fixed line endings

fixed horizontal scrolling to be controlled by a function of dt as per linshier suggestion.
  * this allows compatibility for multi-byte character sets
This commit is contained in:
techdragon.nguyen@gmail.com
2010-11-30 12:15:32 +00:00
parent be707e2396
commit 96cdb7353a
5 changed files with 2082 additions and 2082 deletions
+30 -30
View File
@@ -10,42 +10,42 @@ using std::string;
class DeckMenuItem: public JGuiObject
{
private:
bool mHasFocus;
bool mScrollEnabled;
int mRemainder; // difference between the number of characters shown and full title
private:
bool mHasFocus;
bool mScrollEnabled;
bool mDisplayInitialized;
DeckMenu* parent;
int fontId;
string mText;
DeckMenu* parent;
int fontId;
string mText;
float mTitleResetWidth;
public:
string imageFilename;
string desc;
string displayName;
int mScrollTimer;
DeckMetaData *meta;
public:
string imageFilename;
string desc;
float mScrollerOffset;
DeckMetaData *meta;
float mX;
float mY;
float mX;
float mY;
void Relocate(float x, float y);
float GetWidth();
string GetText() { return mText; }
string GetDescription() { return desc; }
bool hasFocus();
void Relocate(float x, float y);
float GetWidth();
string GetText() { return mText; }
string GetDescription() { return desc; }
bool hasFocus();
DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, float x, float y, bool hasFocus = false, bool autoTranslate = false, DeckMetaData *meta = NULL);
~DeckMenuItem();
DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, float x, float y, bool hasFocus = false, bool autoTranslate = false, DeckMetaData *meta = NULL);
~DeckMenuItem();
void RenderWithOffset(float yOffset);
virtual void Render();
virtual void Entering();
virtual bool Leaving(JButton key);
virtual bool ButtonPressed();
virtual ostream& toString(ostream& out) const;
virtual bool getTopLeft(float& top, float& left) {top = mY; left = mX; return true;};
void RenderWithOffset(float yOffset);
virtual void Render();
virtual void Update( float dt );
virtual void Entering();
virtual bool Leaving(JButton key);
virtual bool ButtonPressed();
virtual ostream& toString(ostream& out) const;
virtual bool getTopLeft(float& top, float& left) {top = mY; left = mX; return true;};
};
#endif
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -40,7 +40,7 @@ JGuiController(id, listener), fontId(fontId), mShowDetailsScreen( showDetailsOve
mSelectedDeck = NULL;
mY = 50;
mWidth = 176;
mX = 110;
mX = 115;
titleX = 110; // center point in title box
titleY = 15;
+57 -53
View File
@@ -5,74 +5,78 @@
#include "WResourceManager.h"
#include <algorithm>
#define ITEM_PX_WIDTH 190.f
const int kHorizontalScrollSpeed = 10; // lower numbers mean faster scrolling
#define ITEM_PX_WIDTH 190.0f
const int kHorizontalScrollSpeed = 30; // higher numbers mean faster scrolling
DeckMenuItem::DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, float x, float y, bool hasFocus, bool autoTranslate, DeckMetaData *deckMetaData)
: JGuiObject(id), parent(_parent), fontId(fontId), mX(x), mY(y)
{
WFont * mFont = resources.GetWFont(fontId);
meta = deckMetaData;
mText = trim(text);
displayName = text;
if (autoTranslate)
mText = _(mText);
WFont * mFont = resources.GetWFont(fontId);
while (mFont->GetStringWidth(displayName.c_str()) > ITEM_PX_WIDTH)
displayName.erase(displayName.size() - 1);
mScrollTimer = 0;
mHasFocus = hasFocus;
mScrollEnabled = (displayName.length() != mText.length()) ;
if (mScrollEnabled)
mText.append(" "); // add padding to reduce jerkiness when text scrolls
mRemainder = ( mText.length() - displayName.length() );
if (hasFocus)
Entering();
meta = deckMetaData;
if (meta && meta->getAvatarFilename().size() > 0)
this->imageFilename = meta->getAvatarFilename();
else
this->imageFilename = "avatar.jpg";
}
void DeckMenuItem::RenderWithOffset(float yOffset)
{
WFont * mFont = resources.GetWFont(fontId);
