whoops was double vectoring causing names to desync, sorry! this should fix it :)

This commit is contained in:
omegablast2002@yahoo.com
2010-11-28 21:53:20 +00:00
parent 29fc58388d
commit 9932e81be1

View File

@@ -284,13 +284,13 @@ void GameStateDuel::ensureOpponentMenu()
"Can you play against yourself?").c_str());
DeckManager * deckManager = DeckManager::GetInstance();
vector<DeckMetaData*> opponentDeckList;
if(!options[Options::CHEATMODEAIDECK].number)
if(!options[Options::CHEATMODEAIDECK].number)
{
vector<DeckMetaData*> opponentDeckList = fillDeckMenu(opponentMenu, JGE_GET_RES("ai/baka"), "ai_baka", mPlayers[0], options[Options::AIDECKS_UNLOCKED].number);
opponentDeckList = fillDeckMenu(opponentMenu, JGE_GET_RES("ai/baka"), "ai_baka", mPlayers[0], options[Options::AIDECKS_UNLOCKED].number);
}
else
{
vector<DeckMetaData*> opponentDeckList = fillDeckMenu(opponentMenu, JGE_GET_RES("ai/baka"), "ai_baka", mPlayers[0],1000);
opponentDeckList = fillDeckMenu(opponentMenu, JGE_GET_RES("ai/baka"), "ai_baka", mPlayers[0],1000);
}
deckManager->updateMetaDataList(&opponentDeckList, true);
opponentMenu->Add(MENUITEM_CANCEL, "Cancel", _("Choose a different player deck").c_str());