Files
wagic/projects/mtg/bin/Res/sets/ONS/_cards.dat
wagic.laurent 6d440b0423 Laurent - Added a few cards to DIS,small correction on ZEN, ONS, addition/removal in ICE
DIS additions:cards with Hellbent and some cards with @damaged. Note that "opponent" is not a valid target and "player|opponentinplay" will not work. So for some addition we assume that the creature will never deal damage to its owner (e.g trygon in DIS). Hellbent works fine in the situation described.
2009-10-16 09:24:24 +00:00

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[card]
text=Draw a card for each Bird on the battlefield.
id=39889
name=Airborne Aid
rarity=C
mana={3}{U}
type=Sorcery
auto=foreach(bird|myBattlefield) draw:1
[/card]
[card]
text=Enchant land (Target a land as you play this. This card enters the battlefield attached to that land.) You control enchanted land.
id=41463
alias=1194
target=Land
name=Annex
rarity=U
mana={2}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Swampwalk
id=43638
name=Anurid Murkdiver
rarity=C
mana={4}{B}{B}
type=Creature
subtype=Zombie Beast
power=4
toughness=3
abilities=swampwalk
[/card]
[card]
text={T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
id=39932
name=Arcanis the Omnipotent
rarity=R
mana={3}{U}{U}{U}
type=Creature
subtype=Wizard
power=3
toughness=4
auto={T}:draw:3
auto={2}{U}{U}:moveTo(myhand)
abilities=legendary
[/card]
[card]
text=Haste. When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. {1}{R}: Avarax gets +1/+0 until end of turn.
id=43331
name=Avarax
rarity=U
mana={3}{R}{R}
type=Creature
subtype=Beast
auto=may moveTo(myhand) target(Avarax|mylibrary)
auto={1}{R}:1/0
power=3
toughness=3
abilities=haste
[/card]
[card]
text=Flying. All other Birds get +1/+1. All other Soldiers get +1/+1.
id=40131
name=Aven Brigadier
rarity=R
mana={3}{W}{W}{W}
type=Creature
auto=lord(soldier) 1/1 other
auto=lord(bird) 1/1 other
subtype=Bird Soldier
power=3
toughness=5
abilities=flying
[/card]
[card]
text=For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)
id=41156
name=Blatant Thievery
rarity=R
mana={4}{U}{U}{U}
type=Sorcery
target=*|opponentBattlefield
auto=moveTo(myBattlefield)
[/card]
[card]
text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it into onto the battlefield. Then shuffle your library.
id=39505
name=Bloodstained Mire
rarity=R
type=Land
auto={T}{S}:moveTo(myBattlefield) target(swamp,mountain|mylibrary) && life:-1 controller
[/card]
[card]
text=Add {R} to your mana pool for each Goblin on the Battlefield.
id=39846
name=Brightstone Ritual
mana={R}
type=Instant
auto=foreach(goblin) Add:{R}
rarity=C
[/card]
[card]
text={B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
auto={B}{S(cleric|myBattlefield)}:life:-2 target(player) && life:2 controller
id=39545
name=Cabal Archon
rarity=U
mana={2}{B}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
[card]
text={2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield.
auto={2}{G}{G}:token(Centaur,creature Centaur token,3/3,green)
id=39678
name=Centaur Glade
rarity=U
mana={3}{G}{G}
type=Enchantment
[/card]
[card]
text=As Clone enters the battlefield, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.
id=39533
name=Clone
rarity=U
mana={3}{U}
type=Creature
subtype=Shapeshifter
auto=may copy target(creature)
power=0
toughness=0
[/card]
[card]
text={T}: Target creature with power 2 or less is unblockable this turn.
id=40060
alias=1285
name=Crafty Pathmage
rarity=C
mana={2}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=1
[/card]
[card]
text={3}{W}: Tap target creature. {3}{W}: Crowd Favorites gets +0/+5 until end of turn.
