-fixed bug with Sphinx Sumoner (was an interface issue, not a an issue with the card itself)
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-06-02 13:44:02 +00:00
parent 104ff23599
commit ec27c29c2b
4 changed files with 31 additions and 6 deletions

View File

@@ -102,6 +102,7 @@ seismic_assault.txt
siege_gang_commander.txt
shivan_hellkite.txt
shock.txt
sphinx_summoner.txt
spark_elemental.txt
spirit_link.txt
stasis.txt
@@ -122,4 +123,4 @@ zombify.txt
#Momir Basic Tests
########################
momir/keldon_warlord.txt
momir/overcost.txt
momir/overcost.txt

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@@ -0,0 +1,22 @@
#Bug: Sphinx summoner doesn't allow to search the library
# text=Flying When Sphinx Summoner comes into play, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.
[INIT]
FIRSTMAIN
[PLAYER1]
hand:Sphinx Summoner
library:swamp,plains,dragon engine,mountain
manapool:{3}{B}{U}
[PLAYER2]
[DO]
Sphinx Summoner
choice 0
dragon engine
[ASSERT]
FIRSTMAIN
[PLAYER1]
library:*,*,*
hand:dragon engine
inplay:sphinx summoner
manapool:{0}
[PLAYER2]
[END]

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@@ -302,14 +302,15 @@ void GameObserver::ButtonPressed (int controllerId, PlayGuiObject * _object){
forceShuffleLibraries();
} else {
int pId = (-id - 4)/2;
if (targetChooser && targetChooser->targetsZone(players[pId]->game->library)){
TargetChooser * _tc = this->getCurrentTargetChooser();
if (_tc && _tc->targetsZone(players[pId]->game->library)){
zone->toggleDisplay();
forceShuffleLibrary[pId] = 1;
}
}
}
if (id== -5 || id == -3){ //TODO libraries ???
if (id== -5 || id == -3){
GuiGameZone * zone = (GuiGameZone *)_object;
zone->toggleDisplay();
}

View File

@@ -325,9 +325,10 @@ int TestSuite::assertGame(){
for (int j = 0; j < 4; j++){
MTGGameZone * zone = playerZones[j];
if (zone->nb_cards != endState.playerData[i].zones[j].nbitems){
Log("<span class=\"error\">==Card number not the same==</span><br />");
error++;
return 0;
sprintf(result, "<span class=\"error\">==Card number not the same in %i==</span><br />",j);
Log(result);
error++;
return 0;
}
for (int k = 0; k < endState.playerData[i].zones[j].nbitems; k++){
int cardid = endState.playerData[i].zones[j].cards[k];