Update AllAbilities.cpp
Try to fix IOS/MAC compilation
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@@ -1482,7 +1482,7 @@ int AACopier::resolve()
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* AAFlip with forcedcopy to true *
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*********************************************/
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AAFlip * af = NEW AAFlip(game, game->mLayers->actionLayer()->getMaxId(), source, source, clone->data->name, false, true);
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af->oneShot;
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//af->oneShot;
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af->canBeInterrupted = false;
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af->resolve();
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SAFE_DELETE(af);
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