Commit Graph

5509 Commits

Author SHA1 Message Date
Anthony Calosa
f464623d17 curiosity...
2/1/2007 You draw one card each time the enchanted creature damages the
opponent. This is not one card per point of damage.
2/1/2007 If put on your opponent's creature, you do not draw a card when
that creature damages you. The creature has to damage your opponent in
order to have this work.
2/1/2007 Drawing a card is optional. If you forget, you can't go back
later and do it, even if it is something you normally do.
9/22/2011 "You" refers to the controller of Curiosity, which may be
different from the controller of the enchanted creature."An opponent"
refers to an opponent of Curiosity's controller.
9/22/2011 Any damage dealt by the enchanted creature to an opponent will
cause Curiosity to trigger, not just combat damage.
9/22/2011 Curiosity doesn't trigger if the enchanted creature deals
damage to a planeswalker controlled by an opponent.
2015-10-22 17:33:45 +08:00
Anthony Calosa
fe86514fb8 updated primitives @damageof/@damagefoeof 2015-10-22 14:20:52 +08:00
Anthony Calosa
704f7f4494 TrDamaged changes
@damaged/combatdamaged/noncombatdamaged(who) -> static version
@damageof/combatdamageof/noncombatdamageof(player) -> current controller
of the card
@damagefoeof/combatdamagefoeof/noncombatdamagefoeof(player) -> current
opponent of the card

combat/noncombat damaged - done...
TODO: @damaged cards
2015-10-21 22:03:21 +08:00
Anthony Calosa
3b0cd389e5 TrLifeGained changes
@lifed/lifeloss(who) -> static version
@lifeof/lifelostof(player) -> current controller of the card
@lifefoeof/lifelostfoeof(player) -> current opponent of the card
2015-10-21 12:25:08 +08:00
Anthony Calosa
21eea225af TrcardDrawn changes
@drawn(who) -> static version
@drawof(player) -> current controller of the card
@drawfoeof(player) -> current opponent of the card
2015-10-21 10:16:19 +08:00
Anthony Calosa
743c2a6a5e Update _tests.txt 2015-10-21 10:08:55 +08:00
Anthony Calosa
abcb511a57 Create ExchangeController.txt
the current trigger check is static... fix is on the way :)
2015-10-21 10:07:31 +08:00
Anthony Calosa
3669bab210 Merge remote-tracking branch 'refs/remotes/WagicProject/master' 2015-10-21 10:02:44 +08:00
Anthony Calosa
88b9f83d79 Merge pull request #650 from kevlahnota/master
Persist & Undying ability revised
2015-10-20 22:58:57 +08:00
Anthony Calosa
2178018b18 Persist and Undying goes to the stack 2015-10-20 21:56:49 +08:00
Anthony Calosa
ae4d245232 Merge remote-tracking branch 'refs/remotes/WagicProject/master' 2015-10-20 19:14:55 +08:00
Anthony Calosa
509b21153f Merge pull request #649 from kevlahnota/master
Persist/Undying Fix, Raid support
2015-10-20 12:02:47 +08:00
Anthony Calosa
7810c65862 added Raid support
thisturn(creature[attacking]|mybattlefield)~morethan~0 only triggers
once... use raid keyword... if raid then blah...
2015-10-20 11:09:57 +08:00
Anthony Calosa
9f8d2b2d46 take 2 2015-10-19 21:48:59 +08:00
Anthony Calosa
3bcb2985f9 try to fix compile error on psp 2015-10-19 20:15:51 +08:00
Anthony Calosa
0d8b2f4a01 persist/undying fix
persist/undying wont trigger when there is a replacement effect for
cards that goes to graveyard like leyline of the void. support  for
anafenza the foremost.
2015-10-19 19:43:07 +08:00
Anthony Calosa
b060c4205c targetter, targetted reset 2015-10-19 11:10:49 +08:00
Anthony Calosa
f90775153c Revert "TrcardDrawn, TrDamaged, TrLifeGained"
This reverts commit c7535e38dc.
2015-10-19 10:19:14 +08:00
Anthony Calosa
17a2d9b4d8 Merge remote-tracking branch 'refs/remotes/WagicProject/master' 2015-10-19 07:13:28 +08:00
Anthony Calosa
14a68d6ed4 Merge pull request #648 from kevlahnota/master
protection from colored spells & forced menuicons for PSP
2015-10-19 00:11:59 +08:00
Anthony Calosa
c7535e38dc TrcardDrawn, TrDamaged, TrLifeGained
Added trigger restriction for "@trigger(player)
restriction{opponenttrigger/controllertrigger}"

Restriction for:
@drawn
@damaged(combat and noncombat)
@lifed/lifeloss

Why?

