-removing useless code
-fixed a few cards (incorrect set)
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-07-18 14:26:58 +00:00
parent da80398340
commit 01c62d04bf
13 changed files with 46 additions and 119 deletions

View File

@@ -303,6 +303,14 @@ auto=foreach(Zombie) -1/-1
rarity=U
[/card]
[card]
id=39503
name=Flooded Strand
type=Land
text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it into play. Then shuffle your library.
auto={T}{S}:moveTo(myinplay) target(plains,island|mylibrary) && life:-1
rarity=R
[/card]
[card]
text={G}
id=40106
name=Forest
@@ -984,6 +992,14 @@ auto=foreach(Elf)life:1
rarity=C
[/card]
[card]
id=39507
name=Windswept Heath
type=Land
text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it into play. Then shuffle your library.
auto={T}{S}:moveTo(myinplay) target(forest,plains) && life:-1
rarity=R
[/card]
[card]
text={T}: Add {G} to your mana pool.
id=39828
name=Wirewood Elf
@@ -1013,4 +1029,13 @@ text=Target creature gets +X/+X until end of turn, where X is the number of Elve
target=creature
auto=foreach(Elf) 1/1
rarity=C
[/card]
[card]
id=39506
name=Wooded Foothills
mana=
type=Land
text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it into play. Then shuffle your library.
auto={T}{S}:moveTo(myinplay) target(mountain,forest|mylibrary) && life:-1
rarity=R
[/card]

View File

@@ -295,14 +295,6 @@ type=Enchantment
subtype=Aura
[/card]
[card]
id=39503
name=Flooded Strand
type=Land
text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it into play. Then shuffle your library.
auto={T}{S}:moveTo(myinplay) target(plains,island|mylibrary) && life:-1
rarity=R
[/card]
[card]
text=Draw a card for each Island you control.
id=87978
name=Flow of Ideas
@@ -1059,20 +1051,3 @@ subtype=Wolf
power=3
toughness=3
[/card]
[card]
id=39507
name=Windswept Heath
type=Land
text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it into play. Then shuffle your library.
auto={T}{S}:moveTo(myinplay) target(forest,plains) && life:-1
rarity=R
[/card]
[card]
id=39506
name=Wooded Foothills
mana=
type=Land
text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it into play. Then shuffle your library.
auto={T}{S}:moveTo(myinplay) target(mountain,forest|mylibrary) && life:-1
rarity=R
[/card]

View File

@@ -15,7 +15,6 @@ class MTGGamePhase: public ActionElement {
JLBFont * mFont;
public:
MTGGamePhase(int id);
virtual void Render();
virtual void Update(float dt);
bool CheckUserInput(u32 key);
virtual MTGGamePhase * clone() const;

View File

@@ -15,7 +15,6 @@ class OptionItem:public JGuiObject{
float x, y;
OptionItem(string _id, string _displayValue, int _maxValue = 1, int _increment = 1);
~OptionItem();
virtual void Render();
virtual void Update(float dt);
virtual void Entering();

View File

@@ -23,7 +23,6 @@ class Player: public Damageable{
JQuad * mAvatar;
int canPutLandsIntoPlay;
MTGPlayerCards * game;
int testLife();
int afterDamage();
Player(MTGPlayerCards * _deck, string deckFile, string deckFileSmall);
virtual ~Player();

View File

@@ -731,14 +731,12 @@ int AIPlayerBaka::Act(float dt){
g->userRequestNextGamePhase();
}
} else {
//if (!clickstream.empty()){
AIAction * action = clickstream.front();
action->Act();
SAFE_DELETE(action);
clickstream.pop();
}
//if (clickstream.empty()) computeActions();
return 1;
};

