Commit Graph

50 Commits

Author SHA1 Message Date
wagic.the.homebrew@gmail.com
f40af0b1cb Erwan
- Chinese patch by linshier
2010-07-31 14:41:04 +00:00
wagic.the.homebrew@gmail.com
755bb04475 Erwan
- updated pt translation (thanks to almosthumane)
- Added/updated some Themes by Ilya B
- Added a random wallpaper loading at loading screen (see wallpapers.txt in Res/graphics)
- Saving decks and collection should now be a bit more secure (attempt at minimizing issue 393)
2010-05-02 12:49:36 +00:00
salmelo16
be1a52f660 Update this(X) so that it works with spells as well as activated abilities. Also fixed a bug were this(X) did not work with targeting.
Adds Martial Coup
2010-04-17 19:45:57 +00:00
jean.chalard
ec0354f630 J :
* Fix issue 357, where the hand loses focus when the opponent declares
  attackers while the hand is open.
* Harmonize the code for CardSelector.cpp to the coding style.
2010-03-05 17:01:00 +00:00
jean.chalard
56ce4a14ae J :
* Create the subsystem for keybindings.
2010-02-14 13:21:12 +00:00
wagic.the.homebrew@gmail.com
23fe54ae6f Erwan
- fix issue 153 (Tokens should go to graveyard)
- "token" keyword can now be used in the parser with things such as Creature[-token] for "noncreature token"
- Let's stop using "token" as a type
2010-01-03 10:08:36 +00:00
wagic.the.homebrew@gmail.com
69c5dee979 Erwan
- IMPORTANT: Legendary is not an ability anymore, creating cards with super types should be much more natural. You can now say "type=Snow Land", and stuff like that. No backward compatibility!!!
2010-01-03 03:11:30 +00:00
wagic.the.homebrew@gmail.com
05a72de5bc Erwan
- Card Primitives system. Check Royal Assassin in RV, 10E, M10
- Please review, is sets/primitives a good directory? Should we rename MTGCard into "CardPrint"? 
- Unfortunately for now it is not possible to "override" a Primitive. A card that links to a primitive but also defines new "values" will create its own data and ignore the data in the "linked" primitive for the time being. I hope to solve that at some point...
2009-12-27 12:14:36 +00:00
wagic.the.homebrew@gmail.com
512f649147 Erwan
- Adding cycling. Check Akroma's vengeance in ONS for an example. Note that this uses autohand instead of auto, this is important! You can also use autograveyard. 
- All "auto" activated abilities should work with autohand, so this is not only for cycling, but could be used for other abilities as well. For example autohand={3}:cycling can also be written autohand={3}{S}:Draw:1
2009-12-12 11:09:13 +00:00
wagic.the.homebrew@gmail.com
5020d41023 Erwan
-fix issue 221 (legendaries+animate dead)
2009-12-03 14:04:05 +00:00
wagic.the.homebrew@gmail.com
f6a75a0e43 Erwan
- Fix issue 194
- Attempt at doing basic AI tests
2009-11-15 09:31:33 +00:00
wagic.the.homebrew@gmail.com
9704ee4a24 Erwan
- opponentshroud small bug fix
- added "kicker=" line and "kicker" auto keyword. See Vines of Vastwood (ZEN) for an example. WARNING: kicker= line has to be AFTER "mana=" line
- daily build
2009-09-27 09:53:29 +00:00
wagic.the.homebrew@gmail.com
b1d8331482 Erwan
-Fixed issue 24 using a Limitor...probably not the best solution, but I think it's clean enough...
2009-09-23 11:16:24 +00:00
wagic.the.homebrew@gmail.com
f5ddbd2396 Erwan
-Issue 31 fixed. Land and tokens don't use the stack anymore. Taking control of a card in opponent's battlefield doesn't trigger "spell cast" triggers either
2009-09-22 14:45:01 +00:00
wagic.the.homebrew@gmail.com
7ce2c563e1 Erwan
- Fixed empty ActionStack "interrupt" messages
- If no attackers are declared, go straight to Combat end phase
- Once First strike damage is declared, attacking player needs to "actively" request a next phase event to go to the next damage step
- Second Damage step is called "Combat Damage (2)"
- UserRequestNextPhase is to be used knowing that it might not succeed
- Step change for GuiCombat is now computed at GameObserver::nextGamePhase

