Anthony Calosa
adad723110
game mode info
2016-08-11 14:26:41 +08:00
Anthony Calosa
a10e7ab279
Revert "copy/flip limit"
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This reverts commit 0c124327de .
2016-08-11 11:03:37 +08:00
Anthony Calosa
0c124327de
copy/flip limit
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if the copy/flip is activated, it means it's already in the battlefield,
so "enters the battlefield" must not trigger...
2016-08-10 19:49:31 +08:00
Anthony Calosa
14d8d65de0
asflash
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spellmastery is for alternate cost, added asflash... so cards that find
cards with flash don't find asflash...
2016-08-10 07:31:15 +08:00
Anthony Calosa
151905c5f3
Transform Trigger, Turnlimit for TrCardAddedtoZone
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Cleaned primitives, and fix SOI cards (remove workarounds) todo(recheck
BFZ and OGW)
2016-08-10 01:54:24 +08:00
Anthony Calosa
eafb2558c2
adjust rendered card
2016-08-09 00:38:33 +08:00
Anthony Calosa
b20fb61e1c
border & mask
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add border to alternate render, fix mask shadow
2016-08-08 18:13:00 +08:00
Anthony Calosa
eb0ecedecf
revised token id (tnum:num parameter)
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this should not conflict like earlier version.
ex:
[card]
name=Fable of Wolf and Owl
auto=@movedTo(*[green]|mystack):may token(Wolf,Creature
Wolf,2/2,green,tnum:11)
auto=@movedTo(*[blue]|mystack):may token(Bird,Creature
Bird,1/1,flying,blue,tnum:12)
text=Whenever you cast a green spell, you may put a 2/2 green Wolf
creature token onto the battlefield. -- Whenever you cast a blue spell,
you may put a 1/1 blue Bird creature token with flying onto the
battlefield.
mana={3}{GU}{GU}{GU}
type=Enchantment
[/card]
tnum uses -source id & tnum (concatenated)
2016-08-08 13:49:24 +08:00
Anthony Calosa
de44abd529
Revert "fix token names with ",""
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This reverts commit 65ef1f384c .
2016-08-08 11:29:04 +08:00
Anthony Calosa
9807ca99f9
Revert "multi tokens images on same source"
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This reverts commit 8c9d2d6f1d .
2016-08-08 11:20:25 +08:00
Anthony Calosa
8c9d2d6f1d
multi tokens images on same source
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you can specifiy tnum:number on token parameters and it will concatenate
the default token id and the specified number. example: token(Saproling,
Creature Saproling, 1/1, green, tnum:15) if the source id is 12345, the
default token id will be -12345, concat tnum, id will be -1234515 and
the game will try to find the image 1234515t.jpg
2016-08-08 10:37:27 +08:00
Anthony Calosa
65ef1f384c
fix token names with ","
2016-08-08 10:15:50 +08:00
Anthony Calosa
b756c8b9ec
resize avatar
2016-08-07 22:33:40 +08:00
Anthony Calosa
6982030013
Minor adjustment
2016-08-07 14:08:09 +08:00
Anthony Calosa
01145c4581
new adjustments
2016-08-07 13:24:14 +08:00
Anthony Calosa
4d1dfb58ff
Fix Enstack Attackers
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If you have 40+ tokens as attackers in play, stack them on the attackers
tightly...
2016-08-07 11:49:57 +08:00
Anthony Calosa
807874ce5d
add andAbility support for AACopier
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the granted ability must exists only if you copy a card, if you don't
copy any card, the source doesn't have any granted abillities.
2016-08-07 10:15:11 +08:00
Anthony Calosa
4f27c8051a
forgot these
2016-08-06 19:55:18 +08:00
Anthony Calosa
d43693fef0
when ingame, try finding the quad
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for copier/cloner when copying token generated cards...
2016-08-06 19:41:34 +08:00
Anthony Calosa
be98e0b543
Update CardGui.cpp
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Disabled temporary...
2016-08-06 01:40:21 -05:00
Anthony Calosa
dae1b10de1
Copied Token Image
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If the image is not found, try finding the token counterpart by Id
2016-08-05 21:52:46 +08:00
Anthony Calosa
1ab88940f9
add nonCombatDamage count
2016-08-04 09:56:53 +08:00
Anthony Calosa
8ba97b8a74
Fix attackcost & blockcost
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thanks zeth
2016-08-04 09:50:09 +08:00
Anthony Calosa
c45b5751af
cantattack
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change some cards since -cantattack overrides cantattack. If there is an
effect that makes creatures can't attack, you can just activate the
ability to remove -cantattack...
