGId(int mtgid);
Interruptible * getActionByMTGId(int mtgid);
int loadNext();
void cleanup();
int Log(const char * text);
int getMTGId(string name);
};

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@@ -594,7 +594,7 @@ AIPlayer * AIPlayerFactory::createAIPlayer(MTGAllCards * collection, Player * op
}
MTGDeck * tempDeck = NEW MTGDeck(deckFile, collection);
MTGPlayerCards * deck = NEW MTGPlayerCards(collection,tempDeck);
MTGPlayerCards * deck = NEW MTGPlayerCards(tempDeck);
delete tempDeck;
AIPlayerBaka * baka = NEW AIPlayerBaka(deck,deckFile, deckFileSmall, avatarFile);
return baka;

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@@ -20,6 +20,7 @@
hgeParticleSystem* GameApp::Particles[] = {NULL,NULL,NULL,NULL,NULL,NULL};
MTGAllCards * GameApp::collection = NULL;
int GameApp::players[] = {0,0};
int GameApp::HasMusic = 1;
JMusic * GameApp::music = NULL;
string GameApp::systemError = "";

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@@ -4,6 +4,7 @@
#include "../include/ConstraintResolver.h"
#include "../include/CardGui.h"
#include "../include/Damage.h"
#include "../include/Rules.h"
#include "../include/ExtraCost.h"
#include <JRenderer.h>
@@ -25,19 +26,15 @@ void GameObserver::EndInstance()
void GameObserver::Init(Player * _players[], int _nbplayers){
mInstance = NEW GameObserver(_players, _nbplayers);
mInstance->mLayers = NEW DuelLayers();
mInstance->mLayers->init();
}
GameObserver::GameObserver(Player * _players[], int _nb_players){
int i;
for (i =0; i < _nb_players;i ++){
for (int i = 0; i < _nb_players;i ++){
players[i] = _players[i];
}
currentPlayer = players[0];
currentActionPlayer = currentPlayer;
currentPlayer = NULL;
currentActionPlayer = NULL;
isInterrupting = NULL;
currentPlayerId = 0;
nbPlayers = _nb_players;
@@ -47,7 +44,7 @@ GameObserver::GameObserver(Player * _players[], int _nb_players){
waitForExtraPayment = NULL;
reaction = 0;
gameOver = NULL;
phaseRing = NEW PhaseRing(_players,_nb_players);
phaseRing = NULL;
replacementEffects = NEW ReplacementEffects();
combatStep = BLOCKERS;
}
@@ -130,7 +127,7 @@ void GameObserver::nextGamePhase(){
untapPhase();
break;
case Constants::MTG_PHASE_DRAW:
mLayers->stackLayer()->addDraw(currentPlayer,1);
//mLayers->stackLayer()->addDraw(currentPlayer,1);
break;
default:
break;
@@ -190,21 +187,27 @@ int GameObserver::forceShuffleLibraries(){
return result;
}
void GameObserver::startGame(int shuffle, int draw){
int i;
for (i=0; i<nbPlayers; i++)
players[i]->game->initGame(shuffle, draw);
void GameObserver::startGame(Rules * rules){
turn = 0;
if (rules)
rules->initPlayers();
mLayers = NEW DuelLayers();
mLayers->init();
currentPlayer = players[0];
currentActionPlayer = currentPlayer;
phaseRing = NEW PhaseRing(players,nbPlayers);
if (rules)
rules->initGame();
//Preload images from hand
if (!players[0]->isAI()){
for (i=0; i< players[0]->game->hand->nb_cards; i++){
for (int i=0; i< players[0]->game->hand->nb_cards; i++){
resources.RetrieveCard(players[0]->game->hand->cards[i],CACHE_THUMB);
resources.RetrieveCard(players[0]->game->hand->cards[i]);
}
}
turn = 0;
phaseRing->goToPhase(Constants::MTG_PHASE_FIRSTMAIN, players[0]);
currentGamePhase = Constants::MTG_PHASE_FIRSTMAIN;
//Difficult mode special stuff
if (!players[0]->isAI() && players[1]->isAI()){
@@ -250,6 +253,10 @@ GameObserver::~GameObserver(){
SAFE_DELETE(mLayers);
SAFE_DELETE(phaseRing);
SAFE_DELETE(replacementEffects);
for (int i = 0; i < nbPlayers; ++i){
SAFE_DELETE(players[i]->game);
SAFE_DELETE(players[i]);
}
LOG("==GameObserver Destroyed==");
}