When using @drawn trigger like Underworld Dreams
auto=@drawn(opponent):life:-1 opponent

If you take control of Underworld Dreams from an opponent, the
targetchooser for "opponent" is not updated and you are still the
opponent of Underworld Dreams even you take control of it(It is right if
you are the chosen opponent from cards like Black Vise, The Rack, etc...
The chosen opponent never changes. But cards that don't define a chosen
player an "opponent" like Underworld Dreams when an exchanged control
happens, the opponent of the card is the opponent of the one who
controls the card). :P

The new correct code for Underworld Dreams:
auto=@drawn(player) restriction{opponenttrigger}:life:-1 opponent
2015-10-18 22:38:41 +08:00
Anthony Calosa
8c4fabb89a menuicons forced for PSP build 2015-10-18 15:55:10 +08:00
Anthony Calosa
1ad1bf7942 protection from colored spells 2015-10-18 00:20:32 +08:00
Anthony Calosa
4e115a2326 Merge remote-tracking branch 'refs/remotes/WagicProject/master' 2015-10-17 22:41:54 +08:00
Anthony Calosa
6900e60df0 Merge pull request #646 from kevlahnota/master
Fix issue #473, #784
2015-10-17 21:37:23 +08:00
Anthony Calosa
61881ad656 Fix issue #473 and #784
It seems when a zonechange event from inplay to inplay (player or
opponent), the card->view item values is recalculated... so it destroys
the GUI like missing card image, or moving it far off the screen... To
reproduce, cast Splinter Twin to Conquering Manticore and gain control
the same creature about 2 or 3 times...
2015-10-17 19:44:21 +08:00
Anthony Calosa
d1e64a410b Merge remote-tracking branch 'refs/remotes/WagicProject/master' 2015-10-17 16:38:54 +08:00
Anthony Calosa
5e5de03055 Merge pull request #645 from kevlahnota/master
revert guiplay, castcard(putinplay) correction and modified AAcopier
2015-10-17 09:26:58 +08:00
Anthony Calosa
f4bdfa43ca Copied Morphed card 2015-10-16 18:50:05 +08:00
Anthony Calosa
5ede956e7f Reverted GuiPlay
reverted stacking issue
2015-10-16 18:19:42 +08:00
Anthony Calosa
1cd27210ac Merge remote-tracking branch 'refs/remotes/WagicProject/master' 2015-10-16 18:19:05 +08:00
Anthony Calosa
2819ec01af token is excluded...
for ABlink
2015-10-16 17:02:37 +08:00
Anthony Calosa
ca113497b2 Merge pull request #644 from kevlahnota/master
Bug Fix: Planeswalker Rule, Populate & ABlink return to play ability for Aura cards
2015-10-15 20:01:00 +08:00
Anthony Calosa
15725c0302 bug fix populate absolute value
forgot to add abs when adding negative bonuses...
2015-10-15 18:03:26 +08:00
Anthony Calosa
851bd88de6 Fix Planeswalker Rule & ABlink 2015-10-15 12:23:32 +08:00
Anthony Calosa
a207936231 Merge remote-tracking branch 'refs/remotes/WagicProject/master' 2015-10-15 12:22:47 +08:00
Anthony Calosa
9cb40e41fa Merge pull request #643 from kevlahnota/master
Bug Fix: legend rule, profile stat on main menu and aura curse update on player target
2015-10-14 23:24:41 +08:00
Anthony Calosa
0f0bdd7d13 Fix Aura Curse
Aura Curse that targets a player should update its position after
casting.
2015-10-14 22:14:13 +08:00
Anthony Calosa
297206b054 Fix update profile stat after buying cards
profile stats on the upper left of main menu should update after buying
some cards :)
2015-10-14 21:33:12 +08:00
Anthony Calosa
626f0677f7 Fix profile status on upper left of main menu
The profile status on the upper left of main menu should update now when
changing user profiles...:)
2015-10-14 21:26:22 +08:00
Anthony Calosa
7b5b25d113 Merge remote-tracking branch 'refs/remotes/WagicProject/master' 2015-10-14 20:04:35 +08:00
Anthony Calosa
3635137906 fix legend rule
704.5k If a player controls two or more legendary permanents with the
same name, that player
chooses one of them, and the rest are put into their owners’ graveyards.
This is called the
“legend rule.”

bury is destroy without regenerate, so when two legends of the same name
has indestructible, bury will have no effect... I changed it to put into
owners graveyard instead using mover...
2015-10-14 20:04:29 +08:00
Anthony Calosa
7ea02a316e Merge pull request #642 from kevlahnota/master
urza lands fix, polished action stack & static mana display
2015-10-13 21:19:47 +08:00
Anthony Calosa
9a66b0c6e4 some fix and polished static mana and action stack
I moved the target quad near the source card and moved the action string
forward so there is no overlapping of action string and the target quad
if the action string is too long...
2015-10-13 19:27:25 +08:00
Anthony Calosa
8fe5000ce1 polished action stack 2015-10-12 19:54:03 +08:00
Anthony Calosa
82fac5f80e Merge remote-tracking branch 'refs/remotes/WagicProject/master' 2015-10-12 13:02:57 +08:00
Anthony Calosa
94620504da fix urza lands
the alias is used for checking of "urzatron". revised this because when
using if then else in the activation makes the mana ability goes to the
stack
2015-10-12 13:00:05 +08:00
Anthony Calosa
59cab65fcf Merge pull request #641 from kevlahnota/master
Fix crash bug, support doubled res texture for background, avatars, menutitle
2015-10-12 06:46:53 +08:00
Anthony Calosa
c7b9e6f9b8 fix avatar scaling on guicombat, border on combat 2015-10-11 23:04:28 +08:00
Anthony Calosa
4c86cae7fe disabled wood & gold texture, backdrop size 480x272
blending of wood and/or gold texture on some resolutions(mobile,
tablets, etc) draws line which can be distracting. The backdrop is now
full size of PSP resolution (480x272, 2x res can be loaded like 960x544)
2015-10-11 14:29:36 +08:00