View File

@@ -12,7 +12,6 @@
#include "../include/DeckDataWrapper.h"
static const char* GAME_VERSION = "WTH?! 0.7.1 - by WilLoW";
#define ALPHA_WARNING 0
#define DEFAULT_ANGLE_MULTIPLIER 0.4
#define MAX_ANGLE_MULTIPLIER (3*M_PI)
@@ -27,7 +26,6 @@ enum ENUM_MENU_STATE_MAJOR
MENU_STATE_MAJOR_LOADING_MENU = 0x03,
MENU_STATE_MAJOR_LOADING_CARDS = 0x04,
MENU_STATE_MAJOR_FIRST_TIME = 0x05,
MENU_STATE_MAJOR_WARNING = 0x06,
MENU_STATE_MAJOR_DUEL = 0x07,
MENU_STATE_MAJOR = 0xFF
@@ -81,8 +79,6 @@ GameStateMenu::~GameStateMenu() {}
void GameStateMenu::Create()
{
mDip = NULL;
mReadConf = 0;
mCurrentSetName[0] = 0;
@@ -100,20 +96,16 @@ void GameStateMenu::Create()
mMovingW->SetHotSpot(72,16);
//load all the icon images
int n = 0;
for (int i=0;i<5;i++)
{
for (int j=0;j<2;j++)
{
mIcons[n] = NEW JQuad(mIconsTexture, 2 + i*36, 2 + j*36, 32, 32);
mIcons[n]->SetHotSpot(16,16);
n++;
}
}
for (int i=0;i<5;i++){
for (int j=0;j<2;j++){
mIcons[n] = NEW JQuad(mIconsTexture, 2 + i*36, 2 + j*36, 32, 32);
mIcons[n]->SetHotSpot(16,16);
n++;
}
}
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
//mFont->SetBase(0); // using 2nd font
mGuiController = NEW JGuiController(100, this);
//mGuiController->SetShadingBackground(10, 45, 80, 100, ARGB(255,0,0,0));
if (mGuiController)
{
mGuiController->Add(NEW MenuItem(MENUITEM_PLAY, mFont, "Play", 80, 50 + SCREEN_HEIGHT/2, mIcons[8], mIcons[9],"graphics/particle1.psi",GameApp::CommonRes->GetQuad("particles"), true));
@@ -147,7 +139,6 @@ void GameStateMenu::Destroy()
SAFE_DELETE(bgTexture);
SAFE_DELETE(scroller);
//SAFE_DELETE (bgMusic);
}
@@ -289,7 +280,7 @@ void GameStateMenu::Update(float dt)
std::ifstream file(RESPATH"/player/collection.dat");
if(file){
file.close();
currentState = MENU_STATE_MAJOR_WARNING | MENU_STATE_MINOR_NONE;
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
}else{
currentState = MENU_STATE_MAJOR_FIRST_TIME | MENU_STATE_MINOR_NONE;
}
@@ -311,14 +302,7 @@ void GameStateMenu::Update(float dt)
}
createUsersFirstDeck(setId);
}
currentState = MENU_STATE_MAJOR_WARNING | MENU_STATE_MINOR_NONE;
break;
case MENU_STATE_MAJOR_WARNING :
if (!ALPHA_WARNING){
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
}else{
if (mEngine->GetButtonClick(PSP_CTRL_CIRCLE)) currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
}
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
break;
case MENU_STATE_MAJOR_MAINMENU :
if (!scrollerSet) fillScroller();
@@ -487,21 +471,6 @@ void GameStateMenu::Render()
if (subMenuController){
subMenuController->Render();
}
if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_WARNING){
renderer->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,ARGB(128,0,0,0));
mFont->DrawString("IMPORTANT NOTE" ,SCREEN_WIDTH/2,10,JGETEXT_CENTER);
mFont->DrawString("This is an alpha version with lots of bugs.",SCREEN_WIDTH/2,35,JGETEXT_CENTER);
mFont->DrawString("It WILL crash your psp" ,SCREEN_WIDTH/2,50,JGETEXT_CENTER);
mFont->DrawString("If you use it anyway, your feedback is welcome" ,SCREEN_WIDTH/2,65,JGETEXT_CENTER);
mFont->DrawString("This freeware game is NOT published or endorsed" ,SCREEN_WIDTH/2,110,JGETEXT_CENTER);
mFont->DrawString("by Wizard of the Coast, Inc." ,SCREEN_WIDTH/2,125,JGETEXT_CENTER);
mFont->DrawString("Infos & updates at http://wololo.net/wagic/" ,SCREEN_WIDTH/2,170,JGETEXT_CENTER);
mFont->DrawString("PRESS CIRCLE TO CONTINUE OR HOME TO QUIT" ,SCREEN_WIDTH/2,210,JGETEXT_CENTER);
}
}
}

