hide action stack
if there's a human player and a menu object
This commit is contained in:
@@ -1041,7 +1041,8 @@ void ActionStack::Update(float dt)
|
||||
return;
|
||||
|
||||
if (observer->mLayers->actionLayer()->menuObject || observer->LPWeffect)
|
||||
return;//dont do any of this if a menuobject exist.
|
||||
if(observer->players[0]->isHuman() || observer->players[1]->isHuman())
|
||||
return;//dont do any of this if a menuobject exist.
|
||||
|
||||
askIfWishesToInterrupt = NULL;
|
||||
//modal = 0;
|
||||
|
||||
Reference in New Issue
Block a user