id=40653
name=Crowd Favorites
rarity=U
mana={6}{W}
type=Creature
subtype=Soldier
auto={3}{W}:tap target(creature)
auto={3}{W}:0/5
power=4
toughness=4
[/card]
[card]
text=First strike. When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.
auto=may moveTo(myhand) target(Daru Cavalier|mylibrary)
id=39523
name=Daru Cavalier
rarity=C
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
abilities=first strike
[/card]
[card]
text={T}: Add {1} to your mana pool. {W}{T}: Target Soldier gets +1/+1 until end of turn.
id=13210
name=Daru Encampment
rarity=U
auto={T}:Add {1}
auto={W}{T}:1/1 target(Soldier)
type=Land
[/card]
[card]
text=Destroy target enchantment.
id=41152
name=Demystify
target=Enchantment
auto=destroy
mana={W}
type=Instant
rarity=C
[/card]
[card]
text={3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
id=40128
name=Dispersing Orb
rarity=U
mana={3}{U}{U}
auto={3}{U}{S(*|myBattlefield)}:moveTo(ownerhand) target(*)
type=Enchantment
[/card]
[card]
text=Flying. {T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.
id=39872
name=Dive Bomber
rarity=C
mana={3}{W}
auto={T}{S}:damage:2 target(creature[attacking;blocking])
type=Creature
subtype=Bird Soldier
power=2
toughness=2
abilities=flying
[/card]
[card]
text={B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard onto the battlefield.
auto={B}{T}{S}:moveTo(myBattlefield) target(creature|mygraveyard)
id=39549
name=Doomed Necromancer
mana={2}{B}
type=Creature
subtype=Human Cleric Mercenary
power=2
toughness=2
rarity=R
[/card]
[card]
text=Lifelink (Whenever this creature deals damage, you gain that much life.) Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
id=39743
name=Doubtless One
rarity=U
mana={3}{W}
type=Creature
subtype=Cleric Avatar
auto=foreach(cleric) 1/1
power=*
toughness=*
abilities=lifelink
[/card]
[card]
text={5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
id=39665
name=Dragon Roost
rarity=R
mana={4}{R}{R}
auto={5}{R}{R}:token(Dragon,creature token Dragon, 5/5,red flying)
type=Enchantment
[/card]
[card]
text={2}{G}: Target Elf gains forestwalk until end of turn.
id=39494
name=Elvish Pathcutter
rarity=C
auto={2}{G}:forestwalk target(elf)
mana={3}{G}
type=Creature
subtype=Elf
power=1
toughness=2
[/card]
[card]
text=When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
target=land[basic]|myhand
auto=moveTo(myBattlefield) && tap
id=12463
name=Elvish Pioneer
rarity=C
mana={G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
[/card]
[card]
text={G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact.
id=13778
name=Elvish Scrapper
rarity=U
mana={G}
auto={G}{T}{S}:destroy target(artifact)
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
text=Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
id=5656
name=Elvish Vanguard
rarity=R
mana={1}{G}
type=Creature
subtype=Elf Warrior
auto=@movedTo(other elf|battlefield):counter(1/1)
power=1
toughness=1
[/card]
[card]
id=39927
name=Elvish Warrior
rarity=C
mana={G}{G}
type=Creature
subtype=Elf
power=2
toughness=3
[/card]
[card]
text=When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. {T}: Embermage Goblin deals 1 damage to target creature or player.
id=39589
name=Embermage Goblin
rarity=U
mana={3}{R}
type=Creature
subtype=Goblin Wizard
auto=may moveTo(myhand) target(Embermage Goblin|mylibrary)
auto={T}:damage:1 target(creature,player)
power=1
toughness=1
[/card]
[card]
text=Whenever you play an enchantment spell, draw a card.
