From 9932e81be15454ed48af4efc9fc7ec1a0dc91f56 Mon Sep 17 00:00:00 2001 From: "omegablast2002@yahoo.com" Date: Sun, 28 Nov 2010 21:53:20 +0000 Subject: [PATCH] whoops was double vectoring causing names to desync, sorry! this should fix it :) --- projects/mtg/src/GameStateDuel.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/projects/mtg/src/GameStateDuel.cpp b/projects/mtg/src/GameStateDuel.cpp index fc88691c7..6e7d6bc7c 100644 --- a/projects/mtg/src/GameStateDuel.cpp +++ b/projects/mtg/src/GameStateDuel.cpp @@ -284,13 +284,13 @@ void GameStateDuel::ensureOpponentMenu() "Can you play against yourself?").c_str()); DeckManager * deckManager = DeckManager::GetInstance(); vector opponentDeckList; - if(!options[Options::CHEATMODEAIDECK].number) + if(!options[Options::CHEATMODEAIDECK].number) { - vector opponentDeckList = fillDeckMenu(opponentMenu, JGE_GET_RES("ai/baka"), "ai_baka", mPlayers[0], options[Options::AIDECKS_UNLOCKED].number); + opponentDeckList = fillDeckMenu(opponentMenu, JGE_GET_RES("ai/baka"), "ai_baka", mPlayers[0], options[Options::AIDECKS_UNLOCKED].number); } else { - vector opponentDeckList = fillDeckMenu(opponentMenu, JGE_GET_RES("ai/baka"), "ai_baka", mPlayers[0],1000); + opponentDeckList = fillDeckMenu(opponentMenu, JGE_GET_RES("ai/baka"), "ai_baka", mPlayers[0],1000); } deckManager->updateMetaDataList(&opponentDeckList, true); opponentMenu->Add(MENUITEM_CANCEL, "Cancel", _("Choose a different player deck").c_str());