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@@ -9,6 +9,7 @@
#include "../include/MTGRules.h"
#include "../include/Credits.h"
#include "../include/Translate.h"
#include "../include/Rules.h"
#ifdef TESTSUITE
#include "../include/TestSuiteAI.h"
@@ -57,6 +58,7 @@ GameStateDuel::GameStateDuel(GameApp* parent): GameState(parent) {
#endif
credits = NULL;
rules = NULL;
}
GameStateDuel::~GameStateDuel() {
@@ -100,62 +102,13 @@ void GameStateDuel::Start()
premadeDeck = true;
fillDeckMenu(deckmenu,RESPATH"/player/premade");
}
//mGamePhase = DUEL_STATE_ERROR_NO_DECK;
for (int i = 0; i < 2; ++i){
mPlayers[i] = NULL;
}
}
void GameStateDuel::loadPlayerRandom(int playerId, int isAI, int mode){
int color1 = 1 + WRand() % 5;
int color2 = 1 + WRand() % 5;
int color0 = Constants::MTG_COLOR_ARTIFACT;
if (mode == GAME_TYPE_RANDOM1) color2 = color1;
int colors[]={color1,color2,color0};
int nbcolors = 3;
string lands[] = {"forest", "forest", "island", "mountain", "swamp", "plains", "forest"};
MTGDeck * tempDeck = NEW MTGDeck(mParent->collection);
tempDeck->addRandomCards(9,0,0,-1,lands[color1].c_str());
tempDeck->addRandomCards(9,0,0,-1,lands[color2].c_str());
tempDeck->addRandomCards(1,0,0,'U',"land");
tempDeck->addRandomCards(1,0,0,'R',"land");
tempDeck->addRandomCards(12,0,0,-1,"creature",colors,nbcolors);
tempDeck->addRandomCards(2,0,0,-1,"sorcery",colors,nbcolors);
tempDeck->addRandomCards(2,0,0,-1,"enchantment",colors,nbcolors);
tempDeck->addRandomCards(2,0,0,-1,"instant",colors,nbcolors);
tempDeck->addRandomCards(2,0,0,-1,"artifact",colors,nbcolors);
string deckFile = "random";
string deckFileSmall = "random";
deck[playerId] = NEW MTGPlayerCards(mParent->collection, tempDeck);
if (!isAI) // Human Player
mPlayers[playerId] = NEW HumanPlayer(deck[playerId], deckFile, deckFileSmall);
else
mPlayers[playerId] = NEW AIPlayerBaka(deck[playerId],deckFile, deckFileSmall, "");
delete tempDeck;
}
void GameStateDuel::loadPlayerMomir(int playerId, int isAI){
string deckFileSmall = "momir";
char empty[] = "";
MTGDeck * tempDeck = NEW MTGDeck(mParent->collection); //Autogenerate a momir deck. Leave the "momir.txt" bits below for stats.
tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Forest");
tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Plains");
tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Swamp");
tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Mountain");
tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Island");
deck[playerId] = NEW MTGPlayerCards(mParent->collection, tempDeck);
if (!isAI) // Human Player
mPlayers[playerId] = NEW HumanPlayer(deck[playerId], options.profileFile("momir.txt","",true).c_str(), deckFileSmall);
else
mPlayers[playerId] = NEW AIMomirPlayer(deck[playerId], options.profileFile("momir.txt","",true).c_str(), deckFileSmall, empty);
delete tempDeck;
}
void GameStateDuel::loadPlayer(int playerId, int decknb, int isAI){
if (decknb){
if (!isAI){ //Human Player
@@ -167,7 +120,7 @@ void GameStateDuel::loadPlayer(int playerId, int decknb, int isAI){
char deckFileSmall[255];
sprintf(deckFileSmall, "player_deck%i",decknb);
MTGDeck * tempDeck = NEW MTGDeck(deckFile, mParent->collection);
deck[playerId] = NEW MTGPlayerCards(mParent->collection,tempDeck);
deck[playerId] = NEW MTGPlayerCards(tempDeck);
delete tempDeck;
mPlayers[playerId] = NEW HumanPlayer(deck[playerId],deckFile, deckFileSmall);
}else{ //AI Player, chose deck
@@ -195,22 +148,18 @@ void GameStateDuel::initRand(unsigned int seed){
void GameStateDuel::loadTestSuitePlayers(){
if (!testSuite) return;
initRand(testSuite->seed);
SAFE_DELETE(game);
for (int i = 0; i < 2; i++){
SAFE_DELETE(mPlayers[i]);
SAFE_DELETE(deck[i]);
mPlayers[i] = NEW TestSuiteAI(testSuite, i);
deck[i] = mPlayers[i]->game;
}
mParent->gameType = testSuite->gameType;
SAFE_DELETE(game);
GameObserver::Init(mPlayers, 2);
game = GameObserver::GetInstance();
game->startGame(0,0);
game->startGame(rules);
if (mParent->gameType == GAME_TYPE_MOMIR){
game->addObserver(NEW MTGMomirRule(-1, mParent->collection));
for (int i = 0; i < 2; i++){
game->players[i]->life+=4;
}
}
}
#endif
@@ -233,11 +182,12 @@ void GameStateDuel::End()
premadeDeck = false;
for (int i = 0; i < 2; i++){
SAFE_DELETE(mPlayers[i]);
SAFE_DELETE(deck[i]);
mPlayers[i] = NULL;
deck[i] = NULL;
}
SAFE_DELETE(credits);
SAFE_DELETE(rules);
SAFE_DELETE(menu);
SAFE_DELETE(opponentMenu);
@@ -270,27 +220,21 @@ void GameStateDuel::Update(float dt)
break;
case DUEL_STATE_CHOOSE_DECK1:
if (mParent->gameType == GAME_TYPE_MOMIR){
for (int i = 0; i < 2; i++){
int isAI = 1;
if (mParent->players[i] == PLAYER_TYPE_HUMAN) isAI = 0;
loadPlayerMomir(i, isAI);
}
rules = NEW Rules("momir.txt");
mGamePhase = DUEL_STATE_PLAY;
} else if (mParent->gameType == GAME_TYPE_RANDOM1 || mParent->gameType == GAME_TYPE_RANDOM2){
for (int i = 0; i < 2; i++){
int isAI = 1;
if (mParent->players[i] == PLAYER_TYPE_HUMAN) isAI = 0;
loadPlayerRandom(i, isAI, mParent->gameType);
}
} else if (mParent->gameType == GAME_TYPE_RANDOM1){
rules = NEW Rules ("random1.txt");
mGamePhase = DUEL_STATE_PLAY;
}else if (mParent->players[0] == PLAYER_TYPE_HUMAN)
deckmenu->Update(dt);
}else if (mParent->gameType == GAME_TYPE_RANDOM2) {
rules = NEW Rules ("random2.txt");
mGamePhase = DUEL_STATE_PLAY;
}
#ifdef TESTSUITE
else if (mParent->players[1] == PLAYER_TYPE_TESTSUITE){
if (testSuite && testSuite->loadNext()){
loadTestSuitePlayers();
rules = NEW Rules("testsuite.txt");
mGamePhase = DUEL_STATE_PLAY;
testSuite->initGame();
char buf[4096];
@@ -306,8 +250,13 @@ void GameStateDuel::Update(float dt)
}
#endif
else{
loadPlayer(0);
mGamePhase = DUEL_STATE_CHOOSE_DECK2;
if (!rules) rules = NEW Rules("mtg.txt");
if (mParent->players[0] == PLAYER_TYPE_HUMAN)
deckmenu->Update(dt);
else{
loadPlayer(0);
mGamePhase = DUEL_STATE_CHOOSE_DECK2;
}
}
break;
case DUEL_STATE_CHOOSE_DECK1_TO_2:
@@ -348,12 +297,9 @@ void GameStateDuel::Update(float dt)
if (!game){
GameObserver::Init(mPlayers, 2);
game = GameObserver::GetInstance();
game->startGame();
game->startGame(rules);
if (mParent->gameType == GAME_TYPE_MOMIR){
game->addObserver(NEW MTGMomirRule(-1, mParent->collection));
for (int i = 0; i < 2; i++){
game->players[i]->life+=4;
}
}
//stop menu music
if (GameApp::music){
@@ -389,7 +335,7 @@ void GameStateDuel::Update(float dt)
// mParent->effect->UpdateSmall(dt);
game->Update(dt);
if (game->gameOver){
credits->compute(mPlayers[0],mPlayers[1], mParent);
credits->compute(game->players[0],game->players[1], mParent);
mGamePhase = DUEL_STATE_END;
#ifdef TESTSUITE
if (mParent->players[1] == PLAYER_TYPE_TESTSUITE){

