Erwan
- bug fixes (civic wayfinder, fault line) - target's quad is displayed for generictargetabilities - added menutext for powertoughnessmodifier
This commit is contained in:
@@ -427,7 +427,7 @@ rarity=R
|
||||
text={T}: Target Elf or Soldier gets +2/+2 until end of turn.
|
||||
id=39715
|
||||
name=Grassland Crusader
|
||||
auto={T}:2/2 target(creature[Elf;Soldier])
|
||||
auto={T}:2/2 target(elf,soldier)
|
||||
mana={5}{W}
|
||||
type=Creature
|
||||
subtype=Cleric Soldier
|
||||
|
||||
@@ -52,6 +52,7 @@ castle.txt
|
||||
cathodion.txt
|
||||
celestial_purge.txt
|
||||
circle_of_protection.txt
|
||||
civic_wayfinder.txt
|
||||
clone.txt
|
||||
clone2.txt
|
||||
composite_golem.txt
|
||||
@@ -76,6 +77,7 @@ dross_harvester.txt
|
||||
elvish_piper.txt
|
||||
elvish_promenade.txt
|
||||
fastbond.txt
|
||||
fault_line.txt
|
||||
flare.txt
|
||||
fledgling_imp.txt
|
||||
fledgling_imp2.txt
|
||||
|
||||
21
projects/mtg/bin/Res/test/civic_wayfinder.txt
Normal file
21
projects/mtg/bin/Res/test/civic_wayfinder.txt
Normal file
@@ -0,0 +1,21 @@
|
||||
#Bug: Civic wayfinder finds more than basic lands
|
||||
[INIT]
|
||||
FIRSTMAIN
|
||||
[PLAYER1]
|
||||
hand:civic wayfinder
|
||||
manapool:{2}{G}
|
||||
library:forest,adarkar wastes
|
||||
[PLAYER2]
|
||||
[DO]
|
||||
civic wayfinder
|
||||
choice 0
|
||||
adarkar wastes
|
||||
forest
|
||||
[ASSERT]
|
||||
FIRSTMAIN
|
||||
[PLAYER1]
|
||||
inplay:civic wayfinder
|
||||
hand:forest
|
||||
library:adarkar wastes
|
||||
[PLAYER2]
|
||||
[END]
|
||||
20
projects/mtg/bin/Res/test/fault_line.txt
Normal file
20
projects/mtg/bin/Res/test/fault_line.txt
Normal file
@@ -0,0 +1,20 @@
|
||||
#Bug: fault line has the same effect as earthquale (error in X cost)
|
||||
[INIT]
|
||||
FIRSTMAIN
|
||||
[PLAYER1]
|
||||
hand:fault line
|
||||
manapool:{1}{R}{R}
|
||||
[PLAYER2]
|
||||
inplay:grizzly bears
|
||||
[DO]
|
||||
fault line
|
||||
[ASSERT]
|
||||
FIRSTMAIN
|
||||
[PLAYER1]
|
||||
graveyard:fault line
|
||||
manapool:{0}
|
||||
life:19
|
||||
[PLAYER2]
|
||||
inplay:grizzly bears
|
||||
life:19
|
||||
[END]
|
||||
@@ -1062,6 +1062,12 @@ class AInstantPowerToughnessModifierUntilEOT: public InstantAbility{
|
||||
return 1;
|
||||
}
|
||||
|
||||
const char * getMenuText(){
|
||||
char buffer[4096];
|
||||
sprintf(buffer, "%i/%i",power,toughness);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
virtual ostream& toString(ostream& out) const
|
||||
{
|
||||
out << "APowerToughnessModifierUntilEndOfTurn ::: power : " << power
|
||||
@@ -1101,6 +1107,10 @@ class APowerToughnessModifierUntilEndOfTurn: public ActivatedAbility{
|
||||
return resolve();
|
||||
}
|
||||
|
||||
const char * getMenuText(){
|
||||
return ability->getMenuText();
|
||||
}
|
||||
|
||||
int isReactingToClick(MTGCardInstance * card, ManaCost * mana = NULL){
|
||||
if (!ActivatedAbility::isReactingToClick(card,mana)) return 0;
|
||||
return (!maxcounters || (counters < maxcounters));
|
||||
|
||||
@@ -205,6 +205,7 @@ class AbilityFactory{
|
||||
int abilityEfficiency(MTGAbility * a, Player * p, int mode = MODE_ABILITY);
|
||||
public:
|
||||
int magicText(int id, Spell * spell, MTGCardInstance * card = NULL);
|
||||
static int computeX(Spell * spell, MTGCardInstance * card);
|
||||
int destroyAllInPlay(TargetChooser * tc, int bury = 0);
|
||||
int moveAll(TargetChooser * tc, string destinationZone);
|
||||
int damageAll(TargetChooser * tc, int damage);
|
||||
|
||||
@@ -64,6 +64,27 @@ void StackAbility::Render(){
