704.5k If a player controls two or more legendary permanents with the
same name, that player
chooses one of them, and the rest are put into their owners’ graveyards.
This is called the
“legend rule.”
bury is destroy without regenerate, so when two legends of the same name
has indestructible, bury will have no effect... I changed it to put into
owners graveyard instead using mover...
I moved the target quad near the source card and moved the action string
forward so there is no overlapping of action string and the target quad
if the action string is too long...
blending of wood and/or gold texture on some resolutions(mobile,
tablets, etc) draws line which can be distracting. The backdrop is now
full size of PSP resolution (480x272, 2x res can be loaded like 960x544)
This fixes the shop crashing the game when you buy a card packs in the
shop. The targeting indicator looks at the stack so it needs to be
enabled only when you're in the "game"...
producecolor:color look for the mana color when engaged
produceextra:selectmana acts like tappedformana(mytgt) so the ability
must be on the source
produceextra:{color} ability on the otherhand, the ability must be on
the target
if activating ability, playing a land or casting sorcery spell at
sorcery level(timing restriction), if the stack is not empty, don't
allow it. Modified the life state check, if any of the players would
lose the game, allow the gamestateeffects to check... added
reduceto:value for ali from cairo...
converge returns the number of colors spent when casting the spell.
example you pay {2}{W}{W}{R}{B}, converge returns 3, white, black and
red colors spent with...
increase the life indicator for players to 1.3f, life indicator for
players changes color according to its value. fix init for vars(should
fix gravecardtypes for tarmogoyf and pbasiclandtypes )
the special putinplay keyword for castcard is used for aura so we can
"retarget" their intended targets but without casting them instead they
are put onto the battlefield and the ability is not targetted 👍
303.4c If an Aura is enchanting an illegal object or player as defined
by its enchant ability and other
applicable effects, the object it was attached to no longer exists, or
the player it was attached to
has left the game, the Aura is put into its owner’s graveyard. (This is
a state-based action. See
rule 704.)
303.4f If an Aura is entering the battlefield under a player’s control
by any means other than by
resolving as an Aura spell, and the effect putting it onto the
battlefield doesn’t specify the object
or player the Aura will enchant, that player chooses what it will
enchant as the Aura enters the
battlefield. The player must choose a legal object or player according
to the Aura’s enchant
ability and any other applicable effects.