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wagic/projects/mtg/bin/Res/sets/ONS/_cards.dat

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[card]
text=When Accursed Centaur enters the battlefield, sacrifice a creature.
target=creature[myBattlefield]
auto=destroy
id=26715
name=Accursed Centaur
mana={B}
type=Creature
subtype=Zombie Centaur
power=2
toughness=2
rarity=C
[/card]
[card]
text=Draw a card for each Bird on the battlefield.
id=39889
name=Airborne Aid
mana={3}{U}
type=Sorcery
auto=foreach(bird|myBattlefield)draw:1
rarity=C
[/card]
[card]
text=Enchant land (Target a land as you play this. This card enters the battlefield attached to that land.) You control enchanted land.
id=41463
alias=1194
target=Land
name=Annex
mana={2}{U}{U}
type=Enchantment
subtype=Aura
rarity=U
[/card]
[card]
text=Swampwalk
id=43638
name=Anurid Murkdiver
abilities=swampwalk
mana={4}{B}{B}
type=Creature
subtype=Zombie Beast
power=4
toughness=3
rarity=C
[/card]
[card]
text={T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
id=39932
name=Arcanis the Omnipotent
mana={3}{U}{U}{U}
type=Creature
subtype=Wizard
power=3
toughness=4
abilities=legendary
auto={T}:draw:3
auto={2}{U}{U}:moveTo(myhand)
rarity=R
[/card]
[card]
text=Haste. When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. {1}{R}: Avarax gets +1/+0 until end of turn.
id=43331
name=Avarax
mana={3}{R}{R}
type=Creature
subtype=Beast
power=3
toughness=3
abilities=haste
auto=may moveTo(myhand) target(Avarax|mylibrary)
auto={1}{R}:1/0
rarity=U
[/card]
[card]
text=Flying. All other Birds get +1/+1. All other Soldiers get +1/+1.
id=40131
name=Aven Brigadier
abilities=flying
mana={3}{W}{W}{W}
type=Creature
auto=lord(soldier) 1/1 other
auto=lord(bird) 1/1 other
subtype=Bird Soldier
power=3
toughness=5
rarity=R
[/card]
[card]
text=For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)
id=41156
name=Blatant Thievery
mana={4}{U}{U}{U}
type=Sorcery
target=*|opponentBattlefield
auto=moveTo(myBattlefield)
rarity=R
[/card]
[card]
text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it into onto the battlefield. Then shuffle your library.
id=39505
name=Bloodstained Mire
type=Land
auto={T}{S}:moveTo(myBattlefield) target(swamp,mountain|mylibrary) && life:-1 controller
rarity=R
[/card]
[card]
text=Add {R} to your mana pool for each Goblin on the Battlefield.
id=39846
name=Brightstone Ritual
mana={R}
type=Instant
auto=foreach(goblin) Add:{R}
rarity=C
[/card]
[card]
text={2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield.
id=39678
name=Centaur Glade
mana={3}{G}{G}
type=Enchantment
auto={2}{G}{G}:token(Centaur,creature Centaur token,3/3,green)
rarity=U
[/card]
[card]
text=As Clone enters the battlefield, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.
id=39533
name=Clone
mana={3}{U}
type=Creature
subtype=Shapeshifter
power=0
toughness=0
auto=may copy target(creature)
rarity=U
[/card]
[card]
text={3}{W}: Tap target creature. {3}{W}: Crowd Favorites gets +0/+5 until end of turn.
id=40653
name=Crowd Favorites
mana={6}{W}
type=Creature
subtype=Soldier
auto={3}{W}:tap target(creature)
auto={3}{W}:0/5
power=4
toughness=4
rarity=U
[/card]
[card]
id=39523
name=Daru Cavalier
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
text=First strike. When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.
abilities=first strike
auto=may moveTo(myhand) target(Daru Cavalier|mylibrary)
rarity=C
[/card]
[card]
text={T}: Add {1} to your mana pool. {W}{T}: Target Soldier gets +1/+1 until end of turn.
