Support transforms for nonpermanent
fix startled awake to persistent nightmare
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@@ -79025,7 +79025,9 @@ type=Sorcery
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[/card]
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[card]
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name=Persistent Nightmare
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auto=@combatdamaged(player) from(this):moveto(myhand) and!(flip(Startled Awake) )!
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abilities=skulk
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auto=@combatdamaged(player) from(this):moveto(ownerhand)
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color=blue
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text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
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type=Creature
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subtype=Nightmare
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@@ -104779,8 +104781,9 @@ type=Instant
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[/card]
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[card]
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name=Startled Awake
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auto=deplete:13 opponent
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autograveyard={3}{U}{U}:moveto(mybattlefield) and!(flip(Persistant Nightmare) )! assorcery
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target=opponent
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auto=deplete:13 targetedplayer
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autograveyard={{3}{U}{U}}:moveto(mybattlefield) and!(flip(Persistent Nightmare))! assorcery
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text=Target opponent puts the top thirteen cards of his or her library into his or her graveyard. -- {3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.
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mana={2}{U}{U}
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type=Sorcery
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@@ -301,6 +301,12 @@ struct WEventCardControllerChange : public WEventCardUpdate {
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virtual Targetable * getTarget(int target);
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};
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//event when card transforms
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struct WEventCardTransforms : public WEventCardUpdate {
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WEventCardTransforms(MTGCardInstance * card);
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virtual Targetable * getTarget(int target);
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};
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std::ostream& operator<<(std::ostream&, const WEvent&);
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#endif
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@@ -3280,6 +3280,11 @@ int AAFlip::resolve()
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}
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SAFE_DELETE(myFlip);
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_target->mPropertiesChangedSinceLastUpdate = true;
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if(!isflipcard)
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{
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WEvent * e = NEW WEventCardTransforms(_target);
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game->receiveEvent(e);
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}
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}
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currentAbilities.clear();
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@@ -4112,7 +4117,7 @@ int AAMover::resolve()
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//inplay is a special zone !
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for (int i = 0; i < 2; i++)
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{
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if (!_target->hasSubtype(Subtypes::TYPE_AURA) && destZone == game->players[i]->game->inPlay && fromZone != game->players[i]->game->inPlay && fromZone
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if (!_target->hasSubtype(Subtypes::TYPE_INSTANT) && !_target->hasSubtype(Subtypes::TYPE_SORCERY) && !_target->hasSubtype(Subtypes::TYPE_AURA) && destZone == game->players[i]->game->inPlay && fromZone != game->players[i]->game->inPlay && fromZone
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!= game->players[i]->opponent()->game->inPlay)
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{
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MTGCardInstance * copy = game->players[i]->game->putInZone(_target, fromZone, game->players[i]->game->temp);
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@@ -4172,6 +4177,17 @@ int AAMover::resolve()
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}
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else
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{
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if(_target->hasSubtype(Subtypes::TYPE_INSTANT) || _target->hasSubtype(Subtypes::TYPE_SORCERY) &&
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(destZone == game->players[0]->game->inPlay || destZone == game->players[1]->game->inPlay))
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{
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if(andAbility)
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{
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if(!dynamic_cast<AAFlip *>(andAbility))
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return 0;
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}
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else
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return 0;
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}
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p->game->putInZone(_target, fromZone, destZone);
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while(_target->next)
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_target = _target->next;
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@@ -7077,7 +7093,7 @@ void ABlink::resolveBlink()
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void ABlink::returnCardIntoPlay(MTGCardInstance* _target) {
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MTGCardInstance * Blinker = NULL;
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if(!_target->blinked)
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if(!_target->blinked || _target->hasSubtype(Subtypes::TYPE_INSTANT) || _target->hasSubtype(Subtypes::TYPE_SORCERY))
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{
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this->forceDestroy = 1;
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return;
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@@ -424,6 +424,8 @@ int GuiPlay::receiveEventPlus(WEvent * e)
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Replace();
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else if (dynamic_cast<WEventCardControllerChange*> (e))
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Replace();
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else if (dynamic_cast<WEventCardTransforms*> (e))
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Replace();
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Replace();
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return 0;
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}
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@@ -231,6 +231,11 @@ WEventCardControllerChange::WEventCardControllerChange(MTGCardInstance * card) :
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{
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}
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WEventCardTransforms::WEventCardTransforms(MTGCardInstance * card) :
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WEventCardUpdate(card)
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{
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}
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WEventCombatStepChange::WEventCombatStepChange(CombatStep step) :
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WEvent(), step(step)
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{
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@@ -397,6 +402,12 @@ Targetable * WEventCardControllerChange::getTarget(int target)
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return NULL;
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}
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Targetable * WEventCardTransforms::getTarget(int target)
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{
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if (target) return card;
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return NULL;
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}
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std::ostream& WEvent::toString(std::ostream& out) const
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{
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return out << "EVENT";
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