Update this(X) so that it works with spells as well as activated abilities. Also fixed a bug were this(X) did not work with targeting.

Adds Martial Coup
This commit is contained in:
salmelo16
2010-04-17 19:45:57 +00:00
parent 27a922db38
commit be1a52f660
12 changed files with 27 additions and 45 deletions

View File

@@ -25061,6 +25061,14 @@ power=4
toughness=3
[/card]
[card]
name=Martial Coup
mana={X}{W}{W}
type=Sorcery
text=Put X 1/1 soldier creature tokens into play. If X is 5 or more, destroy all other creatures.
auto=this(X>=5) destroy all(creature)
auto=token(Soldier,creature soldier,1/1,white) *X
[/card]
[card]
name=Marton Stromgald
auto=@each combatblockers:aslongas(Marton Stromgald[attacking]) foreach(other creature[attacking]) all(other creature[attacking]) 1/1 ueot
auto=@each combatblockers:aslongas(Marton Stromgald[blocking]) foreach(other creature[blocking]) all(other creature[blocking]) 1/1 ueot

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@@ -309,6 +309,8 @@ living_artifact_i169.txt
living_lands.txt
lord_of_the_pit.txt
lord_of_the_pit2.txt
martial_coup.txt
martial_coup2.txt
master_decoy.txt
master_of_etherium.txt
meekstone.txt

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@@ -400,28 +400,13 @@ class GenericActivatedAbility:public ActivatedAbility, public NestedAbility{
int resolve(){
counters++;
setAbilityCost(ability);
source->X = abilityCost->Diff(cost)->hasX();
SAFE_DELETE(abilityCost);
ability->target = target; //may have been updated...
if (ability) return ability->resolve();
return 0;
}
void setAbilityCost(MTGAbility * _ability){
SAFE_DELETE(_ability->cost);
_ability->cost = abilityCost->Diff(cost);
NestedAbility * na = dynamic_cast<NestedAbility *>(_ability);
if (na) setAbilityCost(na->ability);
MultiAbility * ma = dynamic_cast<MultiAbility *>(_ability);
if (ma) {
for (size_t i = 0; i < ma->abilities.size(); i++) {
setAbilityCost(ma->abilities[i]);
}
}
}
const char * getMenuText(){
if (ability) return ability->getMenuText();
return "Error";
@@ -1914,13 +1899,8 @@ public:
int resolve(){
//TODO check if ability is oneShot ?
int match;
if (!td->compareAbility){
match = td->match(source);
}else{
match = td->match(this);
}
if (match){
match = td->match(source);
if (match > 0){
addAbilityToGame();
}else{
removeAbilityFromGame();
@@ -1986,11 +1966,7 @@ class AThisForEach:public MTGAbility, public NestedAbility{
int resolve(){
//TODO check if ability is oneShot ?
int matches;
if (!td->compareAbility){
matches = td->match(source);
}else{
matches = td->match(this);
}
matches = td->match(source);
if (matches > 0) {
if (abilities.size()){
removeAbilityFromGame();

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@@ -15,9 +15,9 @@ class CardPrimitive {
vector<string> ftdText;
int init();
string lcname;
ManaCost manaCost;
public:
ManaCost manaCost;
string text;
string name;

View File

@@ -43,6 +43,7 @@ class MTGCardInstance: public CardPrimitive, public MTGCard, public Damageable {
public:
MTGGameZone * currentZone;
Pos* view;
int X;
int regenerateTokens;
int isToken;
int stillInUse();

View File

@@ -12,11 +12,9 @@
class ThisDescriptor{
public:
int compareAbility;
int comparisonMode;
int comparisonCriterion;
virtual int match(MTGCardInstance * card) = 0;
virtual int match(MTGAbility * ability) = 0;
int matchValue(int value);
};
@@ -29,7 +27,7 @@ class ThisCounter:public ThisDescriptor{
public:
Counter * counter;
virtual int match(MTGCardInstance * card);
virtual int match(MTGAbility * ability) {return 0;};
ThisCounter(Counter * _counter);
ThisCounter(int power, int toughness, int nb, const char * name);
~ThisCounter();
@@ -38,28 +36,27 @@ class ThisCounter:public ThisDescriptor{
class ThisCounterAny:public ThisDescriptor{
public:
virtual int match(MTGCardInstance *card);
virtual int match(MTGAbility * ability) {return 0;};
ThisCounterAny(int nb);
};
class ThisPower:public ThisDescriptor{
public:
virtual int match(MTGCardInstance * card);
virtual int match(MTGAbility * ability) {return 0;};
ThisPower(int power);
};
class ThisToughness:public ThisDescriptor{
public:
virtual int match(MTGCardInstance * card);
virtual int match(MTGAbility * ability) {return 0;};
ThisToughness(int toughness);
};
class ThisX:public ThisDescriptor{
public:
virtual int match(MTGAbility * ability);
virtual int match(MTGCardInstance * card) {return 0;};
virtual int match(MTGCardInstance * card);
ThisX(int x);
};

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@@ -1971,6 +1971,7 @@ void TargetAbility::Render(){
int TargetAbility::resolve(){
Targetable * t = tc->getNextTarget();
if (t && ability){
source->X = abilityCost->Diff(cost)->hasX();
ability->target = t;
if (ability->oneShot) return ability->resolve();
MTGAbility * a = ability->clone();

View File

@@ -90,6 +90,7 @@ int MTGCardInstance::init(){
MTGCard::init();
CardPrimitive::init();
data = this;
X = 0;
return 1;
}

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@@ -212,6 +212,7 @@ MTGCardInstance * MTGGameZone::removeCard(MTGCardInstance * card, int createCopy
copy->previous = card;
copy->view = card->view;
copy->isToken = card->isToken;
copy->X = card->X;
//stupid bug with tokens...
if (card->model == card)

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@@ -70,6 +70,7 @@ int MTGPutInPlayRule::reactToClick(MTGCardInstance * card){
}else{
spell = game->mLayers->stackLayer()->addSpell(copy,NULL, spellCost, payResult);
}
copy->X = spell->computeX(copy);
}
return 1;
}

View File

@@ -159,13 +159,11 @@ ThisDescriptor * ThisDescriptorFactory::createThisDescriptor(string s){
}
ThisCounter::ThisCounter(Counter * _counter){
compareAbility = 0;
counter = _counter;
comparisonCriterion = counter->nb;
}
ThisCounter::ThisCounter(int power, int toughness, int nb, const char * name){
compareAbility = 0;
counter = NEW Counter(NULL,name,power,toughness);
comparisonCriterion = nb;
}
@@ -197,7 +195,6 @@ ThisCounter::~ThisCounter() {
}
ThisPower::ThisPower(int power){
compareAbility = 0;
comparisonCriterion = power;
}
@@ -206,7 +203,6 @@ int ThisPower::match(MTGCardInstance * card){
}
ThisToughness::ThisToughness(int toughness){
compareAbility = 0;
comparisonCriterion = toughness;
}
@@ -215,7 +211,6 @@ int ThisToughness::match(MTGCardInstance * card){
}
ThisCounterAny::ThisCounterAny(int nb){
compareAbility = 0;
comparisonCriterion = nb;
}
@@ -229,9 +224,8 @@ int ThisCounterAny::match(MTGCardInstance * card){
ThisX::ThisX(int x){
comparisonCriterion = x;
compareAbility = 1;
}
int ThisX::match(MTGAbility * ability){
return matchValue(ability->cost->hasX());
int ThisX::match(MTGCardInstance * card){
return matchValue(card->X);
}