Improved Vertical Scrolling
This commit is contained in:
@@ -48,7 +48,7 @@ protected:
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bool mClosed;
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public:
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TextScroller * mScroller;
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VerticalTextScroller * mScroller;
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bool mAutoTranslate;
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float mSelectionTargetY;
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@@ -41,11 +41,11 @@ private:
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size_t mNbItemsShown;
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bool mScrollerInitialized;
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float mHeight; // maximum height availble for display
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int mMarginX;
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int mMarginY; // margin used to allow text to scroll off screen without
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float mMarginX;
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float mMarginY; // margin used to allow text to scroll off screen without
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// affecting look and feel. Should be enough
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// for at least one line of text ( marginY)
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float mVerticalScrollSpeed;
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// for at least one line of text ( mY - line height of current font )
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float mOriginalY; // mY initially, used to restore scroller to original position after update
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protected:
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string wordWrap(string sentence, float width);
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@@ -54,6 +54,6 @@ public:
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VerticalTextScroller(int fontId, float x, float y, float width, float height, float scrollSpeed = 30, size_t _minimumItems = 1);
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void Render();
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void Update(float dt);
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void Add(string text);
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};
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#endif
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@@ -39,6 +39,8 @@ string& trim(string &str);
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string& ltrim(string &str);
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string& rtrim(string &str);
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std::string join(vector<string> &v, string delim = " ");
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std::vector<std::string> &split(const std::string &s, char delim, std::vector<std::string> &elems);
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std::vector<std::string> split(const std::string &s, char delim); //splits a string with "delim" and returns a vector of strings.
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std::string wordWrap(std::string s, int width);
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@@ -19,6 +19,7 @@ namespace
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const float kDescriptionHorizontalBoxPadding = 5;
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const float kDefaultFontScale = 1.0f;
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const float kVerticalScrollSpeed = 7.0f
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const int DETAILED_INFO_THRESHOLD = 20;
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}
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@@ -27,11 +28,7 @@ hgeParticleSystem* DeckMenu::stars = NULL;
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//
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// For the additional info window, maximum characters per line is roughly 30 characters across.
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// TODO: figure a way to get incoming text to wrap.
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//
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// used fixed locations where the menu, title and descriptive text are located.
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// * menu at (125, 60 )
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// * descriptive information 125
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// TODO:
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// *** Need to make this configurable in a file somewhere to allow for class reuse
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DeckMenu::DeckMenu(int id, JGuiListener* listener, int fontId, const string _title, const int& startIndex, bool showDetailsOverride) :
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@@ -72,7 +69,7 @@ JGuiController(id, listener), fontId(fontId), mShowDetailsScreen( showDetailsOve
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float scrollerWidth = 200.0f;
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float scrollerHeight = 28.0f;
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mScroller = NEW VerticalTextScroller(Fonts::MAIN_FONT, 14, 235, scrollerWidth, 28.0f, 100);
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mScroller = NEW VerticalTextScroller(Fonts::MAIN_FONT, 14, 235, scrollerWidth, 28.0f, kVerticalScrollSpeed);
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mAutoTranslate = true;
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maxItems = 7;
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@@ -315,7 +312,7 @@ void DeckMenu::updateScroller()
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{
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ostringstream taskDescription;
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taskDescription << "[ " << setw(4) << (*it)->getReward() << " / " << (*it)->getExpiration() << " ] "
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<< (*it)->getDesc() << endl;
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<< (*it)->getDesc() << endl << endl;
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mScroller->Add(taskDescription.str());
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}
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@@ -70,9 +70,9 @@ void DeckMenuItem::RenderWithOffset(float yOffset)
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JTexture * tex = resources.RetrieveTexture("new.png");
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if (tex)
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{
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JQuad * quad = resources.RetrieveQuad("new.png", 2, 2, tex->mWidth - 4, tex->mHeight - 4); //avoids weird rectangle aroudn the texture because of bilinear filtering
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quad->SetHotSpot(quad->mWidth/2, quad->mHeight/2);
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float x = mX + min(ITEM_PX_WIDTH - quad->mWidth, mFont->GetStringWidth(menuItemString.c_str()))/2 + quad->mWidth/2;
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JQuad * quad = resources.RetrieveQuad("new.png", 2, 2, tex->mWidth - 4, tex->mHeight - 4); //avoids weird rectangle aroudn the texture because of bilinear filtering
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quad->SetHotSpot(quad->mWidth/2, quad->mHeight/2);
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float x = mX + min(ITEM_PX_WIDTH - quad->mWidth, mFont->GetStringWidth(menuItemString.c_str()))/2 + quad->mWidth/2;
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if (quad) JRenderer::GetInstance()->RenderQuad(quad, x , mY + yOffset + quad->mHeight/2, 0.5);
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}
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}
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@@ -31,7 +31,8 @@ void TextScroller::setRandom(int mode)
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void TextScroller::Add(string text)
