game mode info
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@@ -119077,8 +119077,7 @@ toughness=4
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[/card]
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[card]
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name=Vesuva
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auto=tap(noevent)
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auto=may copy notatarget(land)
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auto=may copy notatarget(land) and!( tap(noevent) )!
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text=You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
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type=Land
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[/card]
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@@ -1196,24 +1196,59 @@ void GameStateDuel::Render()
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case DUEL_STATE_BACK_TO_MAIN_MENU:
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if (game)
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{
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string gtype = "";
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if(game->gameType() == GAME_TYPE_CLASSIC)
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gtype = "Classic";
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else if(game->gameType() == GAME_TYPE_MOMIR)
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gtype = "Momir";
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else if(game->gameType() == GAME_TYPE_RANDOM1 || game->gameType() == GAME_TYPE_RANDOM2)
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gtype = "Random";
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else if(game->gameType() == GAME_TYPE_STORY)
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gtype = "Story";
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else if(game->gameType() == GAME_TYPE_DEMO)
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gtype = "Demo";
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else if(game->gameType() == GAME_TYPE_STONEHEWER)
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gtype = "Stone Hewer";
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else if(game->gameType() == GAME_TYPE_HERMIT)
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gtype = "Hermit Druid";
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else
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gtype = "Blitzkrieg";
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r->FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(100,0,0,0));
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char buffer[4096];
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sprintf(buffer, _("Turn:%i").c_str(), game->turn);
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mFont->SetColor(ARGB(255,255,255,255));
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mFont->DrawString(buffer, SCREEN_WIDTH / 2, 0, JGETEXT_CENTER);
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mFont->DrawString(gtype, SCREEN_WIDTH / 2, SCREEN_HEIGHT - 15, JGETEXT_CENTER);
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}
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if (menu)
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{
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menu->Render();
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// display the player deck names in their respective corners
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string p0playmode = "";
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if(game->players[0]->playMode == Player::MODE_TEST_SUITE)
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p0playmode = "AI Testsuite";
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else if(game->players[0]->playMode == Player::MODE_HUMAN)
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p0playmode = "Human";
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else
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p0playmode = "AI";
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string playerDeckName = game->players[0]->deckName;
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float playerDeckNamePixelLength = mFont->GetStringWidth(playerDeckName.c_str());
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float playerModePixelLength = mFont->GetStringWidth(p0playmode.c_str());
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mFont->DrawString( playerDeckName, SCREEN_WIDTH_F - playerDeckNamePixelLength, SCREEN_HEIGHT_F - 50);
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mFont->DrawString( p0playmode, SCREEN_WIDTH_F - playerModePixelLength, SCREEN_HEIGHT_F - 60);
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if(game->players.size()>1)
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{
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string p1playmode = "";
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if(game->players[1]->playMode == Player::MODE_TEST_SUITE)
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p1playmode = "AI Testsuite";
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else if(game->players[1]->playMode == Player::MODE_HUMAN)
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p1playmode = "Human";
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else
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p1playmode = "AI";
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string opponentDeckName = game->players[1]->deckName;
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mFont->DrawString( opponentDeckName, 0, 50);
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mFont->DrawString( opponentDeckName, 0, 40);
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mFont->DrawString( p1playmode, 0, 50);
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}
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}
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}
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@@ -12,10 +12,10 @@ GuiAvatars::GuiAvatars(DuelLayers* duelLayers) :
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{
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Add(self = NEW GuiAvatar(SCREEN_WIDTH, SCREEN_HEIGHT, false, mpDuelLayers->getRenderedPlayer(), GuiAvatar::BOTTOM_RIGHT, this));
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self->zoom = 0.9f;
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Add(selfGraveyard = NEW GuiGraveyard(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 1, false, mpDuelLayers->getRenderedPlayer(), this));
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Add(selfLibrary = NEW GuiLibrary(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 5 + GuiGameZone::Height + 5, false, mpDuelLayers->getRenderedPlayer(), this));
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Add(selfGraveyard = NEW GuiGraveyard(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 7, false, mpDuelLayers->getRenderedPlayer(), this));
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Add(selfLibrary = NEW GuiLibrary(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 10 + GuiGameZone::Height + 5, false, mpDuelLayers->getRenderedPlayer(), this));
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//myexile
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Add(selfExile = NEW GuiExile(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 30, false, mpDuelLayers->getRenderedPlayer(), this));
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Add(selfExile = NEW GuiExile(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 34, false, mpDuelLayers->getRenderedPlayer(), this));
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Add(opponent = NEW GuiAvatar(0, 0, false, mpDuelLayers->getRenderedPlayerOpponent(), GuiAvatar::TOP_LEFT, this));
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opponent->zoom = 0.9f;
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@@ -3391,16 +3391,9 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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/*vector<string>FlipStats = split(splitFlipStat[1],'%');*/
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flipStats = splitFlipStat[1];
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}
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if(card->getdoubleFaced() == "kamiflip")
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{//old flip cards kamigawa
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MTGAbility * a = NEW AAFlip(observer, id, card, target,flipStats,true);
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return a;
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}
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else//regular transform
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{
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MTGAbility * a = NEW AAFlip(observer, id, card, target,flipStats);
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return a;
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}
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bool transmode = card->getdoubleFaced() == "kamiflip"?true:false;
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MTGAbility * a = NEW AAFlip(observer, id, card, target,flipStats,transmode);
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return a;
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}
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//Change Power/Toughness
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