Commit Graph

162 Commits

Author SHA1 Message Date
wagic.the.homebrew@gmail.com
1332842025 Erwan
- bug fix in JGE++ audio (improve HBL compatibility)
- Added new rewards in story mode: random card, card (either by "name" or id), specific set
- Story mode: added possibility to choose music, and bg for duel.
-- See "01. Where it all begins" for examples of new features
2010-07-19 13:44:26 +00:00
wagic.the.homebrew@gmail.com
b1079942af Erwan
- Reward system in Story mode (currently, either credits or random set)
- Rules now accept for player 2 to start (see story mode "block" stage)
- Story mode now has an autosave/autoload mechanism. This is for convenience but also to prevent people from abusing the reward mechanism too easily.
- possibility to choose an avatar for both players through the rules (see example in story mode)
2010-05-09 08:14:01 +00:00
wagic.the.homebrew@gmail.com
755bb04475 Erwan
- updated pt translation (thanks to almosthumane)
- Added/updated some Themes by Ilya B
- Added a random wallpaper loading at loading screen (see wallpapers.txt in Res/graphics)
- Saving decks and collection should now be a bit more secure (attempt at minimizing issue 393)
2010-05-02 12:49:36 +00:00
wagic.the.homebrew@gmail.com
77769c5e37 Erwan
- Fixed a bug with "must" abilities and the AI, such as Noggle Bridgebreaker
2010-02-06 04:34:09 +00:00
wagic.the.homebrew@gmail.com
bd6c1a2407 Erwan
- fix compilation issues introduced in r1727
2010-01-18 12:43:30 +00:00
wagic.the.homebrew@gmail.com
ffbcd3f2d0 ERwan
-fix issue 297
- also removed the "untapBlockers" system. The idea was nice but incorrectly implemented, and only 2 cards were using it so far.
2010-01-17 12:05:40 +00:00
wagic.the.homebrew@gmail.com
2285821d36 Erwan
-fix issue 252 (equipment goes to graveyard)
2010-01-05 13:48:17 +00:00
wagic.the.homebrew@gmail.com
3e33e2b756 Erwan
-fix issue 270
2010-01-04 13:51:39 +00:00
d32.wagic
002851a943 Daddy32: Tasks Mode
Gives the user the opportunity to earn some credits for performing various tasks.

Known bugs removed, tested stability-wise, not so much game-wise.
Lots of to-dos and ideas still remaining, better balance between task difficulty and their rewards needed - please comment.

