3dfcc65fa6c7295c635d2652178918ba6d41851f
I figured a while ago that the cause of the crash was a rendering issue, not an engine issue, since you could copy spells in the stack if you didn't targeted them. The crash was most likely in ActionStack, just had to follow the trace. It doesn't affect anithing else, that line was trying to render something in the stack that's a permanent but it always had bad ptrs.
#Wagic the Homebrew
Description
Wagic, the Homebrew, is a C++ game engine that allows to play card games against an AI on
- Android (phones and tablets)
- iOS (iPhone/iPad)
- Sony PSP
- Windows desktops
- MacOS
- Linux and derivated like Maemo or Meego
It is highly customizable and allows the player to tweak the rules / create their own cards, their own themes, etc...
Info, downloads, discussions and more at http://wololo.net/forum/index.php
Sample round play-through video
Languages
C++
55.1%
C
38.6%
Objective-C
3.4%
Java
1.5%
HTML
0.8%
Other
0.4%



