wagic.the.homebrew@gmail.com
50c0f1dd8e
Erwan
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- reduced requirements for ai decks unlocks
- attempt to fix a Quad issue when unlocking something
2010-11-30 13:29:57 +00:00
techdragon.nguyen@gmail.com
96cdb7353a
fixed line endings
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fixed horizontal scrolling to be controlled by a function of dt as per linshier suggestion.
* this allows compatibility for multi-byte character sets
2010-11-30 12:15:32 +00:00
techdragon.nguyen@gmail.com
be707e2396
limiting the number of deck lookups to 6 to reduce load time
2010-11-30 05:39:17 +00:00
linshier
970cd456de
Fixed some utf-8 decoding for Japanese and tweaked card text formating for multi-encoding support.
2010-11-29 17:40:21 +00:00
techdragon.nguyen@gmail.com
0c9f5cd558
moved word wrap function from Vertical Scroller into utils.
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moved MTG specific functions out of utils.cpp into AllAbilities
added word wrapping to descriptions while viewing deck information.
2010-11-29 13:38:36 +00:00
techdragon.nguyen@gmail.com
4badcc374f
* modified task window to define what the bracketed numbers mean.
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* modified main page banner to use actual deck names and not the filename when
displaying stats information.
2010-11-29 12:45:48 +00:00
omegablast2002@yahoo.com
8de00561d5
added 3 pixels to the y scale of the background image to cover up part of the scroller text for task which was visible under the back ground
2010-11-29 12:29:41 +00:00
techdragon.nguyen@gmail.com
b46112dfcd
reverting change made in r2701
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The conditions on which to "updateStats" during the rebuilding of filters needed to be updated. stw is NULL
when rebuilding the filters due to a "UNLOCK CARDS" action. Thus the call to stw->updateStats throws a NPE.
stw is not null only when a deck has been selected to edit. Otherwise, it makes no sense to actually update the
stats of a non-selected deck.
2010-11-29 11:50:12 +00:00
techdragon.nguyen@gmail.com
0856ddaeb2
added missing semicolon. missed it in the check in somehow...
2010-11-29 10:12:39 +00:00
omegablast2002@yahoo.com
6e6ca0394b
seperated an if( statement that was causing a crash in deck editor when you used the "unlock cards" cheat. this->needsUpdate is actually a Null Pointer at the time its checked, so having it checked in the same if ( would instantly cause the game to crash.
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Issue: 536
2010-11-29 00:36:38 +00:00
techdragon.nguyen@gmail.com
83daafb3bf
Issue 537: The initializer for the options needs to be told how many different values are available.
2010-11-29 00:15:01 +00:00
techdragon.nguyen@gmail.com
8fd35ac513
Improved Vertical Scrolling
2010-11-28 23:54:36 +00:00
techdragon.nguyen@gmail.com
3205ebdc8b
minor formatting issue
2010-11-28 22:14:20 +00:00
omegablast2002@yahoo.com
9932e81be1
whoops was double vectoring causing names to desync, sorry! this should fix it :)
2010-11-28 21:53:20 +00:00
omegablast2002@yahoo.com
29fc58388d
Added 2 new cheats, "Optimize starting hand" and "Unlock all Ai decks"
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added new mana display option "No Glitter" acciddently(?) lost "both" options somehow.
the new "no glitter mana display is basically "eye candy without particle effects" on PC created 2000 mana...no FPS drop...on PSP created an EXTREMELY large amount of mana before i noticed an FPS drop of any kind, this is dramatically better then
what was in previous rev, create 20 mana and crash.
if someone could figure out how i manage to lose the "Both" option, please explain to me why it wasnt showing up, i spent 2 hours trying to get it back.
both "optimize starting hand" and "Unlock all Ai Decks" appear in options under the option to "enable cheats"
optimize gives you decent starting hands, and Unlock all Ai decks is basically just a bypass options for the unlock deck mode varible wololo added.
tweaked abilitygranting Eff in Ai lessons to be divided by the number of cards in hand, this will mean Ai will tend to focus on using mana to cast spells instead of using them to grant abilities, until theres only 1 or less cards in hand, at this point it will go all out. there is a splash of randomness in Ai so it will still often do whatever it freaking wants lol, you should notice a proformence increase from Ai in this aspect. no more giving unblockable to a creature in 2nd main.
please note, one of the recent previous revs broke cheat mode "unlock cards" in deck editor, i filed a bug report. its a probelm i was not able to fix myself so there is no fix included in this rev....i came across the bug while testing cheat mode stuff.
