From 417c1af21eb08d4a648d2084b6b3bd93d089586c Mon Sep 17 00:00:00 2001 From: Anthony Calosa Date: Wed, 15 Mar 2017 06:31:39 +0800 Subject: [PATCH] hide action stack if there's a human player and a menu object --- projects/mtg/src/ActionStack.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/projects/mtg/src/ActionStack.cpp b/projects/mtg/src/ActionStack.cpp index c6b96d4cf..0db48ea37 100644 --- a/projects/mtg/src/ActionStack.cpp +++ b/projects/mtg/src/ActionStack.cpp @@ -1041,7 +1041,8 @@ void ActionStack::Update(float dt) return; if (observer->mLayers->actionLayer()->menuObject || observer->LPWeffect) - return;//dont do any of this if a menuobject exist. + if(observer->players[0]->isHuman() || observer->players[1]->isHuman()) + return;//dont do any of this if a menuobject exist. askIfWishesToInterrupt = NULL; //modal = 0;