* Use readbutton in the JGuiController.
This commit is contained in:
jean.chalard
2008-11-27 14:17:15 +00:00
parent b9e2980952
commit 5fec3d4a3d

View File

@@ -1,254 +1,216 @@
//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#include "../include/JGE.h"
#include "../include/JGui.h"
JGE* JGuiObject::mEngine = NULL;
JGE* JGuiController::mEngine = NULL;
JGuiObject::JGuiObject(int id): mId(id)
{
mEngine = JGE::GetInstance();
}
JGuiObject::~JGuiObject()
{
// JGERelease();
}
bool JGuiObject::Leaving(u32 key __attribute__((unused)))
{
return true;
}
bool JGuiObject::ButtonPressed()
{
return false;
}
void JGuiObject::Entering()
{
}
int JGuiObject::GetId()
{
return mId;
}
void JGuiObject::Update(float dt __attribute__((unused)))
{
}
JGuiController::JGuiController(int id, JGuiListener* listener) : mId(id), mListener(listener)
{
mEngine = JGE::GetInstance();
mBg = NULL;
mShadingBg = NULL;
mCount = 0;
mCurr = 0;
mCursorX = SCREEN_WIDTH/2;
mCursorY = SCREEN_HEIGHT/2;
mShowCursor = false;
mActionButton = PSP_CTRL_CIRCLE;
mLastKey = 0;
mStyle = JGUI_STYLE_WRAPPING;
mActive = true;
}
JGuiController::~JGuiController()
{
for (int i=0;i<mCount;i++)
if (mObjects[i]!=NULL)
delete mObjects[i];
// JGERelease();
}
void JGuiController::Render()
{
// if (mShadingBg != NULL)
// jge->Gfx_BlendRect(mShadingBg, mShadingColor);
// if (mBg != NULL)
// jge->Gfx_DrawImage(mBg, mBgX, mBgY);
for (int i=0;i<mCount;i++)
if (mObjects[i]!=NULL)
mObjects[i]->Render();
}
bool JGuiController::KeyRepeated(u32 key, float dt)
{
bool doKey = false;
if (mLastKey != key)
{
mLastKey = key;
doKey = true;
mKeyRepeatDelay = JGUI_INITIAL_DELAY;
}
else
{
mKeyRepeatDelay -= dt;
if (mKeyRepeatDelay <= 0.0f)
{
mKeyRepeatDelay = JGUI_REPEAT_DELAY;
doKey = true;
}
}
return doKey;
}
void JGuiController::Update(float dt)
{
for (int i=0;i<mCount;i++)
if (mObjects[i]!=NULL)
mObjects[i]->Update(dt);
if (mEngine->GetButtonClick(mActionButton))
{
if (mObjects[mCurr] != NULL && mObjects[mCurr]->ButtonPressed())
{
if (mListener != NULL)
{
mListener->ButtonPressed(mId, mObjects[mCurr]->GetId());
return;
}
}
}
if (mEngine->GetButtonState(PSP_CTRL_LEFT) || mEngine->GetButtonState(PSP_CTRL_UP) || mEngine->GetAnalogY()<64 || mEngine->GetAnalogX()<64)
{
if (KeyRepeated(PSP_CTRL_UP, dt))
{
int n = mCurr;
n--;
if (n<0)
{
if ((mStyle&JGUI_STYLE_WRAPPING))
n = mCount-1;
else
n = 0;
}
if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(PSP_CTRL_UP))
{
mCurr = n;
mObjects[mCurr]->Entering();
}
}
}
else if (mEngine->GetButtonState(PSP_CTRL_RIGHT) || mEngine->GetButtonState(PSP_CTRL_DOWN) || mEngine->GetAnalogY()>192 || mEngine->GetAnalogX()>192)
{
if (KeyRepeated(PSP_CTRL_DOWN, dt))
{
int n = mCurr;
n++;
if (n>mCount-1)
{
if ((mStyle&JGUI_STYLE_WRAPPING))
n = 0;
else
n = mCount-1;
}
if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(PSP_CTRL_DOWN))
{
mCurr = n;
mObjects[mCurr]->Entering();
}
}
}
else
mLastKey = 0;
}
void JGuiController::Add(JGuiObject* ctrl)
{
if (mCount<MAX_GUIOBJECT)
{
mObjects[mCount++] = ctrl;
}
}
void JGuiController::Remove(int id)
{
for (int i=0;i<mCount;i++)
{
if (mObjects[i] != NULL && mObjects[i]->GetId()==id)
{
delete mObjects[i];
for (int j=i;j<mCount-1;j++)
{
mObjects[j] = mObjects[j+1];
}
mObjects[mCount-1] = NULL;
mCount--;
if (mCurr == mCount)
mCurr = 0;
return;
}
}
}
void JGuiController::Remove(JGuiObject* ctrl)
{
for (int i=0;i<mCount;i++)
{
if (mObjects[i] != NULL && mObjects[i]==ctrl)
{
delete mObjects[i];
for (int j=i;j<mCount-1;j++)
{
mObjects[j] = mObjects[j+1];
}
mObjects[mCount-1] = NULL;
mCount--;
if (mCurr == mCount)
mCurr = 0;
return;
}
}
}