auto=@movedTo(enchantment|myBattlefield) from(myhand):draw:1
id=35514
name=Enchantress's Presence
rarity=R
mana={2}{G}
type=Enchantment
[/card]
[card]
text=Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
target=creature
auto=foreach(zombie) -1/-1
id=41169
name=Feeding Frenzy
rarity=U
mana={2}{B}
type=Instant
[/card]
[card]
text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
auto={T}{S}:moveTo(myBattlefield) target(plains,island|mylibrary) && life:-1 controller
id=39503
name=Flooded Strand
rarity=R
type=Land
[/card]
[card]
text={G}
id=40106
name=Forest
auto={T}:Add {G}
type=Basic Land
rarity=L
[/card]
[card]
text={G}
id=40105
name=Forest
auto={T}:Add {G}
type=Basic Land
rarity=L
[/card]
[card]
text={G}
id=40116
name=Forest
auto={T}:Add {G}
type=Basic Land
rarity=L
[/card]
[card]
text={G}
id=40115
name=Forest
auto={T}:Add {G}
type=Basic Land
rarity=L
[/card]
[card]
text=
id=39712
name=Glory Seeker
rarity=C
mana={1}{W}
type=Creature
subtype=Soldier
power=2
toughness=2
[/card]
[card]
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
id=33713
name=Gluttonous Zombie
rarity=U
mana={4}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
abilities=fear
[/card]
[card]
text={T}: Add {1} to your mana pool. {1}{R}, {T}: Target Goblin gets +2/+0 until end of turn.
id=13012
name=Goblin Burrows
rarity=U
auto={T}:Add {1}
auto={1}{R}{T}:2/0 target(goblin)
type=Land
[/card]
[card]
text=When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. At end of turn, destroy all Goblins.
id=39840
name=Goblin Pyromancer
rarity=R
mana={3}{R}
type=Creature
subtype=Goblin Wizard
auto=lord(goblin) 3/0 ueot
auto=@endofturn:destroy all(goblin)
power=2
toughness=2
[/card]
[card]
text=Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature is put into a graveyard from the battlefield, untap Goblin Sharpshooter. {T}: Goblin Sharpshooter deals 1 damage to target creature or player.
id=33695
name=Goblin Sharpshooter
rarity=R
mana={2}{R}
type=Creature
subtype=Goblin
auto={T}:Damage:1 target(creature,player)
auto=@movedTo(creature|graveyard) from(battlefield):untap
power=1
toughness=1
abilities=doesnotuntap
[/card]
[card]
text=Flying
id=39477
name=Goblin Sky Raider
rarity=C
mana={2}{R}
type=Creature
subtype=Goblin
power=1
toughness=2
abilities=flying
[/card]
[card]
text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
id=39826
name=Goblin Sledder
rarity=C
mana={R}
type=Creature
subtype=Goblin
auto={S(goblin|mybattlefield)}:1/1 target(creature)
power=1
toughness=1
[/card]
[card]
text=Grand Coliseum enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
id=39647
name=Grand Coliseum
auto=tap
auto={T}:Add {1}
auto={T}:Add {B} && damage:1 controller
auto={T}:Add {G} && damage:1 controller
auto={T}:Add {R} && damage:1 controller
auto={T}:Add {U} && damage:1 controller
auto={T}:Add {W} && damage:1 controller
type=Land
rarity=R
[/card]
[card]
text={T}: Target Elf or Soldier gets +2/+2 until end of turn.
id=39715
name=Grassland Crusader
rarity=C
mana={5}{W}
type=Creature
subtype=Cleric Soldier
auto={T}:2/2 target(elf,soldier)
power=2
toughness=4
[/card]
[card]
text=Trample. Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
id=39744
name=Heedless One
rarity=U
mana={3}{G}
type=Creature
subtype=Elf Avatar
power=*
toughness=*
auto=foreach(elf) 1/1
abilities=trample
[/card]
[card]
text=All creatures get -2/-2 until end of turn.
auto=lord(creature) -2/-2
id=23280
name=Infest
rarity=U
mana={1}{B}{B}
type=Sorcery
[/card]
[card]
text=Untap target creature. It gets +2/+4 until end of turn.