string menuItemString = displayName;
size_t offset = 0;
if ( mHasFocus && mScrollEnabled )
{
offset = mScrollTimer / kHorizontalScrollSpeed;
int wrapIndexEnd = mText.length() - offset;
int nbWrapAroundChars = displayName.length() - wrapIndexEnd;
menuItemString = mText.substr(offset, displayName.length());
if ( nbWrapAroundChars > 0 )
// need to append start of title to end of menuItemString
menuItemString.append( mText.substr(0, nbWrapAroundChars ) );
}
mFont->DrawString(menuItemString.c_str(), mX, mY + yOffset, JGETEXT_CENTER);
if ( mHasFocus && mScrollEnabled && offset == mText.length())
mScrollTimer = 0;
else if (mHasFocus && mScrollEnabled)
mScrollTimer++;
//Render a "new" icon for decks that have never been played yet
float newImageWidth = 0.0f;
if (meta && !meta->getGamesPlayed())
{
JTexture * tex = resources.RetrieveTexture("new.png");
if (tex)
{
JQuad * quad = resources.RetrieveQuad("new.png", 2, 2, tex->mWidth - 4, tex->mHeight - 4); //avoids weird rectangle aroudn the texture because of bilinear filtering
quad->SetHotSpot(quad->mWidth/2, quad->mHeight/2);
float x = mX + min(ITEM_PX_WIDTH - quad->mWidth, mFont->GetStringWidth(menuItemString.c_str()))/2 + quad->mWidth/2;
JQuad * quad = resources.RetrieveQuad("new.png", 2.0f, 2.0f, tex->mWidth - 4.0f, tex->mHeight - 4.0f); //avoids weird rectangle around the texture because of bilinear filtering
newImageWidth = quad->mWidth;
}
}
float titleStringWidth = mFont->GetStringWidth( mText.c_str() );
mTitleResetWidth = (titleStringWidth - newImageWidth )/ 2;
mScrollEnabled = titleStringWidth > ( ITEM_PX_WIDTH - newImageWidth );
mScrollerOffset = 0.0f;
if (hasFocus)
Entering();
if (meta && meta->getAvatarFilename().size() > 0)
this->imageFilename = meta->getAvatarFilename();
else
this->imageFilename = "avatar.jpg";
mDisplayInitialized = false;
}
void DeckMenuItem::Update(float dt)
{
mScrollerOffset += kHorizontalScrollSpeed * dt;
if ( (mScrollerOffset) > mTitleResetWidth )
mScrollerOffset = -ITEM_PX_WIDTH;
}
void DeckMenuItem::RenderWithOffset(float yOffset)
{
WFont * mFont = resources.GetWFont(fontId);
if (!( mHasFocus && mScrollEnabled ))
mScrollerOffset = 0;
if (!mHasFocus && mScrollEnabled)
mScrollerOffset = -1 * ( GetWidth() - ITEM_PX_WIDTH )/2;
float offSet = mScrollerOffset;
mFont->DrawString(mText.c_str(), mX, mY + yOffset, JGETEXT_CENTER, offSet, ITEM_PX_WIDTH);
mDisplayInitialized = true;
//Render a "new" icon for decks that have never been played yet
if (meta && !meta->getGamesPlayed())
{
JTexture * tex = resources.RetrieveTexture("new.png");
if (tex)
{
JQuad * quad = resources.RetrieveQuad("new.png", 2.0f, 2.0f, tex->mWidth - 4.0f, tex->mHeight - 4.0f); //avoids weird rectangle aroudn the texture because of bilinear filtering
quad->SetHotSpot(quad->mWidth/2.0f, quad->mHeight/2.0f);
float x = mX + min(ITEM_PX_WIDTH - quad->mWidth, GetWidth() )/2 + quad->mWidth/2;
if (quad) JRenderer::GetInstance()->RenderQuad(quad, x , mY + yOffset + quad->mHeight/2, 0.5);
}
}
-4
View File
@@ -17,10 +17,8 @@ vector<DeckMetaData *> GameState::fillDeckMenu(SimpleMenu * _menu, const string&
Player * statsPlayer)
{
bool translate = _menu->autoTranslate;
_menu->autoTranslate = false;
vector<DeckMetaData *> deckMetaDataVector = getValidDeckMetaData(path, smallDeckPrefix, statsPlayer);
renderDeckMenu(_menu, deckMetaDataVector);
_menu->autoTranslate = translate;
return deckMetaDataVector;
}
@@ -29,10 +27,8 @@ vector<DeckMetaData *> GameState::fillDeckMenu(DeckMenu * _menu, const string& p
Player * statsPlayer, int maxDecks)
{
bool translate = _menu->mAutoTranslate;
_menu->mAutoTranslate = false;
vector<DeckMetaData *> deckMetaDataVector = getValidDeckMetaData(path, smallDeckPrefix, statsPlayer, maxDecks);
renderDeckMenu(_menu, deckMetaDataVector);
_menu->mAutoTranslate = translate;
return deckMetaDataVector;
}