added type check on aura if the card it enchant is legal
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@@ -642,6 +642,19 @@ void GameObserver::gameStateBasedEffects()
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{
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if(card->target && !isInPlay(card->target))
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players[i]->game->putInGraveyard(card);
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if(card->target && isInPlay(card->target))
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{
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if(card->spellTargetType.find("creature") != string::npos && !card->target->hasType("creature"))
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players[i]->game->putInGraveyard(card);
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if(card->spellTargetType.find("artifact") != string::npos && !card->target->hasType("artifact"))
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players[i]->game->putInGraveyard(card);
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if(card->spellTargetType.find("enchantment") != string::npos && !card->target->hasType("enchantment"))
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players[i]->game->putInGraveyard(card);
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if(card->spellTargetType.find("land") != string::npos && !card->target->hasType("land"))
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players[i]->game->putInGraveyard(card);
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if(card->spellTargetType.find("planeswalker") != string::npos && !card->target->hasType("planeswalker"))
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players[i]->game->putInGraveyard(card);
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}
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if(card->target && isInPlay(card->target) && (card->target)->protectedAgainst(card) && !card->has(Constants::AURAWARD))//protection from quality except aura cards like flickering ward
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players[i]->game->putInGraveyard(card);
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}
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