small fixes for primitives

This commit is contained in:
Anthony Calosa
2017-08-05 18:16:47 +08:00
parent c734ee9fd1
commit 9f58ef9916

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@@ -10233,7 +10233,7 @@ type=Instant
[/card]
[card]
name=Bedlam Reveler
autohand=affinity(instant,sorcery|mygraveyard) reduce({1})
anyzone=foreach(instant,sorcery|mygraveyard) changecost(colorless:-1) forcedalive
auto=@movedTo(*[-creature]|mystack):1/1 ueot
auto=reject all(*|myhand) && draw:3
text=Bedlam Reveler costs {1} less to cast for each instant and sorcery card in your graveyard. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.
@@ -11325,7 +11325,7 @@ type=Enchantment
[card]
name=Blasphemous Act
auto=damage:13 all(creature)
autohand=affinity(creature|battlefield) reduce({1})
anyzone=foreach(creature|battlefield) changecost(colorless:-1) forcedalive
text=Blasphemous Act costs 1 less to cast for each creature on the battlefield. -- Blasphemous Act deals 13 damage to each creature.
mana={8}{R}
type=Sorcery
@@ -35600,7 +35600,7 @@ type=Instant
[card]
name=Emeria Angel
abilities=flying
auto=@movedTo(land|myBattlefield):may token(Bird,creature bird, 1/1,flying white)
auto=@movedTo(land|myBattlefield):may token(Bird,creature bird, 1/1,flying,white)
text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.
mana={2}{W}{W}
type=Creature
@@ -42425,7 +42425,7 @@ type=Sorcery
[/card]
[card]
name=Flurry of Wings
auto=foreach(creature[attacking]) token(Bird Soldier,Creature Bird Soldier,1/1,white flying)
auto=foreach(creature[attacking]) token(Bird Soldier,Creature Bird Soldier,1/1,white,flying)
text=Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures.
mana={G}{W}{U}
type=Instant
@@ -46208,7 +46208,7 @@ toughness=4
[/card]
[card]
name=Ghoultree
autohand=affinity(creature|mygraveyard) reduce({1})
anyzone=foreach(creature|mygraveyard) changecost(colorless:-1) forcedalive
text=Ghoultree cost {1} less to cast for each creature card in your graveyard.
mana={7}{G}
type=Creature
@@ -60796,7 +60796,7 @@ toughness=3
[card]
name=Jotun Owl Keeper
auto=cumulativeupcost[{WU}] sacrifice
auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) token(Bird,Creature Bird,1/1,white flying)
auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) token(Bird,Creature Bird,1/1,white,flying)
text=Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Jotun Owl Keeper dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it.
mana={2}{W}
type=Creature
@@ -83412,11 +83412,11 @@ toughness=2
[/card]
[card]
name=Ordered Migration
auto=aslongas(forest|myBattlefield) token(Bird,Creature Bird,1/1,blue flying)
auto=aslongas(mountain|myBattlefield) token(Bird,Creature Bird,1/1,blue flying)
auto=aslongas(island|myBattlefield) token(Bird,Creature Bird,1/1,blue flying)
auto=aslongas(swamp|myBattlefield) token(Bird,Creature Bird,1/1,blue flying)
auto=aslongas(plains|myBattlefield) token(Bird,Creature Bird,1/1,blue flying)
auto=aslongas(forest|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying)
auto=aslongas(mountain|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying)
auto=aslongas(island|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying)
auto=aslongas(swamp|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying)
auto=aslongas(plains|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying)
text=Domain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control.
mana={3}{W}{U}
type=Sorcery
@@ -114073,7 +114073,7 @@ toughness=2
[/card]
[card]
name=Stone Idol Trap
autohand=affinity(creature[attacking]|battlefield) reduce({1})
anyzone=foreach(creature[attacking]|battlefield) changecost(colorless:-1) forcedalive
auto=token(Construct,Artifact Creature Construct,6/12,trample) and!( transforms((,newability[@next endofturn:moveTo(exile)])) forever )!
text=Stone Idol Trap costs {1} less to cast for each attacking creature. -- Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.
mana={5}{R}