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@@ -21,7 +21,7 @@ static int colors[] =
};
*/
GuiPhaseBar::GuiPhaseBar() : phase(GameObserver::GetInstance()->phaseRing->getCurrentPhase()), angle(0.0f)
GuiPhaseBar::GuiPhaseBar() : phase(NULL), angle(0.0f)
{
JQuad * quad;
if ((quad = resources.GetQuad("phasebar")) != NULL){

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@@ -844,8 +844,7 @@ int AbilityFactory::magicText(int id, Spell * spell, MTGCardInstance * card, int
if (!target) target = card;
string magicText = card->magicText;
if (card->alias && magicText.size() == 0){
//An awful way to get access to the aliasedcard
MTGCard * c = GameObserver::GetInstance()->players[0]->game->collection->getCardById(card->alias);
MTGCard * c = GameApp::collection->getCardById(card->alias);
if (!c) return 0;
magicText = c->magicText;
}

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@@ -15,6 +15,10 @@ using namespace std;
MTGCardInstance MTGCardInstance::AnyCard = MTGCardInstance();
MTGCardInstance MTGCardInstance::NoCard = MTGCardInstance();
MTGCardInstance MTGCardInstance::ExtraRules[] = {MTGCardInstance(), MTGCardInstance()};
MTGCardInstance::MTGCardInstance(): MTGCard(), Damageable(0), view(NULL){
LOG("==Creating MTGCardInstance==");
initMTGCI();