Usage:
Enter shop, open menu, select 'See available tasks'.
All tasks in the list are active, until they expire ('Days left'; day passes after each duel (won, lost or quited)).
You can finish any of the tasks and get bonus. For particular task, the bonus gets a bit smaller every day (until expiration).
2009-12-13 22:12:14 +00:00
wagic.the.homebrew@gmail.com
0d2c6cf3e5 Erwan
- Adding external rules mechanism. It is very crude for the moment, but I hope it will grow. Have a look at Rules/mtg.txt for basic usage
2009-12-06 04:47:29 +00:00
wagic.the.homebrew@gmail.com
ea3ed7061f Erwan
- Lords are now taken into account in AI statistics. (To display information, uncomment RENDER_AI_STATS in config.h)
- fixed a potential segfault with NoFizzle
2009-12-03 02:05:03 +00:00
wagic.the.homebrew@gmail.com
da9a82cff4 Erwan
- removed some unused code. Please review!
- Added protection from() auto keyword. It is still possible to use protection from [color] in abilities, but when it is not possible, please use protection from([target]) in auto=
2009-11-21 07:26:26 +00:00
wagic.the.homebrew@gmail.com
1d20f37ded Erwan
- fix issue 151 (I hope)
- small french translation Update
- Nezumi Cutthroat fix
2009-11-03 03:51:05 +00:00
wagic.the.homebrew@gmail.com
24ea5b7b6a Erwan
- Fix issue 42
2009-10-25 08:55:56 +00:00
wagic.the.homebrew@gmail.com
6f1772e938 Erwan
-fix issue mentioned at http://wololo.net/forum/viewtopic.php?f=4&t=371&p=6296#p6296 . I touched a very sensitive area of the code so please let me know if something goes wrong with this revision with spells or abilities that involve targets and/or sacrifice
2009-10-24 14:15:08 +00:00
wagic.the.homebrew@gmail.com
2520a642c0 Erwan
-fix issue 84 (control magic on a token)
2009-09-29 13:27:31 +00:00
wagic.the.homebrew@gmail.com
0bf83b6bf5 Erwan
- fixed a bug with Flagstones of Trokair. There was no easy fix (cloned objects deleting stuff from their parents...) and I ended up using a "garbage collect at end of turn" technique the way I did with the ActionStack. As a result, the memory print of a turn will become bigger, and even more bugs might occur at the end of a turn... I'm ready to discuss this, although I think it's the best solution (in terms of result/amount of work) given the way abilities work right now
- Test suite now gives the number of failed/success at the end of the tests
2009-09-26 14:25:29 +00:00
wagic.the.homebrew@gmail.com
6df665c340 Erwan
-check athat act of treason works correctly
-Fixed emblem of warmind
-removed incorrect cards ("When this enters the battlefield, target..." please see http://wololo.net/forum/viewtopic.php?f=6&t=669
2009-09-26 04:10:29 +00:00
wagic.jeck
e577f3e378 Jeck - Resolved issue 44 and issue 45.
* Options can now use specialized loading functions. OptionEnum should work now.
 * Options are now stored in memory as a map<integer,GameOption>.
2009-09-23 00:24:43 +00:00
wagic.the.homebrew@gmail.com
e0f5a81dad Erwan
- Minor cleanup
2009-09-19 10:51:45 +00:00
wagic.the.homebrew@gmail.com
7ce2c563e1 Erwan
- Fixed empty ActionStack "interrupt" messages
- If no attackers are declared, go straight to Combat end phase
- Once First strike damage is declared, attacking player needs to "actively" request a next phase event to go to the next damage step
- Second Damage step is called "Combat Damage (2)"
- UserRequestNextPhase is to be used knowing that it might not succeed
- Step change for GuiCombat is now computed at GameObserver::nextGamePhase

Note: Combat damage to creatures is not assigned when AI attacks. As this seems to be a problem with the previous SVN version, I4m still committing this change
2009-09-13 12:42:18 +00:00
jean.chalard
a0b1da9810 J :
* Remove an unused variable.
2009-09-08 01:32:30 +00:00
jean.chalard
e7fb9282ce J :
* Fix the last tests that didn't work, Rampage ability.
2009-09-07 16:40:03 +00:00
jean.chalard
5b473a1505 J :
* Fix almost all tests.
* This version "nearly" works.
2009-09-07 14:37:32 +00:00
wagic.the.homebrew@gmail.com
c1accf5c6e Erwan
- fix global effect cards (wrath of god) VS protection 
- Removed/updated a few debug outputs
2009-09-06 01:11:51 +00:00
jean.chalard
dd2a541c2b J :
* Fix the acting player.
* This should make most things work.
* I still witness some segfaults.
2009-09-03 17:23:03 +00:00
wagic.jeck
f220d2e9b9 Jeck - Cache and resource manager merged, streamlined.
This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
 * If you've Retrieved it, don't delete it--- Use resources.Release(Whatever). 
    Textures automatically release subordinate quads.
 * Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
    RetrieveQuad will load the required texture, if needed.
    Only managed resources have a resource name ("back", "simon", etc). 
    Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
    Non managed quads lookup by position/dimensions, defaulting to the whole texture.
 * Use resources.RetrieveTexture only when you need to do something special to it. 
    Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
    RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
    Release(JTexture*) is called, or as a last resort during cache overflow.
 * Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE. 
    All others may become invalid, although locked textures do have a high degree of stability. It's
    pretty safe to store a locked texture if you're not going to load much between uses.

There's a lot going on here, so I might have missed something... but it runs through the test suite alright.