2010-11-28 20:55:04 +00:00
solo81@web.de
ca3417bd40
Fixed issue495.
2010-11-28 14:53:50 +00:00
solo81@web.de
4c2d631921
Moved Eye for an Eye to the mtg_todo.dat. It probably never worked.
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Closing issue521.
2010-11-28 14:50:56 +00:00
solo81@web.de
181e861e73
Fixed issue522.
2010-11-28 14:46:47 +00:00
solo81@web.de
01da70f9dc
Changed the name of FAL to PD2 (thanks to KF1!).
2010-11-28 14:36:54 +00:00
solo81@web.de
790d1ffce6
Added "Premium Deck Series: Fire and Lightning".
2010-11-28 11:14:53 +00:00
wagic.the.homebrew@gmail.com
36391e271f
Erwan
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- fix a bug where deck unlocks wouldn't be saved (and reset after quitting the game)
2010-11-28 05:14:47 +00:00
wagic.the.homebrew@gmail.com
3253006cb9
Erwan
...
- Adding Kaioshin's new background
2010-11-28 04:27:15 +00:00
wagic.the.homebrew@gmail.com
1f83f21127
Erwan
...
- version string update / replaced "beg for donation" text in game end screen
2010-11-28 04:23:30 +00:00
wagic.the.homebrew@gmail.com
52fce24bf8
Erwan
...
- Added AI Decks unlock system. Please update your graphics folder, and crossing fingers that Ilya B. is still around as I don't have the correct fonts.
2010-11-28 04:15:58 +00:00
omegablast2002@yahoo.com
84c2bd5a1e
fresh eboot
2010-11-27 20:50:17 +00:00
omegablast2002@yahoo.com
62e1dfa0d0
last adjustment for today, promise...Ai will now use tappers/untappers religously based on card ranking.
2010-11-27 20:47:34 +00:00
omegablast2002@yahoo.com
0dae942cd0
final adjustment, moved a couple things in the foreach and altered a condiation to suit unknown foreachs, generally its always a good idea to use these cards, since thier effects only get better and better.
2010-11-27 19:56:00 +00:00
omegablast2002@yahoo.com
7c7280a8de
forcing eff of ability modifying to 0 if creature already has it.
2010-11-27 19:29:18 +00:00
omegablast2002@yahoo.com
01d46fd0d1
changed the target checking function of lifer in Ai training, sometimes it would return the creature as the target and Ai would refuse to use it.
2010-11-27 18:53:52 +00:00
omegablast2002@yahoo.com
6467ab5aa8
reduced abilitymodify eff slightly increased base eff, added abilitygranted to activated.
2010-11-27 18:28:38 +00:00
omegablast2002@yahoo.com
e23e3d0728
more Ai training: use ability modifiers on creatures that dont already have the ability and prefferedly during first mains, use life altering cards as often as possible, improved foreach a little more, use untappers on card that are tapped that belong to Ai and tappers on cards that are not tapped that belong to player
2010-11-27 18:05:35 +00:00
techdragon.nguyen@gmail.com
76dc9a2379
Issue 533: restoring "glowing" effect of stars in menu items.
2010-11-27 16:57:14 +00:00
omegablast2002@yahoo.com
3151dfd348
Better Ai: Foreach training, reduced Eff on "levelingup" based on cards in hand/maxxed in 2nd main, added a selectAbility() call after lands are played and after all cards were searched if none were found to play. after much playtesting i found that if given the chance to find an ability BEFORE playing cards, Ai does dramatically better during a match, the same goes if its given a chance to find one after it looked for stuff to play.
