Commit Graph

85 Commits

Author SHA1 Message Date
jean.chalard 44738399dc J :
* Make the SAFE_DELETE syntactically safe.
2009-09-05 11:34:51 +00:00
jean.chalard 1e42fc65d1 J :
* Fix a leak on opening a non-existing file.
2009-09-03 16:05:37 +00:00
wagic.the.homebrew@gmail.com e004bd3939 - hge distortion leak fix
- windows project update to take into account Jecks changes
2009-09-03 11:00:21 +00:00
wagic.jeck f220d2e9b9 Jeck - Cache and resource manager merged, streamlined.
This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
 * If you've Retrieved it, don't delete it--- Use resources.Release(Whatever). 
    Textures automatically release subordinate quads.
 * Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
    RetrieveQuad will load the required texture, if needed.
    Only managed resources have a resource name ("back", "simon", etc). 
    Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
    Non managed quads lookup by position/dimensions, defaulting to the whole texture.
 * Use resources.RetrieveTexture only when you need to do something special to it. 
    Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
    RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
    Release(JTexture*) is called, or as a last resort during cache overflow.
 * Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE. 
    All others may become invalid, although locked textures do have a high degree of stability. It's
    pretty safe to store a locked texture if you're not going to load much between uses.

There's a lot going on here, so I might have missed something... but it runs through the test suite alright.