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@@ -14,12 +14,11 @@
//Players Game
//------------------------------
MTGPlayerCards::MTGPlayerCards(MTGAllCards * _collection, int * idList, int idListSize){
MTGPlayerCards::MTGPlayerCards(int * idList, int idListSize){
init();
int i;
collection = _collection;
for (i=0;i<idListSize;i++){
MTGCard * card = collection->getCardById(idList[i]);
MTGCard * card = GameApp::collection->getCardById(idList[i]);
if (card){
MTGCardInstance * newCard = NEW MTGCardInstance(card, this);
library->addCard(newCard);
@@ -27,9 +26,14 @@ MTGPlayerCards::MTGPlayerCards(MTGAllCards * _collection, int * idList, int idLi
}
}
MTGPlayerCards::MTGPlayerCards(MTGAllCards * _collection, MTGDeck * deck){
MTGPlayerCards::MTGPlayerCards(MTGDeck * deck){
init();
collection = _collection;
initDeck(deck);
}
void MTGPlayerCards::initDeck(MTGDeck * deck){
resetLibrary();
map<int,int>::iterator it;
for (it = deck->cards.begin(); it!=deck->cards.end(); it++){
MTGCard * card = deck->getCardById(it->first);
@@ -83,6 +87,11 @@ void MTGPlayerCards::drawFromLibrary(){
}
}
void MTGPlayerCards::resetLibrary(){
SAFE_DELETE(library);
library = NEW MTGLibrary();
}
void MTGPlayerCards::init(){
library = NEW MTGLibrary();
graveyard = NEW MTGGraveyard();

View File

@@ -5,6 +5,26 @@
#include "../include/WEvent.h"
//Parses a string and gives phase numer
int PhaseRing::phaseStrToInt(string s){
if (s.compare("untap") == 0) return Constants::MTG_PHASE_UNTAP;
if (s.compare("upkeep") == 0)return Constants::MTG_PHASE_UPKEEP;
if (s.compare("draw") == 0)return Constants::MTG_PHASE_DRAW;
if (s.compare("firstmain") == 0)return Constants::MTG_PHASE_FIRSTMAIN;
if (s.compare("combatbegin") == 0)return Constants::MTG_PHASE_COMBATBEGIN;
if (s.compare("combatattackers") == 0)return Constants::MTG_PHASE_COMBATATTACKERS;
if (s.compare("combatblockers") == 0)return Constants::MTG_PHASE_COMBATBLOCKERS;
if (s.compare("combatdamage") == 0)return Constants::MTG_PHASE_COMBATDAMAGE;
if (s.compare("combatend") == 0)return Constants::MTG_PHASE_COMBATEND;
if (s.compare("secondmain") == 0)return Constants::MTG_PHASE_SECONDMAIN;
if (s.compare("endofturn") == 0)return Constants::MTG_PHASE_ENDOFTURN;
if (s.compare("cleanup") == 0)return Constants::MTG_PHASE_CLEANUP;
OutputDebugString("PHASERING: Unknown Phase name:");
OutputDebugString(s.c_str());
OutputDebugString("\n");
return Constants::MTG_PHASE_FIRSTMAIN;
}
/* Creates a New phase ring with the default rules */
PhaseRing::PhaseRing(Player* players[], int nbPlayers){
for (int i = 0; i < nbPlayers; i++){
@@ -24,19 +44,19 @@ PhaseRing::~PhaseRing(){
}
}
//Tells if next phase will be another Damage phase rather than combat ends
bool PhaseRing::extraDamagePhase(int id){
GameObserver * g = GameObserver::GetInstance();
if (id != Constants::MTG_PHASE_COMBATEND) return false;
if (g->combatStep != END_FIRST_STRIKE) return false;
for (int j = 0; j < 2; ++j){
MTGGameZone * z = g->players[j]->game->inPlay;
//Tells if next phase will be another Damage phase rather than combat ends
bool PhaseRing::extraDamagePhase(int id){
GameObserver * g = GameObserver::GetInstance();
if (id != Constants::MTG_PHASE_COMBATEND) return false;
if (g->combatStep != END_FIRST_STRIKE) return false;
for (int j = 0; j < 2; ++j){
MTGGameZone * z = g->players[j]->game->inPlay;
for (int i= 0; i < z->nb_cards; ++i){
MTGCardInstance * card = z->cards[i];
if ((card->isAttacker() || card->isDefenser()) && !(card->has(Constants::FIRSTSTRIKE) || card->has(Constants::DOUBLESTRIKE))) return true;
}
}
return false;
}
}
return false;
}
const char * PhaseRing::phaseName(int id){