id=13210
name=Daru Encampment
auto={T}:Add{1}
auto={W}{T}:1/1 target(Soldier)
type=Land
rarity=U
[/card]
[card]
text=Destroy target enchantment.
id=41152
name=Demystify
target=Enchantment
auto=destroy
mana={W}
type=Instant
rarity=C
[/card]
[card]
text={3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.
id=40128
name=Dispersing Orb
mana={3}{U}{U}
auto={3}{U}{S(*|myBattlefield)}:moveTo(ownerhand) target(*)
type=Enchantment
rarity=U
[/card]
[card]
text=Flying. {T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.
id=39872
name=Dive Bomber
abilities=flying
mana={3}{W}
auto={T}{S}:damage:2 target(creature[attacking;blocking])
abilities=flying
type=Creature
subtype=Bird Soldier
power=2
toughness=2
rarity=C
[/card]
[card]
text={B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play.
id=39549
name=Doomed Necromancer
mana={2}{B}
type=Creature
auto={B}{T}{S}:moveTo(myBattlefield) target(creature|mygraveyard)
subtype=Human Cleric Mercenary
power=2
toughness=2
rarity=R
[/card]
[card]
text=Lifelink (Whenever this creature deals damage, you gain that much life.) Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
id=39743
name=Doubtless One
mana={3}{W}
type=Creature
subtype=Cleric Avatar
abilities=lifelink
auto=foreach(cleric) 1/1
power=*
toughness=*
rarity=U
[/card]
[card]
text={5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)
id=39665
name=Dragon Roost
auto={5}{R}{R}:token(Dragon,creature token Dragon, 5/5,red flying)
mana={4}{R}{R}
type=Enchantment
rarity=R
[/card]
[card]
text={2}{G}: Target Elf gains forestwalk until end of turn.
id=39494
name=Elvish Pathcutter
auto={2}{G}:forestwalk target(elf)
mana={3}{G}
type=Creature
subtype=Elf
power=1
toughness=2
rarity=C
[/card]
[card]
id=12463
name=Elvish Pioneer
mana={G}
type=Creature
subtype=Elf Druid
power=1
toughness=1
text=When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped.
target=land[basic]|myhand
auto=moveTo(myinplay) && tap
rarity=C
[/card]
[card]
text={G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact.
id=13778
name=Elvish Scrapper
mana={G}
auto={G}{T}{S}:destroy target(artifact)
type=Creature
subtype=Elf
power=1
toughness=1
rarity=U
[/card]
[card]
text=Whenever another Elf comes enters the battlefield, put a +1/+1 counter on Elvish Vanguard.
id=5656
name=Elvish Vanguard
mana={1}{G}
type=Creature
subtype=Elf Warrior
power=1
toughness=1
auto=@movedTo(elf|battlefield):counter(1/1)
rarity=R
[/card]
[card]
id=39927
name=Elvish Warrior
mana={G}{G}
type=Creature
subtype=Elf
power=2
toughness=3
rarity=C
[/card]
[card]
text=When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. {T}: Embermage Goblin deals 1 damage to target creature or player.
id=39589
name=Embermage Goblin
mana={3}{R}
type=Creature
subtype=Goblin Wizard
power=1
toughness=1
auto=may moveTo(myhand) target(Embermage Goblin|mylibrary)
auto={T}:damage:1 target(creature,player)
rarity=U
[/card]
[card]
text=Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
id=41169
name=Feeding Frenzy
mana={2}{B}
type=Instant
target=creature
auto=foreach(zombie) -1/-1
rarity=U
[/card]
[card]
id=39503
name=Flooded Strand
type=Land
text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
auto={T}{S}:moveTo(mybattlefield) target(plains,island|mylibrary) && life:-1 controller
rarity=R
[/card]
[card]
text={G}
id=40106
name=Forest
auto={T}:Add{G}
type=Basic Land
rarity=L
[/card]
[card]
text={G}
id=40105
name=Forest
auto={T}:Add{G}
type=Basic Land
rarity=L
[/card]
[card]
text={G}
id=40116
name=Forest
auto={T}:Add{G}
type=Basic Land
rarity=L
[/card]
[card]
text={G}
id=40115
name=Forest
auto={T}:Add{G}
type=Basic Land
rarity=L
[/card]
[card]
text=
id=39712
name=Glory Seeker
mana={1}{W}
type=Creature
subtype=Soldier
power=2
toughness=2
rarity=C
[/card]
[card]
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
id=33713
name=Gluttonous Zombie
abilities=fear
mana={4}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
rarity=U
[/card]
[card]
text={T}: Add {1} to your mana pool. {1}{R}, {T}: Target Goblin gets +2/+0 until end of turn.