void JGuiController::SetActionButton(u32 button) { mActionButton = button; }
void JGuiController::SetStyle(int style) { mStyle = style; }
void JGuiController::SetCursor(JSprite* cursor) { mCursor = cursor; }
bool JGuiController::IsActive() { return mActive; }
void JGuiController::SetActive(bool flag) { mActive = flag; }
//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#include "../include/JGE.h"
#include "../include/JGui.h"
JGE* JGuiObject::mEngine = NULL;
JGE* JGuiController::mEngine = NULL;
JGuiObject::JGuiObject(int id): mId(id)
{
mEngine = JGE::GetInstance();
}
JGuiObject::~JGuiObject()
{
// JGERelease();
}
bool JGuiObject::Leaving(u32 key __attribute__((unused)))
{
return true;
}
bool JGuiObject::ButtonPressed()
{
return false;
}
void JGuiObject::Entering()
{
}
int JGuiObject::GetId()
{
return mId;
}
void JGuiObject::Update(float dt __attribute__((unused)))
{
}
JGuiController::JGuiController(int id, JGuiListener* listener) : mId(id), mListener(listener)
{
mEngine = JGE::GetInstance();
mBg = NULL;
mShadingBg = NULL;
mCount = 0;
mCurr = 0;
mCursorX = SCREEN_WIDTH/2;
mCursorY = SCREEN_HEIGHT/2;
mShowCursor = false;
mActionButton = PSP_CTRL_CIRCLE;
mStyle = JGUI_STYLE_WRAPPING;
mActive = true;
}
JGuiController::~JGuiController()
{
for (int i=0;i<mCount;i++)
if (mObjects[i]!=NULL)
delete mObjects[i];
// JGERelease();
}
void JGuiController::Render()
{
// if (mShadingBg != NULL)
// jge->Gfx_BlendRect(mShadingBg, mShadingColor);
// if (mBg != NULL)
// jge->Gfx_DrawImage(mBg, mBgX, mBgY);
for (int i=0;i<mCount;i++)
if (mObjects[i]!=NULL)
mObjects[i]->Render();
}
void JGuiController::Update(float dt)
{
for (int i=0;i<mCount;i++)
if (mObjects[i]!=NULL)
mObjects[i]->Update(dt);
u32 key = mEngine->ReadButton();
if (key == mActionButton)
{
if (mObjects[mCurr] != NULL && mObjects[mCurr]->ButtonPressed())
{
if (mListener != NULL)
{
mListener->ButtonPressed(mId, mObjects[mCurr]->GetId());
return;
}
}
}
else if ((PSP_CTRL_LEFT == key) || (PSP_CTRL_UP == key)) // || mEngine->GetAnalogY() < 64 || mEngine->GetAnalogX() < 64)
{
int n = mCurr;
n--;
if (n<0)
{
if ((mStyle&JGUI_STYLE_WRAPPING))
n = mCount-1;
else
n = 0;
}
if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(PSP_CTRL_UP))
{
mCurr = n;
mObjects[mCurr]->Entering();
}
}
else if ((PSP_CTRL_RIGHT == key) || (PSP_CTRL_DOWN == key)) // || mEngine->GetAnalogY()>192 || mEngine->GetAnalogX()>192)
{
int n = mCurr;
n++;
if (n>mCount-1)
{
if ((mStyle&JGUI_STYLE_WRAPPING))
n = 0;
else
n = mCount-1;
}
if (n != mCurr && mObjects[mCurr] != NULL && mObjects[mCurr]->Leaving(PSP_CTRL_DOWN))
{
mCurr = n;
mObjects[mCurr]->Entering();
}
}
}
void JGuiController::Add(JGuiObject* ctrl)
{
if (mCount<MAX_GUIOBJECT)
{
mObjects[mCount++] = ctrl;
}
}
void JGuiController::Remove(int id)
{
for (int i=0;i<mCount;i++)
{
if (mObjects[i] != NULL && mObjects[i]->GetId()==id)
{
delete mObjects[i];
for (int j=i;j<mCount-1;j++)
{
mObjects[j] = mObjects[j+1];
}
mObjects[mCount-1] = NULL;
mCount--;
if (mCurr == mCount)
mCurr = 0;
return;
}
}
}
void JGuiController::Remove(JGuiObject* ctrl)
{
for (int i=0;i<mCount;i++)
{
if (mObjects[i] != NULL && mObjects[i]==ctrl)
{
delete mObjects[i];
for (int j=i;j<mCount-1;j++)
{
mObjects[j] = mObjects[j+1];
}
mObjects[mCount-1] = NULL;
mCount--;
if (mCurr == mCount)
mCurr = 0;
return;
}
}
}
void JGuiController::SetActionButton(u32 button) { mActionButton = button; }
void JGuiController::SetStyle(int style) { mStyle = style; }
void JGuiController::SetCursor(JSprite* cursor) { mCursor = cursor; }
bool JGuiController::IsActive() { return mActive; }
void JGuiController::SetActive(bool flag) { mActive = flag; }