TODO: 
 * When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image. 
    This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
 * I've had a crash while runing the Demo mode, something to do with receiveEventMinus? 
    This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so 
    I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
 * Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
2009-09-03 09:28:16 +00:00
jean.chalard
7214248494 J :
* Some more tweaking for combat.
* This still doesn't work, but it's closer.
2009-09-03 02:16:53 +00:00
wagic.the.homebrew@gmail.com
0454fb20ec Erwan
- fixed textures cache bug
- fixed one card in TMP
2009-08-31 12:22:43 +00:00
jean.chalard
6dab048a9e J :
* Interface for damage assignment.
2009-08-31 02:00:33 +00:00
jean.chalard
2ff279fad8 J :
* Order blocker interface.
2009-08-28 13:57:12 +00:00
wagic.the.homebrew@gmail.com
0454d39f79 Erwan
-fixed GameObserver::receiveEvent
2009-08-23 10:52:10 +00:00
wagic.the.homebrew@gmail.com
846f3b2ffc Erwan
- Fixed some segfaults in Test suite
2009-08-23 10:22:54 +00:00
jean.chalard
3349f974f1 J :
* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
2009-08-22 05:59:43 +00:00
wagic.the.homebrew@gmail.com
4f76f50cdd Erwan - fizzle spells that have invalid targets 2009-08-09 11:18:05 +00:00
wagic.the.homebrew@gmail.com
8cc2fc9d52 Erwan
- The AI can now use May Abilities
2009-07-25 11:43:36 +00:00
wagic.the.homebrew@gmail.com
3e7ecb3016 Erwan
- fixed a bug (crash if a card that had an ability until end of turn would be put into the graveyard before the end of the turn)
- Added a new game Mode : Random 1 or 2 color.
2009-07-18 08:50:14 +00:00
wagic.the.homebrew@gmail.com
c8333e76b1 Erwan
- Updated Parser mechanism. Right now this doesn't change functionalities much, but should be more readable, and make it easier to code some new abilities in the future
- Fixed regenerate, broken with r532
- Death Ward now works
- I think "&&" now works with all abilities, needs to be tested...
2009-07-11 15:59:51 +00:00
wagic.the.homebrew@gmail.com
d52f06d98d Erwan
- Magic 2010 - blockers ordering
- Fixed a memory leak introduced in a previous revision (foreach)
2009-07-04 04:15:05 +00:00
wagic.the.homebrew@gmail.com
ca3c2d30ab Erwan
- Magic 2010: Combat Damages don't go on the stack anymore
- Comp rules: "goes to graveyard" effects don't go on the stack anymore
- Regenerate "fixed" (untested)
- Basic "ReplacementEffect" mechanism for damage prevention. Can be extended to other replacement effects with some limits.
- TODO: Damages don't go on the stack, the abilities that create them do.
2009-06-23 14:22:00 +00:00
wagic.the.homebrew@gmail.com
7804cbbd64 Erwan
- Send an event when Phase changes
2009-06-16 14:10:33 +00:00
wagic.the.homebrew@gmail.com
f1a3895fc6 Erwan
- Magic 2010 Rule: removed Manaburn
- Magic 2010 Rule: manapools empty at the end of each step
2009-06-14 09:21:49 +00:00
wagic.the.homebrew@gmail.com
dd56962910 Erwan
- Events are now sent to GameObserver rather than ActionLayer
2009-06-13 03:49:52 +00:00
wagic.the.homebrew@gmail.com
ec27c29c2b Erwan
-fixed bug with Sphinx Sumoner (was an interface issue, not a an issue with the card itself)
2009-06-02 13:44:02 +00:00
wagic.the.homebrew@gmail.com
b35195dddf Erwan
- Added crude possibility to search for the library (see Diabolic tutor)
2009-05-30 08:11:47 +00:00
wagic.the.homebrew@gmail.com
0e88d03c04 Erwan
- Zip file Directory cache for faster access
- Preload card images in player's hand before the game starts
2009-05-26 11:32:17 +00:00
wagic.the.homebrew@gmail.com
e9cb57dbb1 Erwan
- Added new bonus system for victories. Unlock and bonuses need to be tested :/
2009-04-11 09:43:29 +00:00
wagic.the.homebrew@gmail.com
e9190ff19f Erwan
- fix with Momir+ */* creatures
2009-04-06 12:19:18 +00:00
wagic.the.homebrew@gmail.com
89caaaadb4 Erwan
-Fixed a bug with */* creatures that don't die when they come into play as 0/0
-Fixed a bug with hymn of rebirth introduced in rev 245
2009-04-04 15:09:31 +00:00
wagic.the.homebrew@gmail.com
6582a1972a Erwan
- Added Momir Basic mode :)
2009-04-04 12:52:36 +00:00