|
||||
}else{
|
||||
mFont->DrawString(_(ability->source->getName()).c_str(),x,y-15);
|
||||
}
|
||||
|
||||
Targetable * _target = ability->target;
|
||||
if (ability->tc){
|
||||
Targetable * t = ability->tc->getNextTarget();
|
||||
if(t) _target = t;
|
||||
}
|
||||
Damageable * target = NULL;
|
||||
if (_target!= ability->source && (_target->typeAsTarget() == TARGET_CARD || _target->typeAsTarget() == TARGET_PLAYER)){
|
||||
target = (Damageable *) _target;
|
||||
}
|
||||
if (target){
|
||||
quad = target->getIcon();
|
||||
if (quad){
|
||||
quad->SetColor(ARGB(255,255,255,255));
|
||||
float scale = 30 / quad->mHeight;
|
||||
renderer->RenderQuad(quad, x + 150 , y , 0,scale,scale);
|
||||
}else{
|
||||
if (target->type_as_damageable == DAMAGEABLE_MTGCARDINSTANCE)
|
||||
mFont->DrawString(_(((MTGCardInstance *)target)->name).c_str(),x+120,y);
|
||||
}
|
||||
}
|
||||
}
|
||||
StackAbility::StackAbility(int id,MTGAbility * _ability): Interruptible(id),ability(_ability){
|
||||
type=ACTION_ABILITY;
|
||||
|
||||
@@ -757,6 +757,14 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode){
|
||||
return BAKA_EFFECT_DONTKNOW;
|
||||
}
|
||||
|
||||
//Returns the "X" cost that was paid for a spell
|
||||
int AbilityFactory::computeX(Spell * spell, MTGCardInstance * card){
|
||||
ManaCost * c = spell->cost->Diff(card->getManaCost());
|
||||
int x = c->getCost(Constants::MTG_NB_COLORS);
|
||||
delete c;
|
||||
return x;
|
||||
}
|
||||
|
||||
//Some basic functionalities that can be added automatically in the text file
|
||||
/*
|
||||
* Several objects are computed from the text string, and have a direct influence on what action we should take
|
||||
@@ -981,7 +989,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
|
||||
}
|
||||
case 1291: //Fireball
|
||||
{
|
||||
int x = spell->cost->getConvertedCost() - 1; //TODO BETTER
|
||||
int x = computeX(spell,card);
|
||||
game->addObserver(NEW AFireball(_id, card,spell, x));
|
||||
break;
|
||||
}
|
||||
@@ -1153,7 +1161,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
|
||||
}
|
||||
case 1164: //Howl from beyond
|
||||
{
|
||||
int x = spell->cost->getConvertedCost() - 1; //TODO, this is not enough, Spells shouls have a function like "xCost" because the spell might cost more than expected to launch
|
||||
int x = computeX(spell,card);
|
||||
AInstantPowerToughnessModifierUntilEOT * ability = NEW AInstantPowerToughnessModifierUntilEOT( _id, card, card->target, x, 0);
|
||||
game->addObserver(ability);
|
||||
break;
|
||||
@@ -1204,7 +1212,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
|
||||
}
|
||||
case 1167: //Mind Twist
|
||||
{
|
||||
int xCost = spell->cost->getConvertedCost() - 1;
|
||||
int xCost = computeX(spell,card);
|
||||
for (int i = 0; i < xCost; i++){
|
||||
game->opponent()->game->discardRandom(game->opponent()->game->hand);
|
||||
}
|
||||
@@ -1231,7 +1239,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
|
||||
}
|
||||
case 1224: //Spell Blast
|
||||
{
|
||||
int x = spell->cost->getConvertedCost() - 1;
|
||||
int x = computeX(spell,card);
|
||||
Spell * starget = spell->getNextSpellTarget();
|
||||
if (starget){
|
||||
if (starget->cost->getConvertedCost() <= x) game->mLayers->stackLayer()->Fizzle(starget);
|
||||
@@ -1326,7 +1334,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
|
||||
|
||||
case 1266: //stream of life
|
||||
{
|
||||
int x = spell->cost->getConvertedCost() - 1; //TODO Improve that !