id=13012
name=Goblin Burrows
auto={T}:Add{1}
auto={1}{R}{T}:2/0 target(goblin)
type=Land
rarity=U
[/card]
[card]
text=Flying
id=39477
name=Goblin Sky Raider
abilities=flying
mana={2}{R}
type=Creature
subtype=Goblin
power=1
toughness=2
rarity=C
[/card]
[card]
text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
id=39826
name=Goblin Sledder
mana={R}
type=Creature
subtype=Goblin
auto={S(goblin|mybattlefield)}:1/1 target(creature)
power=1
toughness=1
rarity=C
[/card]
[card]
text=Grand Coliseum comes enters the battlefield tapped. {T}: Add {1} to your mana pool. {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
id=39647
name=Grand Coliseum
auto=tap
auto={T}:Add {1}
auto={T}:Add {B} && damage 1 controller
auto={T}:Add {G} && damage 1 controller
auto={T}:Add {R} && damage 1 controller
auto={T}:Add {U} && damage 1 controller
auto={T}:Add {W} && damage 1 controller
type=Land
rarity=R
[/card]
[card]
text={T}: Target Elf or Soldier gets +2/+2 until end of turn.
id=39715
name=Grassland Crusader
auto={T}:2/2 target(elf,soldier)
mana={5}{W}
type=Creature
subtype=Cleric Soldier
power=2
toughness=4
rarity=C
[/card]
[card]
id=39744
name=Heedless One
mana={3}{G}
type=Creature
subtype=Elf Avatar
power=*
toughness=*
text=Trample. Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
auto=foreach(elf) 1/1
abilities=trample
rarity=U
[/card]
[card]
id=23280
name=Infest
mana={1}{B}{B}
type=Sorcery
text=All creatures get -2/-2 until end of turn.
auto=lord(creature) -2/-2
rarity=U
[/card]
[card]
text=Untap target creature. It gets +2/+4 until end of turn.
id=41154
target=creature
name=Inspirit
mana={2}{W}
auto=untap
auto=2/4
type=Instant
rarity=U
[/card]
[card]
text={U}
id=40119
name=Island
auto={T}:Add{U}
type=Basic Land
subtype=Island
rarity=L
[/card]
[card]
text={U}
id=40118
name=Island
auto={T}:Add{U}
type=Basic Land
subtype=Island
rarity=L
[/card]
[card]
text={U}
id=40117
name=Island
auto={T}:Add{U}
type=Basic Land
subtype=Island
rarity=L
[/card]
[card]
text={U}
id=40120
name=Island
auto={T}:Add{U}
type=Basic Land
subtype=Island
rarity=L
[/card]
[card]
text={G}: Target Beast gains trample until end of turn.
id=41056
name=Krosan Groundshaker
auto={G}:trample target(Beast)
mana={4}{G}{G}{G}
type=Creature
subtype=Beast
power=6
toughness=6
rarity=U
[/card]
[card]
text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield.