id=41154
target=creature
name=Inspirit
rarity=U
mana={2}{W}
auto=untap
auto=2/4
type=Instant
[/card]
[card]
text={U}
id=40119
name=Island
auto={T}:Add {U}
type=Basic Land
subtype=Island
rarity=L
[/card]
[card]
text={U}
id=40118
name=Island
auto={T}:Add {U}
type=Basic Land
subtype=Island
rarity=L
[/card]
[card]
text={U}
id=40117
name=Island
auto={T}:Add {U}
type=Basic Land
subtype=Island
rarity=L
[/card]
[card]
text={U}
id=40120
name=Island
auto={T}:Add {U}
type=Basic Land
subtype=Island
rarity=L
[/card]
[card]
text={G}: Target Beast gains trample until end of turn.
id=41056
name=Krosan Groundshaker
rarity=U
mana={4}{G}{G}{G}
type=Creature
subtype=Beast
auto={G}:trample target(beast)
power=6
toughness=6
[/card]
[card]
text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.
id=39699
name=Mobilization
auto=lord(soldier) vigilance
auto={2}{W}:token(Soldier,creature token Soldier, 1/1,white)
rarity=R
mana={2}{W}
type=Enchantment
[/card]
[card]
text={R}
id=40107
name=Mountain
auto={T}:Add {R}
type=Basic Land
subtype=Mountain
rarity=L
[/card]
[card]
text={R}
id=40108
name=Mountain
auto={T}:Add {R}
type=Basic Land
subtype=Mountain
rarity=L
[/card]
[card]
text={R}
id=40109
name=Mountain
auto={T}:Add {R}
type=Basic Land
subtype=Mountain
rarity=L
[/card]
[card]
text={R}
id=40110
name=Mountain
auto={T}:Add {R}
type=Basic Land
subtype=Mountain
rarity=L
[/card]
[card]
text=Enchant creature. Enchanted creature gets +8/+8 and has trample.
id=34684
name=Mythic Proportions
target=creature
auto=8/8
auto=trample
rarity=R
mana={4}{G}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
id=42186
name=Nantuko Husk
rarity=C
mana={2}{B}
type=Creature
subtype=Zombie Insect
auto={S(creature|myBattlefield)}:2/2
power=2
toughness=2
[/card]
[card]
text=Destroy target artifact or enchantment.
id=35414
name=Naturalize
target=artifact,enchantment
auto=destroy
mana={1}{G}
type=Instant
rarity=C
[/card]
[card]
text={2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.
id=39732
name=Nova Cleric
rarity=U
mana={W}
type=Creature
subtype=Human Cleric
auto={2}{W}{T}{S}:destroy all(enchantment)
power=1
toughness=2
[/card]
[card]
id=19729
name=Pacifism
rarity=C
mana={1}{W}
type=Enchantment
subtype=Aura
text=Enchant creature. Enchanted creature can't attack or block.
target=creature
auto=cantattack
auto=cantblock
[/card]
[card]
text={W}
id=40121
name=Plains
auto={T}:Add {W}
type=Basic Land
subtype=Plains
rarity=L
[/card]
[card]
text={W}
id=40122
name=Plains
auto={T}:Add {W}
type=Basic Land
subtype=Plains
rarity=L
[/card]
[card]
text={W}
id=40123
name=Plains
auto={T}:Add {W}
type=Basic Land
subtype=Plains
rarity=L
[/card]
[card]
text={W}
id=40124
name=Plains
auto={T}:Add {W}
type=Basic Land
subtype=Plains
rarity=L
[/card]
[card]
text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
auto={T}{S}:moveTo(myBattlefield) target(island,swamp|mylibrary) && life:-1 controller
id=39504
name=Polluted Delta
type=Land
rarity=R
[/card]
[card]
text=Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield.
target=creature,player
auto=foreach(cleric) damage:1
auto=foreach(cleric) life:1 controller
id=39845
name=Profane Prayers
rarity=C
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
text=Until end of turn, Wizards you control gain "{T}: Counter target spell."
