small scale
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@@ -153,17 +153,17 @@ void CardGui::Render()
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else
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quad = AlternateThumbQuad(card);
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float cardScale = quad ? 40 / quad->mHeight : 1;
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float cardScale = quad ? 35.5f / quad->mHeight : 1;
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//I want the below for melded cards but I dont know how to adjust everything else
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//to look neat and clean. leaving this here incase someone else wants to pretty up the p/t box
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//and line up the position.
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float zz = 1.0f;
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float yy = 0.0f;
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float zz = 0.99f;
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float yy = 0.0f;
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if (card->MeldedFrom.size())
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{
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zz = 1.15f;
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yy = 2.0f;
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}
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{
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zz = 1.10f;
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yy = 2.0f;
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}
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float scale = (actZ*zz) * cardScale;
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JQuadPtr shadow;
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@@ -173,7 +173,7 @@ void CardGui::Render()
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if (shadow)
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{
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shadow->SetColor(ARGB(static_cast<unsigned char>(actA)/2,255,255,255));
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renderer->RenderQuad(shadow.get(), actX + ((actZ*zz) - 1) * 15, (actY-yy) + ((actZ*zz) - 1) * 15, actT, 28 * (actZ*zz) / 16, 40 * (actZ*zz) / 16);
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renderer->RenderQuad(shadow.get(), actX + ((actZ*zz) - 1) * 15, (actY-yy) + ((actZ*zz) - 1) * 15, actT, 27 * (actZ*zz) / 16, 39 * (actZ*zz) / 16);
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}
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}
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@@ -184,7 +184,7 @@ void CardGui::Render()
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if (extracostshadow)
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{
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extracostshadow->SetColor(ARGB(static_cast<unsigned char>(actA)/2,100,0,0));
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renderer->RenderQuad(extracostshadow.get(), actX + ((actZ*zz) - 1) * 15, (actY-yy) + ((actZ*zz) - 1) * 15, actT, 28 * (actZ*zz) / 16, 40 * (actZ*zz) / 16);
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renderer->RenderQuad(extracostshadow.get(), actX + ((actZ*zz) - 1) * 15, (actY-yy) + ((actZ*zz) - 1) * 15, actT, 27 * (actZ*zz) / 16, 39 * (actZ*zz) / 16);
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}
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}
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@@ -213,7 +213,7 @@ void CardGui::Render()
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if(white)
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{
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white->SetColor(ARGB(255,230,50,50));
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renderer->RenderQuad(white.get(), actX, (actY-yy), actT, 30 * (actZ*zz) / 16, 42 * (actZ*zz) / 16);
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renderer->RenderQuad(white.get(), actX, (actY-yy), actT, 28 * (actZ*zz) / 16, 40 * (actZ*zz) / 16);
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}
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}
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@@ -240,7 +240,7 @@ void CardGui::Render()
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if(white)
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{
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white->SetColor(ARGB(255,0,0,255));
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renderer->RenderQuad(white.get(), actX, (actY-yy), actT, 30 * (actZ*zz) / 16, 42 * (actZ*zz) / 16);
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renderer->RenderQuad(white.get(), actX, (actY-yy), actT, 28 * (actZ*zz) / 16, 40 * (actZ*zz) / 16);
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}
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}
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}
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@@ -258,7 +258,7 @@ void CardGui::Render()
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fakeborder->SetColor(ARGB((int)(actA),7,235,7));//green border
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else
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fakeborder->SetColor(ARGB((int)(actA),15,15,15));
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renderer->RenderQuad(fakeborder.get(), actX, (actY-yy), actT, (29 * (actZ*zz) + 1) / 16, 42 * (actZ*zz) / 16);
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renderer->RenderQuad(fakeborder.get(), actX, (actY-yy), actT, (26 * (actZ*zz) + 1) / 16, 38 * (actZ*zz) / 16);
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}
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//draw border for highlighting
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if (game)
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@@ -266,26 +266,26 @@ void CardGui::Render()
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if (card && card->isTargetted() && highlightborder)
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{
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highlightborder->SetColor(ARGB(95,255,0,0));
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (30 * (actZ*zz) + 1) / 16, 43 * (actZ*zz) / 16);
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (27 * (actZ*zz) + 1) / 16, 39 * (actZ*zz) / 16);
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}