Note: Combat damage to creatures is not assigned when AI attacks. As this seems to be a problem with the previous SVN version, I4m still committing this change
2009-09-13 12:42:18 +00:00
wagic.the.homebrew@gmail.com
23fb17e58e Erwan
- Added deathtouch (TODO: update Combat rules for damage on multiple blockers)
- Added intimidate (untested)
2009-09-12 12:40:14 +00:00
wagic.jeck
f220d2e9b9 Jeck - Cache and resource manager merged, streamlined.
This is pretty major, so there'll probably be something wrong with it... even though I did spend a few hours looking.
NOTES:
 * If you've Retrieved it, don't delete it--- Use resources.Release(Whatever). 
    Textures automatically release subordinate quads.
 * Most of the time, use resources.RetrieveQuad to grab a quad. Should handle everything for you.
    RetrieveQuad will load the required texture, if needed.
    Only managed resources have a resource name ("back", "simon", etc). 
    Managed resources can be retrieved with GetTexture/GetQuad/GetWhatever.
    Non managed quads lookup by position/dimensions, defaulting to the whole texture.
 * Use resources.RetrieveTexture only when you need to do something special to it. 
    Calling retrieve texture with RETRIEVE_MANAGE will permanently add a texture to the manager
    RETRIEVE_LOCK and RETRIEVE_VRAM will lock a texture. It will not leave the cache until
    Release(JTexture*) is called, or as a last resort during cache overflow.
 * Try to only store (as a class member) pointers to textures retrieved with RETRIEVE_MANAGE. 
    All others may become invalid, although locked textures do have a high degree of stability. It's
    pretty safe to store a locked texture if you're not going to load much between uses.

There's a lot going on here, so I might have missed something... but it runs through the test suite alright.