2016-08-04 05:41:22 +08:00
Anthony Calosa
52fb40d543
AACloner & AACopier TokenAndAbility
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if the token has andAbility, the cloner/copier also has that andAbility
also...
2016-08-04 02:12:59 +08:00
Anthony Calosa
0a0f6cdce9
fix crash
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wrong parenthesis
2016-08-04 00:36:49 +08:00
Anthony Calosa
be899159f3
correction
2016-08-03 23:03:32 +08:00
Anthony Calosa
1aac2b8e75
Update AllAbilities.cpp
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Try to fix IOS/MAC compilation
2016-08-03 21:23:38 +08:00
Anthony Calosa
4753f7bb51
andAbility on ATokenCreator, Extend AAFlip,
2016-08-03 16:10:53 +08:00
Anthony Calosa
98de361bf4
change comment
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enable the indicator at all modes...
2016-08-01 22:34:28 +08:00
Anthony Calosa
c1df10e064
Minor Proportioning
2016-08-01 22:17:53 +08:00
Anthony Calosa
969511953a
vector count of abilities
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remove unused ones
2016-08-01 14:45:57 +08:00
Anthony Calosa
223e2e04b0
Correction
2016-08-01 11:44:07 +08:00
Anthony Calosa
d825c7e4ea
parenthesis
2016-08-01 04:49:04 +08:00
Anthony Calosa
c38c996773
Revised "putinplay" in castcard
2016-08-01 04:43:54 +08:00
Anthony Calosa
71a9ef00ee
Support transforms for nonpermanent
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fix startled awake to persistent nightmare
2016-08-01 03:52:10 +08:00
Anthony Calosa
3b98da1d86
Fix Cloner ability
2016-07-31 18:46:07 +08:00
Anthony Calosa
7a6b6aa335
Change copier copy
2016-07-31 13:24:18 +08:00
zethfoxster
1acdb40498
add some handling of reveal to avoid a crash in demo for AI.
2016-07-30 10:50:31 -04:00
zethfoxster
f2208389bd
same applies for scry
2016-07-30 10:20:19 -04:00
zethfoxster
018e35295a
fixed a crash in revealing, not sure why I thought it was a good idea to test testdestroy something that I just removed from the game. if anyone can find another crash with it, let me know which card causes it.
2016-07-30 10:13:58 -04:00
Anthony Calosa
b90dfbe3b0
Centered P/T inside P/T box
2016-07-30 15:04:34 +08:00
Anthony Calosa
1039815017
small adjustment
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meld card have a little space between. reduce render big display.
2016-07-30 10:21:39 +08:00
Anthony Calosa
4aa6ad3203
small scale
2016-07-30 08:13:30 +08:00
Anthony Calosa
730b05ad1b
change enstack attackers
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their x position is the same in their "default" horizontal stack, so
when attacking it always start at left side, not in the middle. Please
report if you have bugs...
2016-07-30 07:07:35 +08:00
Anthony Calosa
ffdc8cd9ff
meld card size
2016-07-30 03:05:24 +08:00
Anthony Calosa
a56e77310d
Border Corrections
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Removed other border render, and use the one in cardgui::drawcard...
2016-07-29 23:10:01 +08:00
Anthony Calosa
1d2abeb20b
Minor Border changes
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Also added copier values if it has copied a token or not...
2016-07-29 18:37:03 +08:00
Anthony Calosa
30dab27202
Fix Compilation
2016-07-28 16:38:16 +08:00
zethfoxster
eea240d7f2
changing some of the logic to the previous fixes, we want to avoid using code that looks for specific card names.
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currently we have kamiflip as the only defined flip type as it is treated differently from the others.
but we have room for more if needed now
doublefaced=kamiflip
sets the flip type of a card to the kamiflip style cards. since this is defined on cardprimitive level now, we might be able to do something different from the flipping animation. who knows.
commented out the forcing token triggers, it bypass targetchooser check. still working on a fix for this coming soon.
2016-07-27 20:03:25 -04:00