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{
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if (!strings.size()) mText = text;
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if (!strings.size())
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mText = text;
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strings.push_back(text);
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}
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@@ -85,50 +86,61 @@ ostream& TextScroller::toString(ostream& out) const
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VerticalTextScroller::VerticalTextScroller(int fontId, float x, float y, float width, float height, float scrollSpeed, size_t numItemsShown) :
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TextScroller( fontId, x, y, width, scrollSpeed)
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{
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mHeight = height;
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mNbItemsShown = numItemsShown;
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mVerticalScrollSpeed = 10.0f;
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mMarginX = 0;
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mMarginY = 215;
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mScrollerInitialized = false;
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timer=0;
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WFont *mFont = resources.GetWFont(fontId);
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mOriginalY = mY;
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mMarginY = mY - mFont->GetHeight();
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Add("\n"); // initialize the scroller with a blank line
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}
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void VerticalTextScroller::Add( string text )
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{
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strings.push_back( text );
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string wrappedText = wordWrap(text, mWidth);
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mText.append(wrappedText);
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}
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/*
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Updates happen everytime the top line disappears from view.
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The top line is then moved to the end of the file and the scrolling resumes where it left off
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*/
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void VerticalTextScroller::Update(float dt)
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{
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if (!strings.size()) return;
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WFont * mFont = resources.GetWFont(fontId);
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ostringstream scrollerText;
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// update the veritcal scrolling
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if ( mScrollerInitialized )
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{
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mY -= mVerticalScrollSpeed * dt;
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if ( mY < mMarginY )
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mY = mMarginY + 20;
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float currentYOffset = mScrollSpeed * dt;
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if ( mY <= mMarginY ) // top line has disappeared
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{
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timer = 0;
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// now readjust mText
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size_t nbLines = 1;
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vector<string> displayText = split( mText, '\n');
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vector<string> newDisplayText;
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for ( size_t i = nbLines; i < displayText.size(); ++i )
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newDisplayText.push_back( displayText[i] );
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for ( size_t i = 0; i < nbLines; ++i )
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newDisplayText.push_back( displayText[i] );
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mText = join( newDisplayText, "\n" );
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mY = mOriginalY;
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}
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// update the text
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if (timer == 0)
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{
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mScrollerInitialized = false;
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size_t nbItemsToDisplay = (mNbItemsShown < strings.size() ? mNbItemsShown : strings.size());
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for (size_t idx = 0; idx < nbItemsToDisplay; ++idx)
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{
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size_t index = (currentId + idx) % strings.size();
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scrollerText << strings[index];
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}
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currentId++;
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if (currentId >= strings.size())
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currentId = 0;
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mText = wordWrap(scrollerText.str(), mWidth);
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mY = mMarginY + 20;
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}
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timer = ++timer % ((int) mScrollSpeed);
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++timer;
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mY -= currentYOffset;
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}
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void VerticalTextScroller::Render()
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@@ -172,6 +184,6 @@ std::string VerticalTextScroller::wordWrap(std::string sentence, float width)
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}
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if ( numLines * mFont->GetHeight() > mHeight )
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mScrollerInitialized = true;
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return retVal;
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}
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@@ -218,6 +218,18 @@ std::vector<std::string> &split(const std::string &s, char delim, std::vector<st
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return elems;
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}
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std::string join( vector<string> &v, string delim)
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{
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std::string retVal;
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for ( vector<string>::iterator it = v.begin(); it != v.end(); ++it )
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{
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retVal.append( *it );
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retVal.append( delim );
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}
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return retVal;
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}
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std::vector<std::string> split(const std::string &s, char delim)
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{
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std::vector<std::string> elems;
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