auto=lord(wizard|myBattlefield) {T}:fizzle target(*|stack)
id=40173
name=Psychic Trance
rarity=R
mana={2}{U}{U}
type=Instant
[/card]
[card]
text=Sacrifice a Beast: You gain 4 life.
id=12444
name=Ravenous Baloth
rarity=R
mana={2}{G}{G}
type=Creature
subtype=Beast
auto={S(beast|myBattlefield)}:life:4
power=4
toughness=4
[/card]
[card]
text=Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
id=39746
name=Reckless One
rarity=U
mana={3}{R}
type=Creature
subtype=Goblin Avatar
auto=foreach(goblin) 1/1
power=*
toughness=*
abilities=haste
[/card]
[card]
text=Target player shuffles his or her graveyard into his or her library.
id=41462
name=Reminisce
rarity=U
mana={2}{U}
type=Sorcery
target=player
auto=moveTo(ownerlibrary) all(*|ownergraveyard)
[/card]
[card]
text=Whenever a creature attacks, you gain 1 life.
id=40656
name=Righteous Cause
mana={3}{W}{W}
type=Enchantment
auto=@each blockers step:foreach(creature[attacking]) life:1
rarity=U
[/card]
[card]
text={T}: Add {1} to your mana pool. {1}{U}, {T}: Return target Wizard you control to its owner's hand.
id=10704
name=Riptide Laboratory
rarity=R
auto={T}:Add {1}
auto={1}{U}{T}:moveTo(ownerhand) target(wizard|myBattlefield)
type=Basic Land
[/card]
[card]
text=Flying, haste
id=39859
name=Rorix Bladewing
rarity=R
mana={3}{R}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=5
abilities=flying,haste,legendary
[/card]
[card]
text=Whenever Rotlung Reanimator or another Cleric is put into a graveyard from the battlefield, put a 2/2 black Zombie creature token onto the battlefield.
id=39640
name=Rotlung Reanimator
rarity=R
mana={2}{B}
type=Creature
subtype=Zombie Cleric
auto=@moved(this|graveyard) from(battlefield):token(Zombie,creature token Zombie, 2/2,black)
auto=@moved(other cleric|graveyard) from(battlefield):token(Zombie,creature token Zombie, 2/2,black)
power=2
toughness=2
[/card]
[card]
text=Flying When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
id=39445
name=Screaming Seahawk
rarity=C
mana={4}{U}
type=Creature
subtype=Bird
auto=may moveTo(myhand) target(Screaming Seahawk|mylibrary)
power=2
toughness=2
abilities=flying
[/card]
[card]
text=Searing Flesh deals 7 damage to target opponent.
id=35386
name=Searing Flesh
target=player
auto=damage:7
rarity=U
mana={6}{R}
type=Sorcery
[/card]
[card]
text={T}: Add {1} to your mana pool. {W}{U}, {T}, Sacrifice a Bird: Draw a card.
id=40539
name=Seaside Haven
rarity=U
auto={T}:Add {1}
auto={W}{U}{T}{S(bird|myBattlefield)}:draw:1
type=Basic Land
[/card]
[card]
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
id=13204
name=Severed Legion
rarity=C
mana={1}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
abilities=fear
[/card]
[card]
text={T}: Each player loses 1 life for each Zombie on the battlefield.
auto={T}:foreach(zombie) life:-1 opponent && foreach(zombie) life:-1 controller
id=39464
name=Shepherd of Rot
rarity=C
mana={1}{B}
type=Creature
subtype=Zombie Cleric
power=1
toughness=1
[/card]
[card]
text=Shock deals 2 damage to target creature or player.
id=39482
name=Shock
target=creature,player
auto=damage:2
rarity=C
mana={R}
type=Instant
[/card]
[card]
text=Trample {G}: Regenerate Silvos, Rogue Elemental.