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with this change please try playing a few matchs against vanguards chosen and wraith feast, my 2 most favorate decks to fight now. youre in for a treat :)
keep in mind that even tho ive taught Ai Foreach in a somewhat crude manner it still does not understand how much mana it can gain from a foreach manaproducer, and this does not make it suddenly use dark ritual correctly. however this change was dramatic enough that i wanted it in for 14.1
this is also still under massive play testing, however no issues were found so far with it as it is presented here.
2010-11-26 22:10:43 +00:00
wrenczes@gmail.com
75345469ee
File addition for my threading work. This has no impact on the build until I tie in my other changes.
2010-11-26 19:41:15 +00:00
techdragon.nguyen@gmail.com
5bb435d525
restoring rendering of stars
2010-11-26 11:22:05 +00:00
techdragon.nguyen@gmail.com
29805852c8
changed vertical scroller as per wololo's suggestion. Scroll speed is a function of the
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dt value gathered from Update() instead of ticks.
2010-11-25 16:39:22 +00:00
techdragon.nguyen@gmail.com
22b743ccdf
restoring scroller on main page to normal speed
2010-11-25 13:52:36 +00:00
techdragon.nguyen@gmail.com
77cfdf4571
implemented wrapping horizontal scrolling for deck selection screens
2010-11-25 11:32:18 +00:00
techdragon.nguyen@gmail.com
e4c8469490
implemented vertical scrolling.
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created new class VerticalTextScroller to handle task display in deck selection screens
modified detailed popup placement on deck selection screen to compensate for lack of border
2010-11-24 16:12:18 +00:00
omegablast2002@yahoo.com
2aa47cd68b
reverted the change i made, found specail cases where this cause bugs.
2010-11-24 14:40:06 +00:00
omegablast2002@yahoo.com
d1577ef35e
corrected an issue where the player was being offered interupt 2 times for "combat damage" not closing the ticket until i can get some help verifying that it covers all cases where it might be true.
2010-11-24 13:46:27 +00:00
techdragon.nguyen@gmail.com
de60166440
disabled popup border until solution can be made to work on PSP in an acceptable manner.
2010-11-24 00:35:57 +00:00
Xawotihs
6ae7717de2
included debug files in Qt project
2010-11-23 23:36:55 +00:00
Xawotihs
7e37e68755
more iOS port fix
2010-11-23 23:35:40 +00:00
techdragon.nguyen@gmail.com
ba027c9f8e
addresses r2659
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http://code.google.com/p/wagic/source/detail?r=2659
2010-11-23 22:26:16 +00:00
techdragon.nguyen@gmail.com
a512b12014
fix for issue 527: Reinforcements definition caused AI to crash. ( buffer overflow of ability string for token )
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* updated definition for Heliophial, changed counter naming for auto abilities to match.
2010-11-23 19:25:53 +00:00
omegablast2002@yahoo.com
bce5b9e54b
Ai training: some Foreach training, optimizted the equip training to have Ai better use equipment, it should no longer leave equipment sitting around, enticed Ai into paying upcost on cards YAY! no more summon now and lose it next turn! :) enjoy.
2010-11-23 16:52:46 +00:00
techdragon.nguyen@gmail.com
b5ff86b14c
adding images for popup menu changes in previous check in
2010-11-23 14:03:02 +00:00
techdragon.nguyen@gmail.com
e39c94756b
added border to extra details popup as per design at
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http://wololo.net/forum/viewtopic.php?f=37&t=2380
and
http://wololo.net/forum/viewtopic.php?f=37&t=2382
2010-11-23 14:02:02 +00:00
techdragon.nguyen@gmail.com
8c7e06b6dc
fix for issue found in forums with reinforcements. Not sure how wide spread the original coding will cause errors but this solution avoids it entirely.
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Issue: 527
2010-11-22 21:38:12 +00:00