Commit Graph

5847 Commits

Author SHA1 Message Date
Eduardo
3dfcc65fa6 Bug fix for the biggest crash and fixes to the primitives
I figured a while ago that the cause of the crash was a rendering issue, not an engine issue, since you could copy spells in the stack if you didn't targeted them. The crash was most likely in ActionStack, just had to follow the trace. It doesn't affect anithing else, that line was trying to render something in the stack that's a permanent but it always had bad ptrs.
2019-04-17 20:28:43 -05:00
Eduardo
c3937ce517 Fixing primitives and mayor bugs report
Game crashes when AI plays a card with cost {X} and that targets a player, this cards can be coded around that restriction and still work as per the rules.

The BIGGEST BUG the game has now is that crashes occur when a PERMANENT TARGETS A SPELL IN THE STACK, sometimes the AI can make this cards work (WTH!?) but never the player.

Effects like mirari and similar could be coded so that you don't target the spell but trigger and copy the source of the trigger, look at the code of mirari for this to be more clear.

This effect used to work for many many years I remember  Glen Elendra Archmage being one of my favorite cards back in the day. This bug has been present since god knows when, as early as october 2016: https://wololo.net/forum/viewtopic.php?f=4&t=66296&start=150#p98160

Also freaking Lemures caused the AI to just keep repeating the effect so I put a limit on activations on them.
2019-04-14 21:56:20 -05:00
Eduardo
ab1fbaa806 New game modes, bug fixes in primitives, improving AI, new planeswalkers type rule
New rules based on vanguard, 3 new random game modes, one is tribal and one uses any card in the game.

Several corrections and bugs fixes. Cards with x in their cost and that can target any player used to crash the game.

Teaching AI new things and changing values of efficiency.

You can have multiple "Jace" planeswalkers, you can't have two of the exact same name (no two Jace, the mind sculptor).
2019-04-14 19:57:01 -05:00
Eduardo
6eca5bea2f Last March Update
Some bug fixing to the primitives, the fetchlands are so buggy that I restored to a simple version

Some minor UI improvements
2019-03-31 20:53:13 -06:00
Rolzad73
363383df6d - try to fix travis build travis script debug pt 7 (groovy, Java 8 incompatibility) 2019-03-27 22:15:48 -04:00
Eduardo MG
d2b44e652b Uploading a couple of years of sets
RNA Guild Kit		Set Code: GK2
Ravnica Allegiance	Set Code: RNA
Ultimate Box Topper Set Code: PUMA
Ultimate Masters	Set Code: UMA
GRN Guild Kit		Set Code: GK1
Guilds of Ravnica	Set Code: GRN
Commander 2018	Set Code: C18
Core Set 2019		Set Code: M19
Signature 
Spellbook: Jace	Set Code: SS1
Battlebond 		Set Code: BBD
Commander Anthology 
Volume II			Set Code: CM2
Dominaria		Set Code: DOM
Duel Decks: Elves 	
vs. Inventors		Set Code: DDU
Masters 25 		Set Code: A25
Rivals of Ixalan	Set Code: RIX
Unstable			Set Code: UST
Explorers of Ixalan   Set Code: E02
From the Vault: 
Transform		Set Code: V17
Iconic Masters		Set Code: IMA
Duel Decks: Merfolk
vs. Goblins		Set Code: DDT
Ixalan			Set Code: XLN
Commander 2017	Set Code: C17
Hour of Devastation Set Code: HOU
Archenemy: Nicol 
Bolas			Set Code: E01
Commander Anthology	Set Code: CMA
Amonkhet			Set Code: AKH
Amonkhet 
Invocations			Set Code: MP2
Duel Decks: Mind 
vs. Might			        Set Code: DDS
Modern Masters 2017	Set Code: MM3
2019-03-26 20:35:45 -06:00
Eduardo
1ce3b469e7 Update primitives
Added the supertype Legendary to Planeswalkers.

When you pay life the code should be {L:1}  not just {L} or else the cards ave very buggy.