id=39699
name=Mobilization
auto=lord(soldier) vigilance
auto={2}{W}:token(Soldier,creature token Soldier, 1/1,white)
mana={2}{W}
type=Enchantment
rarity=R
[/card]
[card]
text={R}
id=40107
name=Mountain
auto={T}:Add{R}
type=Basic Land
subtype=Mountain
rarity=L
[/card]
[card]
text={R}
id=40108
name=Mountain
auto={T}:Add{R}
type=Basic Land
subtype=Mountain
rarity=L
[/card]
[card]
text={R}
id=40109
name=Mountain
auto={T}:Add{R}
type=Basic Land
subtype=Mountain
rarity=L
[/card]
[card]
text={R}
id=40110
name=Mountain
auto={T}:Add{R}
type=Basic Land
subtype=Mountain
rarity=L
[/card]
[card]
text=Enchant creature. Enchanted creature gets +8/+8 and has trample.
id=34684
name=Mythic Proportions
target=creature
auto=8/8
auto=trample
mana={4}{G}{G}{G}
type=Enchantment
subtype=Aura
rarity=R
[/card]
[card]
text=Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
id=42186
name=Nantuko Husk
mana={2}{B}
type=Creature
auto={S(creature|myBattlefield)}:2/2
subtype=Zombie Insect
power=2
toughness=2
rarity=C
[/card]
[card]
text=Destroy target artifact or enchantment.
id=35414
name=Naturalize
target=artifact,enchantment
auto=destroy
mana={1}{G}
type=Instant
rarity=C
[/card]
[card]
text={2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.
id=39732
name=Nova Cleric
mana={W}
type=Creature
subtype=Human Cleric
auto={2}{W}{T}{S}:destroy all(enchantment)
power=1
toughness=2
rarity=U
[/card]
[card]
id=39933
name=Oblation
mana={2}{W}
type=Instant
text=The owner of target nonland permanent shuffles it into his or her library, then draws two cards.
target=(*[-land]|opponentbattlefield)
auto=moveTo(ownerlibrary)
auto=draw:2 targetcontroller
rarity=R
[/card]
[card]
id=19729
name=Pacifism
mana={1}{W}
type=Enchantment
subtype=Aura
text=Enchant creature. Enchanted creature can't attack or block.
target=creature
auto=cantattack
auto=cantblock
rarity=C
[/card]
[card]
text=Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
id=40537
name=Pinpoint Avalanche
target=creature
auto=damage:4
mana={3}{R}{R}
type=Instant
rarity=C
[/card]
[card]
text={W}
id=40121
name=Plains
auto={T}:Add{W}
type=Basic Land
subtype=Plains
rarity=L
[/card]
[card]
text={W}
id=40122
name=Plains
auto={T}:Add{W}
type=Basic Land
subtype=Plains
rarity=L
[/card]
[card]
text={W}
id=40123
name=Plains
auto={T}:Add{W}
type=Basic Land
subtype=Plains
rarity=L
[/card]
[card]
text={W}
id=40124
name=Plains
auto={T}:Add{W}
type=Basic Land
subtype=Plains
rarity=L
[/card]
[card]
text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
id=39504
name=Polluted Delta
type=Land
auto={T}{S}:moveTo(myBattlefield) target(island,swamp|mylibrary) && life:-1 controller
rarity=R
[/card]
[card]
text=Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield.
target=creature,player
id=39845
name=Profane Prayers
mana={2}{B}{B}
type=Sorcery
auto=foreach(cleric)damage:1
auto=foreach(cleric)life:1 controller
rarity=C
[/card]
[card]
text=Until end of turn, Wizards you control gain "{T}: Counter target spell."
id=40173
name=Psychic Trance
mana={2}{U}{U}
type=Instant
auto=lord(wizard|myBattlefield) {T}:fizzle target(*|stack)
rarity=R
[/card]
[card]
text=Sacrifice a Beast: You gain 4 life.
id=12444
name=Ravenous Baloth
mana={2}{G}{G}
type=Creature
subtype=Beast
auto={S(beast|myBattlefield)}:life:4
power=4
toughness=4
rarity=R
[/card]
[card]
text=Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
id=39746
name=Reckless One
mana={3}{R}
type=Creature
subtype=Goblin Avatar
auto=foreach(goblin) 1/1
power=*
toughness=*
rarity=U
abilities=haste
[/card]
[card]
text=Target player shuffles his or her graveyard into his or her library.