390
projects/mtg/src/Rules.cpp Normal file
View File

@@ -0,0 +1,390 @@
#include "../include/Rules.h"
#include "../include/mtgdefinitions.h"
#include "../include/config.h"
#include "../include/Manacost.h"
#include "../include/Player.h"
#include "../include/AIMomirPlayer.h"
#include "../include/MTGGameZones.h"
#include "../include/MTGAbility.h"
int Rules::getMTGId(string cardName){
int cardnb = atoi(cardName.c_str());
if (cardnb) return cardnb;
if (cardName.compare("*") == 0) return -1; //Any card
MTGCard * card = GameApp::collection->getCardByName(cardName);
if (card) return card->getMTGId();
return 0;
}
MTGCardInstance * Rules::getCardByMTGId(int mtgid){
GameObserver * g = GameObserver::GetInstance();
for (int i = 0; i < 2; i++){
Player * p = g->players[i];
MTGGameZone * zones[] = {p->game->library,p->game->hand, p->game->inPlay, p->game->graveyard};
for (int j = 0; j < 4; j++){
MTGGameZone * zone = zones[j];
for (int k = 0; k < zone->nb_cards; k++){
MTGCardInstance * card = zone->cards[k];
if (!card) return NULL;
if (card->getMTGId() == mtgid) return card;
}
}
}
return NULL;
}
RulesPlayerData::RulesPlayerData(){
life = 20;
manapool = NEW ManaCost();
}
RulesPlayerData::~RulesPlayerData(){
SAFE_DELETE(manapool);
}
RulesPlayerZone::RulesPlayerZone(){
}
void RulesPlayerZone::add(int cardId){
cards.push_back(cardId);
}
RulesState::RulesState(){
phase = Constants::MTG_PHASE_FIRSTMAIN;
}
void RulesState::parsePlayerState(int playerId, string s){
size_t limiter = s.find("=");
if (limiter == string::npos) limiter = s.find(":");
string areaS;
int area;
if (limiter != string::npos){
areaS = s.substr(0,limiter);
if (areaS.compare("graveyard") == 0){
area = 0;
}else if(areaS.compare("library") == 0){
area = 1;
}else if(areaS.compare("hand") == 0){
area = 2;
}else if(areaS.compare("inplay") == 0 || areaS.compare("battlefield") == 0 ){
area = 3;
}else if(areaS.compare("life") == 0){
playerData[playerId].life = atoi((s.substr(limiter+1)).c_str());
return;
}else if(areaS.compare("manapool") == 0){
SAFE_DELETE(playerData[playerId].manapool);
playerData[playerId].manapool = ManaCost::parseManaCost(s.substr(limiter+1));
return;
}else if(areaS.compare("auto") == 0){
playerData[playerId].extraRules.push_back(s.substr(limiter+1));
return;
}else{
return; // ERROR
}
s = s.substr(limiter+1);
while (s.size()){
unsigned int value;
limiter = s.find(",");
if (limiter != string::npos){
value = Rules::getMTGId(s.substr(0,limiter));
s = s.substr(limiter+1);
}else{
value = Rules::getMTGId(s);
s = "";
}
if (value) playerData[playerId].zones[area].add(value);
}
}else{
//ERROR
}
}
void Rules::addExtraRules(){
GameObserver * g = GameObserver::GetInstance();
int id = g->mLayers->actionLayer()->getMaxId();
for (int i = 0; i < 2; ++i){
Player * p = g->players[i];
//Trick so that the abilities don't die;
MTGCardInstance::ExtraRules[i].currentZone = p->game->inPlay;
MTGCardInstance::ExtraRules[i].lastController = p;
for (size_t j = 0; j< initState.playerData[i].extraRules.size(); ++j){
AbilityFactory af;
MTGAbility * a = af.parseMagicLine(initState.playerData[i].extraRules[j], id++, NULL,&MTGCardInstance::ExtraRules[i]);
if (a){
if (a->oneShot){
a->resolve();
delete(a);
}else{
a->addToGame();
}
}
}
}
for (size_t j = 0; j< extraRules.size(); ++j){
AbilityFactory af;
MTGAbility * a = af.parseMagicLine(extraRules[j], id++, NULL,&MTGCardInstance::ExtraRules[0]);
if (a){
if (a->oneShot){
a->resolve();
delete(a);
}else{
a->addToGame();
}
}
}
}
Player * Rules::loadPlayerMomir(int isAI){
string deckFileSmall = "momir";
char empty[] = "";
MTGDeck * tempDeck = NEW MTGDeck(GameApp::collection); //Autogenerate a momir deck. Leave the "momir.txt" bits below for stats.
tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Forest");
tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Plains");
tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Swamp");
tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Mountain");
tempDeck->addRandomCards(12, 0,0,Constants::RARITY_L,"Island");
MTGPlayerCards * deck = NEW MTGPlayerCards( tempDeck);
delete tempDeck;
if (!isAI) // Human Player
return NEW HumanPlayer(deck, options.profileFile("momir.txt","",true).c_str(), deckFileSmall);
else
return NEW AIMomirPlayer(deck, options.profileFile("momir.txt","",true).c_str(), deckFileSmall, empty);
}
Player * Rules::loadPlayerRandom(int isAI, int mode){
int color1 = 1 + WRand() % 5;
int color2 = 1 + WRand() % 5;
int color0 = Constants::MTG_COLOR_ARTIFACT;
if (mode == GAME_TYPE_RANDOM1) color2 = color1;
int colors[]={color1,color2,color0};
int nbcolors = 3;
string lands[] = {"forest", "forest", "island", "mountain", "swamp", "plains", "forest"};
MTGDeck * tempDeck = NEW MTGDeck(GameApp::collection);
tempDeck->addRandomCards(9,0,0,-1,lands[color1].c_str());
tempDeck->addRandomCards(9,0,0,-1,lands[color2].c_str());
tempDeck->addRandomCards(1,0,0,'U',"land");
tempDeck->addRandomCards(1,0,0,'R',"land");
