final adjustment, moved a couple things in the foreach and altered a condiation to suit unknown foreachs, generally its always a good idea to use these cards, since thier effects only get better and better.
This commit is contained in:
@@ -405,25 +405,22 @@ int AIAction::getEfficiency()
|
||||
{
|
||||
AbilityFactory af;
|
||||
int suggestion = af.abilityEfficiency(a, p, MODE_ABILITY);
|
||||
if (target)
|
||||
{
|
||||
if (a->naType != MTGAbility::MANA_PRODUCER && ((suggestion == BAKA_EFFECT_BAD && p == target->controller()) || (suggestion == BAKA_EFFECT_GOOD && p
|
||||
|
||||
if (target && a->naType != MTGAbility::MANA_PRODUCER && ((suggestion == BAKA_EFFECT_BAD && p == target->controller()) || (suggestion == BAKA_EFFECT_GOOD && p
|
||||
!= target->controller())))
|
||||
{
|
||||
efficiency = 0;
|
||||
}
|
||||
else if (a->naType != MTGAbility::MANA_PRODUCER)
|
||||
else if (a->naType != MTGAbility::MANA_PRODUCER && (g->getCurrentGamePhase() == Constants::MTG_PHASE_FIRSTMAIN || g->getCurrentGamePhase() == Constants::MTG_PHASE_SECONDMAIN ))
|
||||
{
|
||||
//if its not a manaproducing foreach, and its not targetted, its eff is 90.
|
||||
//added this basically to cover the unknown foreachs, or untrained ones which were not targetted effects.
|
||||
efficiency = 90;
|
||||
}
|
||||
else
|
||||
{
|
||||
efficiency = 0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
case MTGAbility::STANDARDABILITYGRANT:
|
||||
{
|
||||
efficiency = 10;
|
||||
@@ -452,7 +449,7 @@ int AIAction::getEfficiency()
|
||||
if (_target && _target->has(a->abilitygranted))
|
||||
{
|
||||
//trying to avoid Ai giving ie:flying creatures ie:flying twice.
|
||||
efficiency = 0;
|
||||
efficiency = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user