id=39860
name=Silvos, Rogue Elemental
rarity=R
mana={3}{G}{G}{G}
type=Creature
subtype=Elemental
auto={G}:regenerate
power=8
toughness=5
abilities=trample,legendary
[/card]
[card]
text=Sacrifice a Goblin: Add {R} to your mana pool.
id=39563
name=Skirk Prospector
rarity=C
mana={R}
auto={S(goblin|myBattlefield)}:Add {R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
text={4}, {T}, Discard your hand: Draw a card for each creature you control.
auto={4}{T}:moveTo(mygraveyard) all(*|myhand) && foreach(creature|myBattlefield) draw:1
id=39696
name=Slate of Ancestry
rarity=R
mana={4}
type=Artifact
[/card]
[card]
text=Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
id=39745
name=Soulless One
rarity=U
mana={3}{B}
type=Creature
subtype=Zombie Avatar
auto=foreach(zombie|graveyard) 1/1
auto=foreach(zombie) 1/1
power=*
toughness=*
[/card]
[card]
text={T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
auto={T}:foreach(goblin|battlefield) damage:1 target(creature) && foreach(goblin|battlefield) damage:1 controller
id=39476
name=Sparksmith
rarity=C
mana={1}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
text=Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
auto=@movedTo(this|battlefield):foreach(other creature) counter(1/1)
id=39676
name=Stag Beetle
rarity=R
mana={3}{G}{G}
type=Creature
subtype=Insect
power=0
toughness=0
[/card]
[card]
text={B}
id=40111
name=Swamp
auto={T}:Add {B}
type=Basic Land
subtype=Swamp
rarity=L
[/card]
[card]
text={B}
id=40112
name=Swamp
auto={T}:Add {B}
type=Basic Land
subtype=Swamp
rarity=L
[/card]
[card]
text={B}
id=40113
name=Swamp
auto={T}:Add {B}
type=Basic Land
subtype=Swamp
rarity=L
[/card]
[card]
text={B}
id=40114
name=Swamp
auto={T}:Add {B}
type=Basic Land
subtype=Swamp
rarity=L
[/card]
[card]
text=When Symbiotic Beast is put into a graveyard from the battlefield, put four 1/1 green Insect creature tokens onto the battlefield.
id=39924
name=Symbiotic Beast
rarity=U
mana={4}{G}{G}
type=Creature
subtype=Insect Beast
auto=@moved(this|graveyard) from(battlefield):token(Insect,creature token insect, 1/1,green)*4
power=4
toughness=4
[/card]
[card]
text=When Symbiotic Elf is put into a graveyard from the battlefield, put two 1/1 green Insect creature tokens onto the battlefield.
id=32216
name=Symbiotic Elf
rarity=C
mana={3}{G}
type=Creature
subtype=Elf
auto=@moved(this|graveyard) from(battlefield):token(Insect,creature token insect, 1/1,green)*2
power=2
toughness=2
[/card]
[card]
text=When Symbiotic Wurm is put into a graveyard from the battlefield, put seven 1/1 green Insect creature tokens onto the battlefield.
id=39925
name=Symbiotic Wurm
rarity=R
mana={5}{G}{G}{G}
type=Creature
subtype=Wurm
auto=@moved(this|graveyard) from(battlefield):token(Insect,creature token insect, 1/1,green)*7
power=7
toughness=7
[/card]
[card]
text=Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
id=39468
name=Syphon Soul
rarity=C
mana={2}{B}
type=Sorcery
auto=life:-2 opponent
auto=life:2 controller
[/card]
[card]
text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
id=43736
name=Threaten
target=creature
alias=129767
auto=haste
auto=untap
mana={2}{R}
rarity=U
type=Sorcery
[/card]
[card]
text=Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the Battlefield.
auto=foreach(beast) damage:1 all(player,creature[-flying])
id=39847
name=Thunder of Hooves
rarity=U
mana={3}{R}
type=Sorcery
[/card]
[card]
text=Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie.