tempDeck->addRandomCards(12,0,0,-1,"creature",colors,nbcolors);
tempDeck->addRandomCards(2,0,0,-1,"sorcery",colors,nbcolors);
tempDeck->addRandomCards(2,0,0,-1,"enchantment",colors,nbcolors);
tempDeck->addRandomCards(2,0,0,-1,"instant",colors,nbcolors);
tempDeck->addRandomCards(2,0,0,-1,"artifact",colors,nbcolors);
string deckFile = "random";
string deckFileSmall = "random";
MTGPlayerCards * deck = NEW MTGPlayerCards(tempDeck);
delete tempDeck;
if (!isAI) // Human Player
return NEW HumanPlayer(deck, deckFile, deckFileSmall);
else
return NEW AIPlayerBaka(deck,deckFile, deckFileSmall, "");
}
Player * Rules::initPlayer(int playerId){
GameObserver * g = GameObserver::GetInstance();
Player * p = g->players[playerId];
if (!p) {
int isAI = 1;
if (GameApp::players[playerId] == PLAYER_TYPE_HUMAN) isAI = 0;
switch(gamemode){
case GAME_TYPE_MOMIR:
return loadPlayerMomir(isAI);
case GAME_TYPE_CLASSIC:
return NULL; //Error for the time being
case GAME_TYPE_RANDOM1:
return loadPlayerRandom(isAI,GAME_TYPE_RANDOM1);
case GAME_TYPE_RANDOM2:
return loadPlayerRandom(isAI,GAME_TYPE_RANDOM2);
}
}
return p;
}
MTGDeck * Rules::buildDeck( int playerId){
int nbcards = 0;
MTGDeck * deck = NEW MTGDeck(GameApp::collection);
for (int j = 0; j < 4; j++){
for (size_t k = 0; k < initState.playerData[playerId].zones[j].cards.size(); k++){
int cardid = initState.playerData[playerId].zones[j].cards[k];
deck->add(cardid);
nbcards++;
}
}
if (!nbcards){
delete(deck);
return NULL;
}
return deck;
}
void Rules::initPlayers(){
GameObserver * g = GameObserver::GetInstance();
for (int i = 0; i < 2; i++){
Player * p = initPlayer(i);
g->players[i] = p;
MTGDeck * deck = buildDeck(i);
if (deck) {
p->game->initDeck(deck);
}
}
}
void Rules::initGame(){
//Put the GameObserver in the initial state
GameObserver * g = GameObserver::GetInstance();
OutputDebugString("RULES Init Game\n");
g->phaseRing->goToPhase(initState.phase, g->players[0]);
g->currentGamePhase = initState.phase;
for (int i = 0; i < 2; i++){
Player * p = g->players[i];
p->life = initState.playerData[i].life;
p->getManaPool()->copy(initState.playerData[i].manapool);
MTGGameZone * playerZones[] = {p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay};
for (int j = 0; j < 4; j++){
MTGGameZone * zone = playerZones[j];
for (size_t k = 0; k < initState.playerData[i].zones[j].cards.size(); k++){
MTGCardInstance * card = getCardByMTGId(initState.playerData[i].zones[j].cards[k]);
if (card && zone != p->game->library){
if (zone == p->game->inPlay){
MTGCardInstance * copy = p->game->putInZone(card, p->game->library, p->game->stack);
Spell * spell = NEW Spell(copy);
spell->resolve();
delete spell;
}else{
if (!p->game->library->hasCard(card)){
LOG ("RULES ERROR, CARD NOT FOUND IN LIBRARY\n");
}
p->game->putInZone(card,p->game->library,zone);
}
}else{
if (!card) { LOG ("RULES ERROR, card is NULL\n"); }
}
}
}
}
addExtraRules();
OutputDebugString("RULES Init Game Done !\n");
}
void RulesPlayerZone::cleanup(){
cards.clear();
}
void RulesPlayerData::cleanup(){
if (manapool) delete manapool;
manapool = NULL;
manapool = NEW ManaCost();
for (int i = 0; i < 5; i++){
zones[i].cleanup();
}
life=20;
}
void RulesState::cleanup(){
for (int i = 0; i < 2; i++){
playerData[i].cleanup();
}
}
void Rules::cleanup(){
initState.cleanup();
}
Rules::Rules(string filename){
load(filename);
}
int Rules::load(string _filename){
char filename[4096];
sprintf(filename, RESPATH"/Rules/%s", _filename.c_str());
std::ifstream file(filename);
std::string s;
int state = PARSE_UNDEFINED;
// std::cout << std::endl << std::endl << "!!!" << file << std::endl << std::endl;
if (!file) return 0;
cleanup();
while(std::getline(file,s)){
if (!s.size()) continue;
if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
if (s[0] == '#') continue;
std::transform( s.begin(), s.end(), s.begin(),::tolower );
if (s.find("include ") == 0) {
load (s.substr(8));
continue;
}
if (s.compare("[init]") == 0) {
state = PARSE_INIT;
continue;
}
if (s.compare("[players]") == 0) {
state = PARSE_PLAYERS;
continue;
}
if (s.compare("[player1]") == 0) {
state = PARSE_PLAYER1;
continue;
}
if (s.compare("[player2]") == 0) {
state = PARSE_PLAYER2;
continue;
}
switch(state){
case PARSE_UNDEFINED:
break;
case PARSE_INIT:
if (s.find("auto=") == 0){
extraRules.push_back(s.substr(5));
}else if (s.find("mode=") == 0) {
gamemode = strToGameMode(s.substr(5));
}else{
initState.phase = PhaseRing::phaseStrToInt(s);
}
break;
case PARSE_PLAYER1:
initState.parsePlayerState(0, s);
break;
case PARSE_PLAYER2:
initState.parsePlayerState(1, s);
break;
case PARSE_PLAYERS:
initState.parsePlayerState(0, s);
initState.parsePlayerState(1, s);
break;
}
}
file.close();
return 1;
}
int Rules::strToGameMode(string s){
if (s.compare("momir")==0) return GAME_TYPE_MOMIR;
if (s.compare("random1")==0) return GAME_TYPE_RANDOM1;
if (s.compare("random2")==0) return GAME_TYPE_RANDOM2;
return GAME_TYPE_CLASSIC;
}

