whoops was double vectoring causing names to desync, sorry! this should fix it :)
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@@ -284,13 +284,13 @@ void GameStateDuel::ensureOpponentMenu()
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"Can you play against yourself?").c_str());
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DeckManager * deckManager = DeckManager::GetInstance();
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vector<DeckMetaData*> opponentDeckList;
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if(!options[Options::CHEATMODEAIDECK].number)
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if(!options[Options::CHEATMODEAIDECK].number)
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{
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vector<DeckMetaData*> opponentDeckList = fillDeckMenu(opponentMenu, JGE_GET_RES("ai/baka"), "ai_baka", mPlayers[0], options[Options::AIDECKS_UNLOCKED].number);
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opponentDeckList = fillDeckMenu(opponentMenu, JGE_GET_RES("ai/baka"), "ai_baka", mPlayers[0], options[Options::AIDECKS_UNLOCKED].number);
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}
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else
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{
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vector<DeckMetaData*> opponentDeckList = fillDeckMenu(opponentMenu, JGE_GET_RES("ai/baka"), "ai_baka", mPlayers[0],1000);
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opponentDeckList = fillDeckMenu(opponentMenu, JGE_GET_RES("ai/baka"), "ai_baka", mPlayers[0],1000);
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}
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deckManager->updateMetaDataList(&opponentDeckList, true);
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opponentMenu->Add(MENUITEM_CANCEL, "Cancel", _("Choose a different player deck").c_str());
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