|
||||
int x = computeX(spell,card);
|
||||
spell->getNextPlayerTarget()->life += x;
|
||||
break;
|
||||
}
|
||||
@@ -1334,7 +1342,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
|
||||
|
||||
case 1231: //Volcanic Eruption
|
||||
{
|
||||
int x = spell->cost->getConvertedCost() - 3;
|
||||
int x = computeX(spell,card);
|
||||
int _x = x;
|
||||
MTGCardInstance * target = spell->getNextCardTarget();
|
||||
while(target && _x){
|
||||
@@ -1369,15 +1377,15 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
|
||||
}
|
||||
case 1289: //earthquake
|
||||
{
|
||||
int x = spell->cost->getConvertedCost() - 1;
|
||||
int x = computeX(spell,card);
|
||||
for (int i = 0; i < 2 ; i++){
|
||||
game->mLayers->stackLayer()->addDamage(card, game->players[i], x);
|
||||
for (int j = 0; j < game->players[i]->game->inPlay->nb_cards; j++){
|
||||
MTGCardInstance * current = game->players[i]->game->inPlay->cards[j];
|
||||
if (!current->basicAbilities[Constants::FLYING] && current->isACreature()){
|
||||
game->mLayers->stackLayer()->addDamage(card, current, x);
|
||||
}
|
||||
}
|
||||
game->mLayers->stackLayer()->addDamage(card, game->players[i], x);
|
||||
for (int j = 0; j < game->players[i]->game->inPlay->nb_cards; j++){
|
||||
MTGCardInstance * current = game->players[i]->game->inPlay->cards[j];
|
||||
if (!current->basicAbilities[Constants::FLYING] && current->isACreature()){
|
||||
game->mLayers->stackLayer()->addDamage(card, current, x);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -1613,7 +1621,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
|
||||
//-- addon Urza Saga---
|
||||
case 8818: //Goblin Offensive
|
||||
{
|
||||
int x = spell->cost->getConvertedCost() - 3;
|
||||
int x = computeX(spell,card);
|
||||
ATokenCreator * tok = NEW ATokenCreator(id,card,NEW ManaCost(),"Goblin","creature Goblin",1,1,"Red",0);
|
||||
for (int i=0; i < x; i++){
|
||||
tok->resolve();
|
||||
@@ -1646,7 +1654,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
|
||||
case 130542: //Flowstone Slide
|
||||
{
|
||||
TargetChooser * lordTargets = NULL;
|
||||
int x = spell->cost->getConvertedCost() - 4;
|
||||
int x = computeX(spell,card);
|
||||
TargetChooserFactory tcf;
|
||||
lordTargets = tcf.createTargetChooser("creature", card);
|
||||
break;
|
||||
@@ -1803,7 +1811,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
|
||||
|
||||
case 151114: //Rise of the Hobgoblins
|
||||
{
|
||||
int x = spell->cost->getConvertedCost() - 2;
|
||||
int x = computeX(spell,card);
|
||||
ATokenCreator * tok = NEW ATokenCreator(id,card,NEW ManaCost(),"Goblin Soldier","creature Goblin Soldier",1,1,"red white",0);
|
||||
for (int i=0; i < x; i++){
|
||||
tok->resolve();
|
||||
@@ -1817,7 +1825,7 @@ void AbilityFactory::addAbilities(int _id, Spell * spell){
|
||||
{
|
||||
Player * player = spell->getNextPlayerTarget();
|
||||
MTGLibrary * library = player->game->library;
|
||||
int x = spell->cost->getConvertedCost() - 2;
|
||||
int x = computeX(spell,card);
|
||||
for (int i = 0; i < x; i++){
|
||||
if (library->nb_cards)
|
||||
player->game->putInZone(library->cards[library->nb_cards-1],library, player->game->graveyard);
|
||||
@@ -2108,6 +2116,7 @@ void TargetAbility::Render(){
|
||||
//TODO ?
|
||||
}
|
||||
|
||||
|
||||
int TargetAbility::resolve(){
|
||||
Targetable * t = tc->getNextTarget();
|
||||
if (t && ability){
|
||||
|
||||
@@ -102,6 +102,7 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
|
||||
unsigned int found2 = attributes.find(";");
|
||||
string attribute;
|
||||
if (found2 != string::npos){
|
||||
cd->mode = CD_OR;
|
||||
attribute = attributes.substr(0,found2);
|
||||
attributes = attributes.substr(found2+1);
|
||||
}else{
|
||||
@@ -179,7 +180,7 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
|
||||
}
|
||||
}
|
||||
}
|
||||
if (nbminuses == 0) cd->mode = CD_OR;
|
||||
if (nbminuses) cd->mode = CD_AND;
|
||||
typeName = typeName.substr(0,found);
|
||||
}
|
||||
//X targets allowed ?
|
||||
|
||||
Reference in New Issue
Block a user