TODO: 
 * When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image. 
    This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
 * I've had a crash while runing the Demo mode, something to do with receiveEventMinus? 
    This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so 
    I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
 * Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
2009-09-03 09:28:16 +00:00
jean.chalard 22c7f02fe9 J :
* Make the GetTime() function behave under Linux the same way it
  behaves under other OSes.
2009-07-28 12:43:04 +00:00
jean.chalard 3639ac291f J :
* Make it so that we do not crash trying to play an MP3 that failed
  to load.
2009-06-11 14:47:21 +00:00
jean.chalard c1565450e5 J :
* Add ostream op
2009-06-11 13:55:03 +00:00
jean.chalard ff848d260f J :
* Fix the buggy charset
2009-06-11 13:17:03 +00:00
wagic.laurent 31d9f87554 Applying Orine Patch - Works perfect. Great addition. 2009-06-08 22:34:54 +00:00
wagic.the.homebrew@gmail.com 0e88d03c04 Erwan
- Zip file Directory cache for faster access
- Preload card images in player's hand before the game starts
2009-05-26 11:32:17 +00:00
wagic.the.homebrew@gmail.com ee58109449 Erwan
- Added a way to name and describe AI Decks. Let's find cool names and descriptions :)
2009-05-25 12:43:58 +00:00
jean.chalard 215e23a975 J :
* Add some printing capability.
2009-05-23 08:33:28 +00:00
jean.chalard 10aa8e32d9 J :
* Write preliminary thread creation functions for Linux.
* Debug the Makefile
2009-05-23 04:44:44 +00:00
wagic.the.homebrew@gmail.com f50d7e30d4 Erwan
- Added a few "stats" to the main menu. This might slow down loading times on the PSP (needs testing). In that case I'll move it to the options, or optimize it if needed
2009-05-19 13:45:53 +00:00
wagic.the.homebrew@gmail.com f32f5f3793 Erwan
- Crude networking functions:
+ Basic message works on Windows
+ Compiles on PSP but doesn't work yet
+ Nothing done for Linux -> TODO!
2009-05-18 11:22:53 +00:00
wagic.the.homebrew@gmail.com 62f6b92332 Erwan
- Zip file support for card pictures
- TODO : linux, update JGFX.cpp for zip support
- TODO : make sure there is no leak in the PSP version
2009-05-10 11:10:53 +00:00
wagic.the.homebrew@gmail.com 8b008a4bda Erwan
- boosters in shop 100 cards -> 80 cards
- 2 new cards in SHM
- Added Ram checking methods for the PSP
2009-04-30 12:10:09 +00:00
jean.chalard 789ad60723 J :
* Update for interface change.
  - The new arguments, being PSP-specific, are ignored (same as windows
    version). It might be surprising and not very readable, but it does
    what makes the most sense in our case.
2009-04-29 10:00:56 +00:00
wagic.the.homebrew@gmail.com 33e79e234e Erwan
- Cache size is now an option
2009-04-19 06:02:29 +00:00
wagic.the.homebrew@gmail.com e7678522ee Erwan
- fixed a few memory leaks (but Wagic still crashes on the PSP after a few games :( )
2009-04-12 12:39:44 +00:00
wagic.the.homebrew@gmail.com c6b1027762 Erwan
- put Swizzling back!
2009-04-10 11:25:22 +00:00
wagic.the.homebrew@gmail.com 387c75e16d Erwan
-Improved JGE texture loading, improved Wagic cache
- Jge small changes in mp3 methods
2009-04-09 13:31:07 +00:00
jean.chalard 1cbf9c32e9 J :
* Fix a macro that was missing parentheses.
2009-01-18 14:12:09 +00:00
wagic.the.homebrew 8378042a79 Erwan - put back standard left,up,right,down keys for windows control 2009-01-18 12:38:45 +00:00
jean.chalard e978a7d168 J :
* Fix some errors in the string width computation.
2009-01-17 11:00:26 +00:00
jean.chalard a00f92e008 J :
* Bugfix version again. This should work much better. Waiting for test
  under windows before calling it final.
2009-01-05 09:47:45 +00:00
jean.chalard 09ff8e21f3 J :
* Blind attempt (PSP SDK not installed here, can't tell, will test tonight) at
  fixing the 1xx/3xx mismatch build bug.
2009-01-05 04:28:12 +00:00
jean.chalard a85b6f69e8 J :
* Fix PSP compilation.
2009-01-04 08:19:36 +00:00
jean.chalard ad42a91f96 J :
* Fix un warning.
2009-01-04 07:18:11 +00:00
jean.chalard a85da61604 J :
* A few bugfixes, a few pixel-precise adjustments.
2009-01-04 06:34:29 +00:00
jean.chalard 45e143dd0c J :
* Clean carriage returns.
2009-01-01 23:27:32 +00:00
jean.chalard 3185e51b32 J :
* Align font on pixel.
2009-01-01 23:26:57 +00:00
jean.chalard 7c0c199175 J :
* Some resource path cleaning.
* A little bugfix.
2009-01-01 23:26:36 +00:00
jean.chalard 64c7bdf42d J :
* Some cleaning about the resource path.
2009-01-01 23:26:15 +00:00
jean.chalard f452bf89f1 J :
* Make it so that the binary can be run from anywhere.
2009-01-01 23:25:47 +00:00
jean.chalard ec8900dd5c J :
* Fix a graphical bug and a memory bug.
2009-01-01 23:25:00 +00:00
jean.chalard 2d72f1eeac J :
* Add a dependency of linux -> hge.
2008-12-20 10:43:37 +00:00
jean.chalard 104df0afa6 J :
* Remove useless (and confusing) files.
2008-12-13 05:23:58 +00:00
jean.chalard 3626fe74da J :
* Fix an improbable bug.
2008-12-02 14:34:02 +00:00
wagic.the.homebrew b9a9ab6bfa Erwan
- small tweak with input frequency
2008-12-02 13:56:55 +00:00
wagic.the.homebrew 1ca143abd7 Erwan
- Fixed a bug with royal Assassin
2008-11-28 15:38:05 +00:00
jean.chalard 4196103a03 J :
* Another bugfix.
2008-11-28 15:13:54 +00:00
jean.chalard eef151cac5 J :
* Little bugfix
2008-11-28 15:06:50 +00:00
jean.chalard ec77debc62 J :
* Release holds when key is released.
* Fix a bug that would mark the key pressed instead of released when it's
  read.
2008-11-28 14:52:12 +00:00
jean.chalard 46669050ee J :
* Implement holds for PSP.
2008-11-28 14:33:51 +00:00
jean.chalard 3488d3a498 J :
* Crank up repeat rate to 60 times a second.
2008-11-27 14:37:11 +00:00
jean.chalard 5fec3d4a3d J :
* Use readbutton in the JGuiController.
2008-11-27 14:17:15 +00:00
jean.chalard 9b04331415 J :
* Take the "PeekBuffer returning -1" case into account
2008-11-26 14:07:19 +00:00
jean.chalard 41c45766ad J :
* Fix an inversion.
* Switch an initialization at the beginning rather than at each message >.>
2008-11-26 13:06:08 +00:00
wagic.the.homebrew 4e0f87a43b Erwan
- fixed the lib to play WAV file (erased too much things in a previous update)
- Updated wav sfx to be playable on the PSP (need to update the lib to accept more formats ?)
- There is still a bug with sfx on the PSP, I suspect I'm erasing files while they are being played !
2008-11-26 11:17:05 +00:00