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if (card && card->isTargetter() && highlightborder)
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{
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highlightborder->SetColor(ARGB(95,0,245,0));
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (30 * (actZ*zz) + 1) / 16, 43 * (actZ*zz) / 16);
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (27 * (actZ*zz) + 1) / 16, 39 * (actZ*zz) / 16);
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}
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if(card->myPair && card->myPair->isInPlay(game) && highlightborder)
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{
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if(mHasFocus)
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{
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highlightborder->SetColor(ARGB(200,7,98,248));
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (30 * (actZ*zz) + 1) / 16, 43 * (actZ*zz) / 16);
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (27 * (actZ*zz) + 1) / 16, 39 * (actZ*zz) / 16);
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}
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if(CardView* cv = dynamic_cast<CardView*>(card->myPair->view))
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{
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if(cv->mHasFocus)
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{
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highlightborder->SetColor(ARGB(200,57,28,248));
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (30 * (actZ*zz) + 1) / 16, 43 * (actZ*zz) / 16);
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (27 * (actZ*zz) + 1) / 16, 39 * (actZ*zz) / 16);
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}
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}
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}
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@@ -298,7 +298,7 @@ void CardGui::Render()
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else
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highlightborder->SetColor(ARGB(200,57,28,248));
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (30 * (actZ*zz) + 1) / 16, 43 * (actZ*zz) / 16);
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (27 * (actZ*zz) + 1) / 16, 39 * (actZ*zz) / 16);
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}
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if(CardView* cv = dynamic_cast<CardView*>(card->shackled->view))
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{
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@@ -309,7 +309,7 @@ void CardGui::Render()
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else
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highlightborder->SetColor(ARGB(200,57,28,248));
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (30 * (actZ*zz) + 1) / 16, 43 * (actZ*zz) / 16);
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renderer->RenderQuad(highlightborder.get(), actX, (actY-yy), actT, (27 * (actZ*zz) + 1) / 16, 39 * (actZ*zz) / 16);
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}
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}
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}
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@@ -390,9 +390,11 @@ void CardGui::Render()
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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char buffer[200];
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sprintf(buffer, "%i/%i", card->power, card->life);
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renderer->FillRect(actX - (13 * (actZ*zz)), (actY-yy) + 4 * (actZ*zz), 25.5f * (actZ*zz), 14 * (actZ*zz),
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float ymody = (card->isAttacker()||card->isDefenser())&&card->isTapped()?-5.0f:0.0f;
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//float ymody = (card->getObserver()->getView()->getRenderedPlayer() == card->controller() ? - mody: +mody);
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renderer->FillRect(actX - (13 * (actZ*zz)), (actY-yy+ymody) + 4 * (actZ*zz), 25.5f * (actZ*zz), 14 * (actZ*zz),
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ARGB(((static_cast<unsigned char>(actA))/2),0,0,0));
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renderer->DrawRect(actX - (13 * (actZ*zz)), (actY-yy) + 4 * (actZ*zz), 25.5f * (actZ*zz), 14 * (actZ*zz),
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renderer->DrawRect(actX - (13 * (actZ*zz)), (actY-yy+ymody) + 4 * (actZ*zz), 25.5f * (actZ*zz), 14 * (actZ*zz),
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ARGB(((static_cast<unsigned char>(actA))),20,20,20));
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//damaged or buffed or powered down
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if(card->wasDealtDamage && card->life <= 2)
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@@ -407,7 +409,7 @@ void CardGui::Render()
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mFont->SetColor(ARGB(static_cast<unsigned char>(actA),255,255,255));//white default
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mFont->SetScale((actZ*zz));
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mFont->SetScale((actZ*zz));
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mFont->DrawString(buffer, actX - 10 * (actZ*zz), (actY-yy) + 7 * (actZ*zz));
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mFont->DrawString(buffer, actX - 10 * (actZ*zz), (actY-yy+ymody) + 7 * (actZ*zz));
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mFont->SetScale(1);
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}
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@@ -472,7 +474,7 @@ void CardGui::Render()
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if (shadow)
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{
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shadow->SetColor(ARGB(200,255,255,255));
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renderer->RenderQuad(shadow.get(), actX, (actY-yy), actT, (28 * (actZ*zz) + 1) / 16, 40 * (actZ*zz) / 16);
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renderer->RenderQuad(shadow.get(), actX, (actY-yy), actT, (23 * (actZ*zz) + 1) / 16, 35 * (actZ*zz) / 16);
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}
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}
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