EXAMPLE: The older code of Death Pulse was:
autohand={1}{B}{B}:cycling && may -1/-1 target(creature)
I tested this ingame and the following happened:
1. I pay the cycling cost.
2. The engine gives me the option to target a creature.
3. I choose a creature.
4. The cycling effect resolves: Death Pulse goes to the graveyard and I draw a card, but the targeted creature does not get the p/t malus.
This is seems to be because the cycling effect is coded as option ("may") and the cycle process (dicard this:Draw:1) is coded as a "must".
I found a new, successfully tested way to code such cards by giving them 2 autohand-lines instead of only one:
The first one is without optional effect and the second one is with optional effect.
Ingame, if you cycle Death Pulse f.e., a window will appear to choose between those two auto-lines. WORKS GREAT AND DOES NOT BREAK THE CARD!! :)
- fix issue 168 (kudzu)
- Fix issue 162 (copy VS shroud). This fix introduces a new keyword: NotATarget() instead of Target(). (Which was the best way for me to keep some kind of backward compatibility/ not alter the code too much / fix the bug)
- Adding cycling. Check Akroma's vengeance in ONS for an example. Note that this uses autohand instead of auto, this is important! You can also use autograveyard.
- All "auto" activated abilities should work with autohand, so this is not only for cycling, but could be used for other abilities as well. For example autohand={3}:cycling can also be written autohand={3}{S}:Draw:1
DIS additions:cards with Hellbent and some cards with @damaged. Note that "opponent" is not a valid target and "player|opponentinplay" will not work. So for some addition we assume that the creature will never deal damage to its owner (e.g trygon in DIS). Hellbent works fine in the situation described.
- Added onslaught, future sight, exodus, champions of kamigawa, Fallen empires, Time Spiral
- NOT TESTED, I just made sure the files where not crashing Wagic on the PC version. Have fun updating these files, guys :)