View File

@@ -4,6 +4,7 @@
#include "../include/MTGRules.h"
#include "../include/ActionLayer.h"
#include "../include/GuiCombat.h"
#include "../include/Rules.h"
#include <string>
using std::string;
@@ -23,31 +24,6 @@ TestSuiteAI::TestSuiteAI(TestSuite * _suite, int playerId):AIPlayerBaka(_suite->
}
int TestSuite::getMTGId(string cardName){
int cardnb = atoi(cardName.c_str());
if (cardnb) return cardnb;
if (cardName.compare("*") == 0) return -1; //Any card
MTGCard * card = collection->getCardByName(cardName);
if (card) return card->getMTGId();
return 0;
}
MTGCardInstance * TestSuite::getCardByMTGId(int mtgid){
GameObserver * g = GameObserver::GetInstance();
for (int i = 0; i < 2; i++){
Player * p = g->players[i];
MTGGameZone * zones[] = {p->game->library,p->game->hand, p->game->inPlay, p->game->graveyard};
for (int j = 0; j < 4; j++){
MTGGameZone * zone = zones[j];
for (int k = 0; k < zone->nb_cards; k++){
MTGCardInstance * card = zone->cards[k];
if (!card) return NULL;
if (card->getMTGId() == mtgid) return card;
}
}
}
return NULL;
}
Interruptible * TestSuite::getActionByMTGId(int mtgid){
ActionStack * as= GameObserver::GetInstance()->mLayers->stackLayer();
@@ -139,10 +115,10 @@ int TestSuiteAI::Act(float dt){
g->mLayers->actionLayer()->doReactTo(choice);
}else if(action.find(" -momir- ")!=string::npos){
int start = action.find(" -momir- ");
int cardId = suite->getMTGId(action.substr(start + 9).c_str());
int cardIdHand = suite->getMTGId(action.substr(0,start).c_str());
int cardId = Rules::getMTGId(action.substr(start + 9).c_str());
int cardIdHand = Rules::getMTGId(action.substr(0,start).c_str());
MTGMomirRule * a = ((MTGMomirRule *)g->mLayers->actionLayer()->getAbility(MTGAbility::MOMIR));
a->reactToClick(suite->getCardByMTGId(cardIdHand), cardId);
a->reactToClick(Rules::getCardByMTGId(cardIdHand), cardId);
g->mLayers->actionLayer()->stuffHappened = 1;
}else if(action.find("p1")!=string::npos || action.find("p2")!=string::npos){
Player * p = g->players[1];
@@ -150,7 +126,7 @@ int TestSuiteAI::Act(float dt){
if (start != string::npos) p = g->players[0];
g->cardClick(NULL, p);
}else{
int mtgid = suite->getMTGId(action);
int mtgid = Rules::getMTGId(action);
if (mtgid){
char buffe[512];
sprintf(buffe, "TESTSUITE CARD ID : %i\n", mtgid);
@@ -159,7 +135,7 @@ int TestSuiteAI::Act(float dt){
if (toInterrupt)
g->stackObjectClicked(toInterrupt);
else{
MTGCardInstance * card = suite->getCardByMTGId(mtgid);
MTGCardInstance * card = Rules::getCardByMTGId(mtgid);
if (card) {
OutputDebugString("TESTSUITE Clicking ON: ");
OutputDebugString(card->name.c_str());
@@ -206,7 +182,7 @@ TestSuiteState::TestSuiteState(){
}
void TestSuiteState::parsePlayerState(int playerId, string s, TestSuite * suite){
void TestSuiteState::parsePlayerState(int playerId, string s){
unsigned int limiter = s.find(":");
string areaS;
int area;
@@ -235,10 +211,10 @@ void TestSuiteState::parsePlayerState(int playerId, string s, TestSuite * suite)
unsigned int value;
limiter = s.find(",");
if (limiter != string::npos){
value = suite->getMTGId(s.substr(0,limiter));
value = Rules::getMTGId(s.substr(0,limiter));
s = s.substr(limiter+1);
}else{
value = suite->getMTGId(s);
value = Rules::getMTGId(s);
s = "";
}
if (value) playerData[playerId].zones[area].add(value);
@@ -268,7 +244,7 @@ MTGPlayerCards * TestSuite::buildDeck( int playerId){
nbcards++;
}
}
MTGPlayerCards * deck = NEW MTGPlayerCards(collection, list, nbcards);
MTGPlayerCards * deck = NEW MTGPlayerCards(list, nbcards);
