Correction
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@@ -78315,7 +78315,7 @@ type=Sorcery
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[card]
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name=Path to Exile
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target=creature
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auto=transforms((,newability[moveto(exile)],newability[may name(fetch basic land) notatarget(land[basic]|mylibrary) moveTo(mybattlefield) and!(tap(noevent))!])) oneshot
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auto=transforms((,newability[moveto(exile)],newability[name(fetch basic land) notatarget(land[basic]|mylibrary) moveTo(mybattlefield) and!( tap(noevent) )! ])) oneshot
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text=Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
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mana={W}
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type=Instant
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@@ -104783,7 +104783,7 @@ type=Instant
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name=Startled Awake
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target=opponent
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auto=deplete:13 targetedplayer
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autograveyard={{3}{U}{U}}:moveto(mybattlefield) and!(flip(Persistent Nightmare))! assorcery
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autograveyard={3}{U}{U}:moveto(mybattlefield) and!(flip(Persistent Nightmare))! assorcery
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text=Target opponent puts the top thirteen cards of his or her library into his or her graveyard. -- {3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.
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mana={2}{U}{U}
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type=Sorcery
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@@ -115,6 +115,8 @@ public:
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bool isCreature();
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bool isLand();
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bool isSpell();
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bool isPermanent();
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bool isSorceryorInstant();
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int dredge();
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void setPower(int _power);
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int getPower();
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@@ -4117,8 +4117,11 @@ int AAMover::resolve()
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//inplay is a special zone !
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for (int i = 0; i < 2; i++)
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{
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if (!_target->hasSubtype(Subtypes::TYPE_INSTANT) && !_target->hasSubtype(Subtypes::TYPE_SORCERY) && !_target->hasSubtype(Subtypes::TYPE_AURA) && destZone == game->players[i]->game->inPlay && fromZone != game->players[i]->game->inPlay && fromZone
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!= game->players[i]->opponent()->game->inPlay)
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if (!_target->isSorceryorInstant() &&
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!_target->hasSubtype(Subtypes::TYPE_AURA) &&
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destZone == game->players[i]->game->inPlay &&
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fromZone != game->players[i]->game->inPlay &&
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fromZone != game->players[i]->opponent()->game->inPlay)
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{
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MTGCardInstance * copy = game->players[i]->game->putInZone(_target, fromZone, game->players[i]->game->temp);
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Spell * spell = NEW Spell(game, copy);
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@@ -4177,8 +4180,7 @@ int AAMover::resolve()
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}
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else
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{
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if((_target->hasSubtype(Subtypes::TYPE_INSTANT) || _target->hasSubtype(Subtypes::TYPE_SORCERY)) &&
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(destZone == game->players[0]->game->inPlay || destZone == game->players[1]->game->inPlay))
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if(_target->isSorceryorInstant() && (destZone == game->players[0]->game->inPlay || destZone == game->players[1]->game->inPlay))
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{
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if(andAbility)
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{
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@@ -110,6 +110,18 @@ bool CardPrimitive::isSpell()
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return (!isCreature() && !isLand());
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}
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bool CardPrimitive::isPermanent()
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{
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return (!isSorceryorInstant());
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}
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bool CardPrimitive::isSorceryorInstant()
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{
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if(hasSubtype(Subtypes::TYPE_SORCERY)||hasSubtype(Subtypes::TYPE_INSTANT))
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return true;
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return false;
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}
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int CardPrimitive::dredge()
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{
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return dredgeAmount;
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