id=41462
name=Reminisce
mana={2}{U}
type=Sorcery
target=player
auto=moveTo(ownerlibrary) all(*|ownergraveyard)
rarity=U
[/card]
[card]
text=Whenever a creature attacks, you gain 1 life.
id=40656
name=Righteous Cause
mana={3}{W}{W}
type=Enchantment
auto=@each blockers step:foreach(creature[attacking]) life:1
rarity=U
[/card]
[card]
text={T}: Add {1} to your mana pool. {1}{U}, {T}: Return target Wizard you control to its owner's hand.
id=10704
name=Riptide Laboratory
auto={T}:Add{1}
auto={1}{U}{T}:moveTo(ownerhand) target(wizard|myBattlefield)
type=Basic Land
rarity=R
[/card]
[card]
text=Flying, haste
id=39859
name=Rorix Bladewing
abilities=flying,haste,legendary
mana={3}{R}{R}{R}
type=Creature
subtype=Dragon
power=6
toughness=5
rarity=R
[/card]
[card]
text=Flying When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
id=39445
name=Screaming Seahawk
mana={4}{U}
type=Creature
subtype=Bird
power=2
toughness=2
auto=may moveTo(myhand) target(Screaming Seahawk|mylibrary)
rarity=C
[/card]
[card]
text=Searing Flesh deals 7 damage to target opponent.
id=35386
name=Searing Flesh
target=player
auto=damage:7
mana={6}{R}
type=Sorcery
rarity=U
[/card]
[card]
text={T}: Add {1} to your mana pool. {W}{U}, {T}, Sacrifice a Bird: Draw a card.
id=40539
name=Seaside Haven
auto={T}:Add{1}
auto={W}{U}{T}{S(bird|myBattlefield)}:draw:1
type=Basic Land
rarity=U
[/card]
[card]
text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
id=13204
name=Severed Legion
abilities=fear
mana={1}{B}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
rarity=C
[/card]
[card]
text={T}: Each player loses 1 life for each Zombie on the battlefield.
id=39464
name=Shepherd of Rot
mana={1}{B}
type=Creature
subtype=Zombie Cleric
power=1
toughness=1
auto={T}:foreach(zombie) life:-1 opponent && foreach(zombie) life:-1 controller
rarity=C
[/card]
[card]
text=Shock deals 2 damage to target creature or player.
id=39482
name=Shock
target=creature,player
auto=damage:2
mana={R}
type=Instant
rarity=C
[/card]
[card]
text=Trample. {G}: Regenerate Silvos, Rogue Elemental.
id=39860
name=Silvos, Rogue Elemental
abilities=trample,legendary
auto={G}:regenerate
mana={3}{G}{G}{G}
type=Creature
subtype=Elemental
power=8
toughness=5
rarity=R
[/card]
[card]
text=Sacrifice a Goblin: Add {R} to your mana pool.
id=39563
name=Skirk Prospector
mana={R}
auto={S(goblin|myBattlefield)}:Add {R}
type=Creature
subtype=Goblin
power=1
toughness=1
rarity=C
[/card]
[card]
text={4}, {T}, Discard your hand: Draw a card for each creature you control.
id=39696
name=Slate of Ancestry
mana={4}
type=Artifact
auto={4}{T}:all(*|myhand) moveTo(mygraveyard) && foreach(creature|myBattlefield) draw:1
rarity=R
[/card]
[card]
text=Soulless One's power and toughness are each equal to the number of Zombies on the Battlefield plus the number of Zombie cards in all graveyards.
