quick Fix for zerodead
This commit is contained in:
@@ -405,24 +405,21 @@ int AbilityFactory::parseCastRestrictions(MTGCardInstance * card, Player * playe
|
||||
if(check != string::npos)//returns true if zero
|
||||
{
|
||||
bool hasDeadCreature = false;
|
||||
for(int cp = 0;cp < 2;cp++)
|
||||
Player * checkCurrent = card->controller();
|
||||
MTGGameZone * grave = checkCurrent->game->graveyard;
|
||||
for(unsigned int gy = 0;gy < grave->cardsSeenThisTurn.size();gy++)
|
||||
{
|
||||
Player * checkCurrent = observer->players[cp];
|
||||
MTGGameZone * grave = checkCurrent->game->graveyard;
|
||||
for(unsigned int gy = 0;gy < grave->cardsSeenThisTurn.size();gy++)
|
||||
MTGCardInstance * checkCard = grave->cardsSeenThisTurn[gy];
|
||||
if(checkCard->isCreature() &&
|
||||
((checkCard->previousZone == checkCurrent->game->battlefield))//died from your battlefield
|
||||
)
|
||||
{
|
||||
MTGCardInstance * checkCard = grave->cardsSeenThisTurn[gy];
|
||||
if(checkCard->isCreature() &&
|
||||
((checkCard->previousZone == checkCurrent->game->battlefield))//died from your battlefield
|
||||
)
|
||||
{
|
||||
hasDeadCreature = true;
|
||||
break;
|
||||
}
|
||||
hasDeadCreature = true;
|
||||
break;
|
||||
}
|
||||
if(hasDeadCreature)
|
||||
return 0;
|
||||
}
|
||||
if(hasDeadCreature)
|
||||
return 0;
|
||||
}
|
||||
//Ensnaring Bridge
|
||||
check = restriction[i].find("powermorethanopponenthand");
|
||||
|
||||
Reference in New Issue
Block a user