View File

@@ -2227,11 +2227,6 @@ ostream& TriggeredAbility::toString(ostream& out) const
//
InstantAbility::InstantAbility(int _id, MTGCardInstance * source):MTGAbility(_id, source){
init = 0;
for (int i = 0; i < 2; i++){
if(game->players[i]->game->inPlay->hasCard(source)){
//game->players[i]->game->putInGraveyard(source);
}
}
}
void InstantAbility::Update(float dt){
@@ -2242,11 +2237,6 @@ void InstantAbility::Update(float dt){
InstantAbility::InstantAbility(int _id, MTGCardInstance * source, Damageable * _target):MTGAbility(_id, source, _target){
init = 0;
for (int i = 0; i < 2; i++){
if(game->players[i]->game->inPlay->hasCard(source)){
//game->players[i]->game->putInGraveyard(source);
}
}
}

View File

@@ -288,7 +288,6 @@ MTGCardInstance * MTGCardInstance::changeController(Player * newController){
Player * originalOwner = controller();
if (originalOwner == newController) return 0;
MTGCardInstance * copy = originalOwner->game->putInZone(this, originalOwner->game->inPlay, newController->game->inPlay);
//summoningSickness = 1;
return copy;
}

View File

@@ -10,10 +10,6 @@ MTGGamePhase::MTGGamePhase(int id):ActionElement(id){
}
void MTGGamePhase::Render(){
}
void MTGGamePhase::Update(float dt){
int newState = GameObserver::GetInstance()->getCurrentGamePhase();

View File

@@ -276,7 +276,7 @@ int ManaCost::pay(ManaCost * _cost){
//TODO return 0 if can't afford the cost!
}
//return 1 if _cost can be paid with current data
//return 1 if _cost can be paid with current data, 0 otherwise
int ManaCost::canAfford(ManaCost * _cost){
ManaCost * diff = Diff(_cost);
int positive = diff->isPositive();
@@ -340,21 +340,16 @@ ManaCost * ManaCost::Diff(ManaCost * _cost){
//Colorless mana, special case
int colorless_idx = Constants::MTG_COLOR_ARTIFACT * 2 + 1;
if (diff[colorless_idx] < 0){
#if defined (WIN32) || defined (LINUX)
//char buf[4096], *p = buf;
//sprintf(buf, "--Diff color TEST %i : %i\n", i, cost[i]);
OutputDebugString("Colorless mana not enough\n");
#endif
for (int i=0; i < Constants::MTG_NB_COLORS; i++){
if (diff[i*2 + 1] > 0){
if (diff[i*2 + 1] + diff[colorless_idx] > 0){
diff[i*2 + 1] += diff[colorless_idx];
diff[colorless_idx] = 0;
break;
}else{
diff[colorless_idx] += diff[i*2 + 1];
diff[i*2 + 1] = 0;
}
if (diff[i*2 + 1] + diff[colorless_idx] > 0){
diff[i*2 + 1] += diff[colorless_idx];
diff[colorless_idx] = 0;
break;
}else{
diff[colorless_idx] += diff[i*2 + 1];
diff[i*2 + 1] = 0;
}
}
}
}
@@ -364,8 +359,8 @@ ManaCost * ManaCost::Diff(ManaCost * _cost){
diff[Constants::MTG_NB_COLORS * 2 + 1] = 0;
for (int i=0; i < Constants::MTG_NB_COLORS; i++){
if (diff[i*2 + 1] > 0){
diff[Constants::MTG_NB_COLORS * 2 + 1] += diff[i*2 + 1];
diff[i*2 + 1] = 0;
diff[Constants::MTG_NB_COLORS * 2 + 1] += diff[i*2 + 1];
diff[i*2 + 1] = 0;
}
}
}

View File

@@ -15,10 +15,6 @@ OptionItem::OptionItem(string _id, string _displayValue, int _maxValue, int _inc
y = 0;
}
OptionItem::~OptionItem(){
//TODO
}
void OptionItem::setData(){
GameOptions::GetInstance()->values[id] = GameOption(value);
}

View File

@@ -67,21 +67,8 @@ ManaCost * Player::getManaPool(){
return manaPool;
}
int Player::testLife(){
if (life <=0){
#if defined (WIN32) || defined (LINUX)
//char buf[4096], *p = buf;
//sprintf(buf, "--Diff color TEST %i : %i\n", i, cost[i]);
OutputDebugString("GAME OVER\n");
#endif
//return GameObserver::GetInstance()->endOfGame();
}
return life;
}
int Player::afterDamage(){
return testLife();
return life;
}
//Cleanup phase at the end of a turn