id=39745
name=Soulless One
mana={3}{B}
type=Creature
subtype=Zombie Avatar
auto=foreach(zombie|graveyard) 1/1
auto=foreach(zombie) 1/1
power=*
toughness=*
rarity=U
[/card]
[card]
text={B}
id=40111
name=Swamp
auto={T}:Add{B}
type=Basic Land
subtype=Swamp
rarity=L
[/card]
[card]
text={B}
id=40112
name=Swamp
auto={T}:Add{B}
type=Basic Land
subtype=Swamp
rarity=L
[/card]
[card]
text={B}
id=40113
name=Swamp
auto={T}:Add{B}
type=Basic Land
subtype=Swamp
rarity=L
[/card]
[card]
text={B}
id=40114
name=Swamp
auto={T}:Add{B}
type=Basic Land
subtype=Swamp
rarity=L
[/card]
[card]
text=Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
id=39468
name=Syphon Soul
mana={2}{B}
type=Sorcery
auto=life:-2 opponent
auto=life:2 controller
rarity=C
[/card]
[card]
text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
id=43736
name=Threaten
target=creature
alias=129767
target=creature
auto=haste
auto=untap
mana={2}{R}
type=Sorcery
rarity=U
[/card]
[card]
text=Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the Battlefield.
id=39847
name=Thunder of Hooves
mana={3}{R}
type=Sorcery
auto=foreach(beast) damage:1 all(creature[-flying])
rarity=U
[/card]
[card]
id=40541
name=Unholy Grotto
type=Land
text={T}: Add {1} to your mana pool. {B}, {T}: Put target Zombie card from your graveyard on top of your library.
auto={T}:Add{1}
auto={B}{T}:moveTo(mylibrary) target(zombie|mygraveyard)
rarity=R
[/card]
[card]
text=Flying. {T}: Destroy target creature. It can't be regenerated.
id=39863
name=Visara the Dreadful
abilities=flying,legendary
auto={T}:bury target(creature)
mana={3}{B}{B}{B}
type=Creature
subtype=Gorgon
power=5
toughness=5
rarity=R
[/card]
[card]
text=(Walls can't attack.) {G}, Sacrifice a Wall: Draw a card.
id=39495
name=Wall of Mulch
abilities=defender
mana={1}{G}
auto={G}{S(wall|myBattlefield)}:draw:1
type=Creature
subtype=Wall
power=0
toughness=4
rarity=U
[/card]
[card]
id=39497
name=Wellwisher
mana={1}{G}
type=Creature
subtype=Elf
power=1
toughness=1
text={T}: You gain 1 life for each Elf on the battlefield.
auto={T}:foreach(elf) life:1
rarity=C
[/card]
[card]
text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
id=39507
name=Windswept Heath
type=Land
auto={T}{S}:moveTo(myBattlefield) target(forest,plains|mylibrary) && life:-1 controller
rarity=R
[/card]
[card]
text={T}: Add {G} to your mana pool.
id=39828
name=Wirewood Elf
auto={T}:Add{G}
mana={1}{G}
type=Creature
subtype=Elf
power=1
toughness=2
rarity=C
[/card]
[card]
text={T}: Add {1} to your mana pool. {G}, {T}: Untap target Elf.
id=34764
name=Wirewood Lodge
auto={T}:Add{1}
auto={G}{T}:untap target(elf)
type=Land
rarity=U
[/card]
[card]
text=Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
id=39841
name=Wirewood Pride
mana={G}
type=Instant
target=creature
auto=foreach(elf) 1/1
rarity=C
[/card]
[card]
id=39703
name=Wirewood Savage
mana={2}{G}
type=Creature
subtype=Elf
power=2
toughness=2
text=Whenever a Beast comes into play, you may draw a card.
auto=@movedTo(beast|inplay):may draw:1
rarity=C
[/card]
[card]
id=39506
name=Wooded Foothills
mana=
type=Land
text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
auto={T}{S}:moveTo(myBattlefield) target(mountain,forest|mylibrary) && life:-1 controller
rarity=R
[/card]
[card]
id=26689
name=Wretched Anurid
mana={1}{B}
type=Creature
subtype=Zombie Frog Beast
power=3
toughness=3
text=Whenever another creature enters the battlefield, you lose 1 life.
auto=@movedTo(creature|battlefield): life:-1 controller
rarity=C
[/card]