TODO: 
 * When called without any arguments, RetrieveQuad sometimes leaves a thin border around the image. 
    This can be bypassed by specifying a quad one or two pixels less than the image size. Why?
 * I've had a crash while runing the Demo mode, something to do with receiveEventMinus? 
    This hasn't exactly reproduced on a clean SVN copy, (being a hang, rather than a crash) so 
    I've probably done something to worsen the problem somehow? I'll look into it tomorrow.
 * Clean up lock/unlock system, memory usage. Streamline interface, consider phasing out calls using GetWhatever() format.
2009-09-03 09:28:16 +00:00
wagic.the.homebrew@gmail.com
8709b6d74a Erwan
-added toggle for attacker choice
2009-08-30 10:15:37 +00:00
jean.chalard
3349f974f1 J :
* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
2009-08-22 05:59:43 +00:00
wagic.the.homebrew@gmail.com
02d6e5e8f7 Erwan
- InGame Text display is now an option 
- Fixed *Duos in SHM, benalish knight, beeligerent hatchling, removed demigod of revenge (needs extensive testing)
- added "ueot" for p/t and abilities gaining in the parser, as part as the fix for safehold duo
2009-08-14 13:17:58 +00:00
wagic.the.homebrew@gmail.com
4f76f50cdd Erwan - fizzle spells that have invalid targets 2009-08-09 11:18:05 +00:00
wagic.the.homebrew@gmail.com
cca8d0f600 Erwan
-fixed bug with elvish promenade (and various instants/sorceries)
-Fixed bug with some auras that wouldn't go to graveyard in some conditions
2009-07-19 06:42:00 +00:00
wagic.the.homebrew@gmail.com
2ba5fcb955 Erwan
- Added "@movedTo(...) trigger. See argothian enchantress in USG
2009-07-14 13:29:12 +00:00
wagic.the.homebrew@gmail.com
ab445c9758 Erwan
- Added a few cards
- Creature attacks, blocks, is re-ordered in blocking list events
2009-07-12 12:27:55 +00:00
wagic.the.homebrew@gmail.com
0ecbfb5d82 Erwan
- Triggers made more generic in the parser
2009-07-12 07:47:54 +00:00
wagic.the.homebrew@gmail.com
c8333e76b1 Erwan
- Updated Parser mechanism. Right now this doesn't change functionalities much, but should be more readable, and make it easier to code some new abilities in the future
- Fixed regenerate, broken with r532
- Death Ward now works
- I think "&&" now works with all abilities, needs to be tested...
2009-07-11 15:59:51 +00:00
wagic.the.homebrew@gmail.com
d8ac4a49b1 Erwan
-translation updates (including fr.txt)
2009-07-05 09:06:51 +00:00
wagic.the.homebrew@gmail.com
b1e35a6bcb Erwan
- Moved "extraPayment" cancel verification into ActionLayer (was in GuiLayers)
- added "HUDDisplay" MTGAbility (displays damage/graveyard info)
- Added option to NOT interrupt own's spells and abilities. Allows smoother gameplay. We should add a "quick options" menu ingame to change those options on the fly
2009-07-04 14:10:21 +00:00
wagic.the.homebrew@gmail.com
d52f06d98d Erwan
- Magic 2010 - blockers ordering
- Fixed a memory leak introduced in a previous revision (foreach)
2009-07-04 04:15:05 +00:00
wagic.the.homebrew@gmail.com
630a239f31 Erwan
- tap/untap of a card now sends an event
2009-06-25 14:23:21 +00:00
wagic.the.homebrew@gmail.com
115976c264 Erwan
- cards syntax errors
- compilation errors fix for PSP
2009-06-06 09:10:43 +00:00
wagic.the.homebrew@gmail.com
c5d13e7cac Erwan
- fixed a bug introduced in Momir with previous revision
- Added som french translations
2009-06-06 05:57:48 +00:00
wagic.the.homebrew@gmail.com
1a21ca454a Erwan
- Fixed Damage All (Ashen Firebeast/ See test)
- Fixed Momir crash if no card with corresponding mana cost exists
2009-05-28 09:42:52 +00:00
jean.chalard
dd054c4963 J :
* ostream printing of JGui objects.
2009-05-23 08:34:50 +00:00
wagic.the.homebrew@gmail.com
0af938589b Erwan
- a few bug fixes with cards that bring other cards back to play (zombify, resurrection...)
- bug fix with abilities parsing "reachshadow"
- a few card fixes
2009-04-19 07:47:52 +00:00
wagic.the.homebrew@gmail.com
fab150414b Erwan
- Added name effect for Momir
- Fixed a couple bugs with "moveTo", see test/Amugaba.txt
2009-04-11 03:59:46 +00:00
wagic.the.homebrew@gmail.com
12bd665409 Erwan
- add Mercadian Masques, Mirrodin, Odyssey -> let's do some cleanup!
- Attempt at solving a bug with AI+psychic venom (manaburn), not tested
- Added Abrasax's monocolor AI decks
- Momir better randomizer
- Removed 64 Abilities limitation, I hope...
2009-04-11 02:02:10 +00:00
wagic.the.homebrew@gmail.com
e9190ff19f Erwan
- fix with Momir+ */* creatures
2009-04-06 12:19:18 +00:00
wagic.the.homebrew@gmail.com
a6c1776a90 Erwan
- 2 new ability keywords: mustattack and cantattack
2009-04-05 09:46:02 +00:00
wagic.the.homebrew@gmail.com
6582a1972a Erwan
- Added Momir Basic mode :)
2009-04-04 12:52:36 +00:00
wagic.the.homebrew
415061642d Erwan
- Added splash screen management
- fixed a ruling bug (putting sorcery, enchantments, etc.. into play while interrupting)
2009-03-17 11:46:39 +00:00
wagic.the.homebrew
555eb5ee02 Erwan
- the AI can now use activated abilities (stupidly though...)
- a few card bugfixes
2009-03-01 10:20:31 +00:00
wagic.the.homebrew
f87c703866 Erwan
- Added WEvent class, allows to send events to abilities
- Cards that change zones now becomes new objects (as specified in the Comprehensive rules). This should allow to fix lots of stupid bugs in the near future, but probably brings loads of new issues :(
2009-02-16 13:46:14 +00:00
wagic.the.homebrew
6d1d5d751a Erwan
- new Ability : ALifeGiver (bottle gnomes)
- Added a few cards from Tempest
- Hybrid mana fix for hybrid mana involving uncolored mana costs (see tests/generic/hybridmana2.txt - spectral possession)
- Fixed bugs with targetting for TargetAbilities
- Fixed multiple sacrifice abilities cost (Siege gang commander, see tests)
- Fixed a small font issue
2009-02-11 09:38:20 +00:00
wagic.the.homebrew
b6a17098a4 Erwan
- Added Dr Solomat's TEMPEST expansion
- Added Sacrifice as part of the cost of activated abilities. Making it work as an extra cost for "put in play" still requires some work though. "Render" methods need to be written correctly
- Added cards with sacrifice in the existing sets. Most of them need testing...
2009-01-25 09:20:01 +00:00
wagic.the.homebrew
e389ea5062 Erwan
- Moved the "putintoplay" rule as a standard MTGAbility
- reverted bad encoding for MTGGuiPlay
2009-01-22 13:25:00 +00:00
jean.chalard
3bb2c431c9 J :
* Split constants file to have them in a single place.
2009-01-06 13:07:28 +00:00
jean.chalard
3e9ff2b580 J :
* Change the name of debug.h into config.h and use the new RESPATH define.
2008-12-25 16:28:03 +00:00
jean.chalard
c97dd1f260 J :
* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
2008-11-12 13:45:42 +00:00
wagic.the.homebrew
d45e3b101b 2008-11-02 09:50:16 +00:00