Several bug fixes, card corrections and typos.
2019-03-26 16:50:34 -06:00
Anthony Calosa
85231cda01 Fix Nissa's Chosen
Code seems workaround, it needs hardcoded...
2017-08-05 22:09:49 +08:00
Anthony Calosa
8549b7b1b4 Interrupt targetted abilities
This should have an option...
2017-08-05 18:52:27 +08:00
Anthony Calosa
9f58ef9916 small fixes for primitives 2017-08-05 18:16:47 +08:00
Anthony Calosa
c734ee9fd1 Add exert Indicator
"*" signifies exert
2017-08-05 18:16:24 +08:00
Anthony Calosa
77d87902d9 Add restriction for exert
hasexerted and notexerted
2017-08-05 18:15:44 +08:00
Anthony Calosa
b5c8656ac9 Fix Blink 2017-08-05 18:15:13 +08:00
Anthony Calosa
c5a3310103 quick Fix for zerodead 2017-08-03 18:32:16 +08:00
Anthony Calosa
0c053c713a fix morbid
also added zerodead restriction - returns true if you dont have any
creature that died this turn
2017-08-03 18:27:45 +08:00
Anthony Calosa
6bd09e42e0 Add support for Amonkhet Mechanics
and fix some cards.
Added exerted trigger, event and add removemc keyword inside transforms
ability so we can soft code Embalm and Eternalize...
2017-08-03 09:49:37 +08:00
punkeduard
c805a58fb0 Update unsuported cards, set a condition for showing poison counters and energy counter, added tribal al card type check, show the amount o 2017-08-02 18:42:52 -05:00
Anthony Calosa
7a3a6c04a6 readded fixes by punkeduard 2017-05-09 12:28:07 +08:00
punkeduard
87aba86fa8 Revert "Fixing bugs in the primitives"
This reverts commit 665f8ce755.
2017-05-08 22:17:27 -05:00
Rolzad73
28ea300f42 - fix forward declaration 2017-05-08 19:39:32 -04:00
Rolzad73
858c26b46a Merge pull request #966 from WagicProject/key_bind_changes
Key bind changes
2017-05-08 19:03:03 -04:00
Rolzad73
70a6c7149c - semi cleanup 2017-05-08 19:01:41 -04:00
Rolzad73
b4a34216c8 - updated Qt keybinding translation 2017-05-08 18:58:47 -04:00
Anthony Calosa
44304ee5b3 minor corrections 2017-05-08 11:41:00 +08:00
punkeduard
665f8ce755 Fixing bugs in the primitives
Daring Sleuth was crashing the game in the collection
2017-05-03 14:42:10 -05:00
Anthony Calosa
eb8370b86b add some cards
also added countb() - countedbamount..
2017-03-19 21:57:59 +08:00
Rolzad73
3fe5372d28 non-commit to test build 2017-03-18 11:27:20 -04:00
Anthony Calosa
d4e1d809f3 Bushido & Modular
add Bushido and Modular points
2017-03-16 16:58:56 +08:00
Anthony Calosa
44cb0d995e support some cards discarded by opponent 2017-03-16 10:58:27 +08:00
Anthony Calosa
cb173b7bf9 update unsupported 2017-03-15 11:46:47 +08:00
Anthony Calosa
b5d4674471 unused variable 2017-03-15 11:23:53 +08:00
Anthony Calosa
be1803dfb6 unearth rule 2017-03-15 06:35:30 +08:00
Anthony Calosa
417c1af21e hide action stack
if there's a human player and a menu object
2017-03-15 06:31:39 +08:00
Anthony Calosa
00bccd02da Merge remote-tracking branch 'refs/remotes/WagicProject/master' 2017-03-15 06:16:46 +08:00
punkeduard
8596443da5 Fixing card primitives
Add flying to an angel and corrected some values on mana costs
2017-03-14 12:53:29 -06:00
Anthony Calosa
a2eda76a26 fix prefetch options 2017-03-14 17:06:14 +08:00
Anthony Calosa
b4e25838bd update targetchooser 2017-03-14 09:15:14 +08:00
Anthony Calosa
0778b13e2b Totem Armor 2017-03-14 03:40:29 +08:00
Anthony Calosa
bef1f6d8b8 aura parent 2017-03-13 18:16:22 +08:00
Anthony Calosa
d6a0b04930 Partial fix for Cards with Bestow
missing was to seperate the mode as aura enchantment or enchantment
creature when cast and update the cost
2017-03-13 13:32:43 +08:00
Anthony Calosa
4ed44c638f Update Rules
Also fix stack display and removed unnecessary code (border for card is
targetted/targetter since we used forcedborder in actionstack). Also
fixed some cards
2017-03-12 10:53:39 +08:00
Rolzad73
4f523b1b9b Non-commit to test build system 2017-03-11 12:01:07 -05:00
Anthony Calosa
5f2fbb370c fix 2017-03-11 07:57:54 +08:00
Anthony Calosa
d9bd6bbb32 cascade, cascade 2017-03-10 19:25:54 +08:00
Anthony Calosa
31814bda37 sort filter 2017-03-10 19:24:49 +08:00
Anthony Calosa
8f61b590f8 Hide Action stack if there's a menu object 2017-03-10 19:24:39 +08:00
Anthony Calosa
37642c1f78 rageform
rageform, lightform & cloudform support. withenchant is for only these
cards...
2017-03-10 14:14:02 +08:00
Anthony Calosa
88d1c29621 safe delete 2017-03-10 08:49:35 +08:00
Anthony Calosa
44926393ac Ripple cards 2017-03-10 07:19:29 +08:00
Anthony Calosa
5d790c9406 moved lastcontroller override 2017-03-10 07:19:15 +08:00