Fix Blink
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@@ -7733,11 +7733,14 @@ void ABlink::resolveBlink()
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this->forceDestroy = 1;
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return;
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}
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if (_target && _target->next)
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_target = _target->next;
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_target->blinked = true;
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Blinked = _target;
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if(source->isPermanent()&&!source->isInPlay(game))
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{
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Blinked->blinked = false;
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}
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if (!blinkueot && !blinkForSource)
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{
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returnCardIntoPlay(_target);
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