return deck;
}
@@ -296,7 +272,7 @@ void TestSuite::initGame(){
for (int j = 0; j < 4; j++){
MTGGameZone * zone = playerZones[j];
for (int k = 0; k < initState.playerData[i].zones[j].nbitems; k++){
MTGCardInstance * card = getCardByMTGId(initState.playerData[i].zones[j].cards[k]);
MTGCardInstance * card = Rules::getCardByMTGId(initState.playerData[i].zones[j].cards[k]);
if (card && zone != p->game->library){
if (zone == p->game->inPlay){
MTGCardInstance * copy = p->game->putInZone(card, p->game->library, p->game->stack);
@@ -379,7 +355,7 @@ int TestSuite::assertGame(){
for (int k = 0; k < endState.playerData[i].zones[j].nbitems; k++){
int cardid = endState.playerData[i].zones[j].cards[k];
if (cardid != -1){
MTGCardInstance * card = getCardByMTGId(cardid);
MTGCardInstance * card = Rules::getCardByMTGId(cardid);
if (!card || !zone->hasCard(card)){
sprintf(result, "<span class=\"error\">==Card ID not the same. Didn't find %i</span><br />", cardid);
Log(result);
@@ -464,25 +440,6 @@ int TestSuite::loadNext(){
return currentfile;
}
//TODO PArses a string and gives phase numer
int TestSuite::phaseStrToInt(string s){
if (s.compare("untap") == 0) return Constants::MTG_PHASE_UNTAP;
if (s.compare("upkeep") == 0)return Constants::MTG_PHASE_UPKEEP;
if (s.compare("draw") == 0)return Constants::MTG_PHASE_DRAW;
if (s.compare("firstmain") == 0)return Constants::MTG_PHASE_FIRSTMAIN;
if (s.compare("combatbegin") == 0)return Constants::MTG_PHASE_COMBATBEGIN;
if (s.compare("combatattackers") == 0)return Constants::MTG_PHASE_COMBATATTACKERS;
if (s.compare("combatblockers") == 0)return Constants::MTG_PHASE_COMBATBLOCKERS;
if (s.compare("combatdamage") == 0)return Constants::MTG_PHASE_COMBATDAMAGE;
if (s.compare("combatend") == 0)return Constants::MTG_PHASE_COMBATEND;
if (s.compare("secondmain") == 0)return Constants::MTG_PHASE_SECONDMAIN;
if (s.compare("endofturn") == 0)return Constants::MTG_PHASE_ENDOFTURN;
if (s.compare("cleanup") == 0)return Constants::MTG_PHASE_CLEANUP;
OutputDebugString("TESTSUITEAI: Unknown Phase name:");
OutputDebugString(s.c_str());
OutputDebugString("\n");
return Constants::MTG_PHASE_FIRSTMAIN;
}
void TestSuiteActions::cleanup(){
nbitems = 0;
@@ -568,21 +525,21 @@ int TestSuite::load(const char * _filename){
if (s.compare("[player1]") == 0){
state++;
}else{
initState.phase = phaseStrToInt(s);
initState.phase = PhaseRing::phaseStrToInt(s);
}
break;
case 1:
if (s.compare("[player2]") == 0){
state++;
}else{
initState.parsePlayerState(0, s,this);
initState.parsePlayerState(0, s);
}
break;
case 2:
if (s.compare("[do]") == 0){
state++;
}else{
initState.parsePlayerState(1, s,this);
initState.parsePlayerState(1, s);
}
break;
case 3:
@@ -596,21 +553,21 @@ int TestSuite::load(const char * _filename){
if (s.compare("[player1]") == 0){
state++;
}else{
endState.phase = phaseStrToInt(s);
endState.phase = PhaseRing::phaseStrToInt(s);
}
break;
case 5:
if (s.compare("[player2]") == 0){
state++;
}else{
endState.parsePlayerState(0, s,this);
endState.parsePlayerState(0, s);
}
break;
case 6:
if (s.compare("[end]") == 0){
state++;
}else{
endState.parsePlayerState(1, s,this);
endState.parsePlayerState(1, s);
}
break;
}

View File

@@ -616,6 +616,10 @@
RelativePath=".\src\ReplacementEffects.cpp"
>
</File>
<File
RelativePath=".\src\Rules.cpp"
>
</File>
<File
RelativePath=".\src\ShopItem.cpp"
>
@@ -965,6 +969,10 @@
RelativePath=".\include\ReplacementEffects.h"
>
</File>
<File
RelativePath=".\include\Rules.h"
>
</File>
<File
RelativePath=".\include\ShopItem.h"
>