id=30764
name=Tribal Golem
rarity=R
mana={6}
type=Artifact Creature
subtype=Golem
auto=aslongas(beast|myBattlefield) trample
auto=aslongas(goblin|myBattlefield) haste
auto=aslongas(soldier|myBattlefield) first strike
auto=aslongas(wizard|myBattlefield) flying
auto=aslongas(zombie|myBattlefield) {B}:regenerate
power=4
toughness=4
[/card]
[card]
text={T}: Add {1} to your mana pool. {B}, {T}: Put target Zombie card from your graveyard on top of your library.
id=40541
name=Unholy Grotto
rarity=R
type=Land
auto={T}:Add {1}
auto={B}{T}:moveTo(mylibrary) target(zombie|mygraveyard)
[/card]
[card]
text=Flying. {T}: Destroy target creature. It can't be regenerated.
id=39863
name=Visara the Dreadful
rarity=R
mana={3}{B}{B}{B}
type=Creature
subtype=Gorgon
auto={T}:bury target(creature)
power=5
toughness=5
abilities=flying,legendary
[/card]
[card]
text=(Walls can't attack.) {G}, Sacrifice a Wall: Draw a card.
id=39495
name=Wall of Mulch
rarity=U
mana={1}{G}
type=Creature
subtype=Wall
auto={G}{S(wall|myBattlefield)}:draw:1
power=0
toughness=4
abilities=defender
[/card]
[card]
text={T}: You gain 1 life for each Elf on the battlefield.
id=39497
name=Wellwisher
rarity=C
mana={1}{G}
type=Creature
subtype=Elf
auto={T}:foreach(elf) life:1 controller
power=1
toughness=1
[/card]
[card]
text=Any number of target opponents each discards his or her hand and draws seven cards. Draw a card.
id=42184
name=Wheel and Deal
rarity=R
mana={3}{U}
auto=moveto(graveyard) all(*|opponenthand)
auto=draw:7 opponent
auto=draw:1 controller
type=Instant
[/card]
[card]
text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
auto={T}{S}:moveTo(myBattlefield) target(forest,plains|mylibrary) && life:-1 controller
id=39507
name=Windswept Heath
rarity=R
type=Land
[/card]
[card]
text={T}: Add {G} to your mana pool.
id=39828
name=Wirewood Elf
rarity=C
mana={1}{G}
type=Creature
subtype=Elf
auto={T}:Add {G}
power=1
toughness=2
[/card]
[card]
text=When Wirewood Herald is put into a graveyard from the battlefield, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library.
auto=@movedto(this|graveyard) from(battlefield):may moveto(myhand) target(elf|mylibrary)
id=39907
name=Wirewood Herald
rarity=C
mana={1}{G}
type=Creature
subtype=Elf
power=1
toughness=1
[/card]
[card]
text={T}: Add {1} to your mana pool. {G}, {T}: Untap target Elf.
id=34764
name=Wirewood Lodge
rarity=U
auto={T}:Add {1}
auto={G}{T}:untap target(elf)
type=Land
[/card]
[card]
text=Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
id=39841
target=creature
auto=foreach(elf) 1/1
name=Wirewood Pride
rarity=C
mana={G}
type=Instant
[/card]
[card]
text=Whenever a Beast enters the battlefield, you may draw a card.
id=39703
name=Wirewood Savage
rarity=C
mana={2}{G}
type=Creature
subtype=Elf
auto=@movedTo(beast|battlefield):may draw:1
power=2
toughness=2
[/card]
[card]
text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
auto={T}{S}:moveTo(myBattlefield) target(mountain,forest|mylibrary) && life:-1 controller
id=39506
name=Wooded Foothills
rarity=R
type=Land
[/card]
[card]
text=Whenever another creature enters the battlefield, you lose 1 life.
auto=@movedTo(other creature|battlefield): life:-1 controller
id=26689
name=Wretched Anurid
rarity=C
mana={1}{B}
type=Creature
subtype=Zombie Frog Beast
power=3
toughness=3
[/card]