Erwan
- Added a few cards - Creature attacks, blocks, is re-ordered in blocking list events
This commit is contained in:
@@ -597,6 +597,15 @@ subtype=Human Shaman
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toughness=2
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[/card]
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[card]
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text={2}: Remove target creature card in a graveyard from the game. Put a 1/1 green Saproling creature token into play.
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auto={2}:moveTo(exile) target(creature|graveyard) && token(Saproling,creature saproling, 1/1,green)
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id=175023
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name=Necrogenesis
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rarity=U
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type=Enchantment
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mana={B}{G}
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[/card]
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[card]
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text={T}: Add {G}, {W}, or {U} to your mana pool.
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auto={T}:Add{G}
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auto={T}:Add{W}
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@@ -865,14 +865,7 @@ name=Naya Panorama
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rarity=C
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type=Land
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[/card]
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[card]
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text={2}: Remove target creature card in a graveyard from the game. Put a 1/1 green Saproling creature token into play.
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id=175023
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name=Necrogenesis
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rarity=U
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type=Enchantment
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mana={B}{G}
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[/card]
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[card]
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text=When Oblivion Ring comes into play, remove another target nonland permanent from the game. When Oblivion Ring leaves play, return the removed card to play under its owner's control.
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id=174909
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@@ -42,6 +42,18 @@ type=Instant
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mana={1}{WB}
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[/card]
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[card]
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text={BG}{BG}: Remove target card in a graveyard from the game. You gain 1 life.
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auto={BG}{BG}:moveTo(exile) target(*|graveyard) && life:1
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id=157206
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name=Creakwood Ghoul
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rarity=U
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type=Creature
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mana={4}{B}
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power=3
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subtype=Plant Zombie
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toughness=3
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[/card]
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[card]
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text=Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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target=creature
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auto=double strike
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@@ -21,6 +21,18 @@ mana={2}{W}
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subtype=Aura
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[/card]
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[card]
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text={2}{B}: Regenerate target Treefolk.
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auto={2}{B}:regenerate target(treefolk)
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id=139454
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name=Black Poplar Shaman
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rarity=C
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type=Creature
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mana={2}{B}
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power=1
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subtype=Treefolk Shaman
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toughness=3
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[/card]
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[card]
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text=Blind-Spot Giant can't attack or block unless you control another Giant.
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id=146597
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name=Blind-Spot Giant
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@@ -137,17 +137,7 @@ power=5
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subtype=Elemental
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toughness=5
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[/card]
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[card]
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text={2}{B}: Regenerate target Treefolk.
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id=139454
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name=Black Poplar Shaman
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rarity=C
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type=Creature
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mana={2}{B}
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power=1
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subtype=Treefolk Shaman
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toughness=3
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[/card]
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[card]
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text=Changeling (This card is every creature type at all times.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
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id=139480
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@@ -91,6 +91,15 @@ mana={1}{B}
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type=Instant
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[/card]
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[card]
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text=Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.
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auto=foreach(*[land,red]|opponenthand) draw:1
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id=4249
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name=Baleful Stare
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rarity=U
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type=Sorcery
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mana={2}{U}
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[/card]
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[card]
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text=Bee Sting deals 2 damage to target creature or player.
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id=4289
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target=creature,player
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@@ -101,6 +110,24 @@ mana={3}{G}
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type=Sorcery
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[/card]
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[card]
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text=You gain 3 life for each creature attacking you.
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auto=foreach(creature[attacking]|opponentinplay) life:3
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id=4375
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name=Blessed Reversal
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rarity=R
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type=Instant
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mana={1}{W}
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[/card]
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[card]
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text=Tap all nonwhite creatures.
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auto=tap all(creature[-white])
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id=4376
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name=Blinding Light
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rarity=R
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type=Sorcery
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mana={2}{W}
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[/card]
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[card]
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text=Flying
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id=4209
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name=Bog Imp
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@@ -282,6 +309,19 @@ subtype=Human Knight
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toughness=2
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[/card]
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[card]
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text=Deep-Sea Serpent can't attack unless defending player controls an Island.
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abilities=cantattack
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auto=aslongas(island|opponentinplay) -cantattack
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id=4258
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name=Deep-Sea Serpent
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rarity=U
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type=Creature
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mana={4}{U}{U}
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power=5
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subtype=Serpent
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toughness=5
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[/card]
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[card]
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text=Play Defiant Stand only during the declare attackers step and only if you are the defending player. Target creature gets +1/+3 until the end of the turn. If that creature is tapped, untap it.
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target=creature
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auto=untap
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@@ -798,6 +838,15 @@ power=2
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toughness=3
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[/card]
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[card]
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text=Untap all creatures you control.
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auto=untap all(creature|myinplay)
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id=4303
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name=Mobilize
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rarity=C
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type=Sorcery
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mana={G}
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[/card]
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[card]
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text=Target creature gets +4/+4 until end of turn.
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id=4304
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target=creature
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@@ -1145,6 +1194,18 @@ mana={R}
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type=Sorcery
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[/card]
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[card]
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text=When Serpent Assassin comes into play, you may destroy target nonblack creature.
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auto=may destroy target(creature[-black])
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id=4237
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name=Serpent Assassin
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rarity=R
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type=Creature
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mana={3}{B}{B}
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power=2
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subtype=Snake Assassin
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toughness=2
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[/card]
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[card]
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text=When Serpent Warrior comes into play, you lose 3 life.
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auto=life:-3
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id=4238
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@@ -1354,6 +1415,18 @@ type=Sorcery
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mana={2}{U}
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[/card]
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[card]
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text=Haste (This creature can attack the turn it comes under your control.) When Thundermare comes into play, tap all other creatures.
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auto=tap all(creature) other
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id=4364
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name=Thundermare
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rarity=R
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type=Creature
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mana={5}{R}
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power=5
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subtype=Elemental Horse
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toughness=5
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[/card]
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[card]
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text=Put target creature on top of its owner's library.
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target=creature
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auto=moveTo(ownerLibrary)
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@@ -1373,6 +1446,24 @@ mana={3}{U}
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type=Sorcery
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[/card]
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[card]
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text=White creatures get +2/+0 until end of turn.
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auto=lord(creature[white] 2/0
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id=4402
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name=Valorous Charge
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rarity=U
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type=Sorcery
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mana={1}{W}{W}
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[/card]
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[card]
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text=Creatures you control get +1/+1 until end of turn.
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auto=lord(creature|myinplay) 1/1
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id=4406
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name=Warrior's Charge
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rarity=C
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type=Sorcery
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mana={2}{W}
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[/card]
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[card]
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text=Search your library for a basic land card and put that card into play. Then shuffle your library.
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target=land[basic]|myLibrary
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auto=moveTo(myInplay)
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@@ -33,14 +33,7 @@ rarity=R
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type=Sorcery
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mana={3}{U}{U}
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[/card]
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[card]
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text=Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.
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id=4249
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name=Baleful Stare
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rarity=U
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type=Sorcery
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mana={2}{U}
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[/card]
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[card]
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text=Blaze deals X damage to target creature or player.
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id=4329
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@@ -49,22 +42,8 @@ rarity=U
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type=Sorcery
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mana={X}{R}
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[/card]
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[card]
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text=You gain 3 life for each creature attacking you.
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id=4375
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name=Blessed Reversal
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rarity=R
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type=Instant
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mana={1}{W}
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[/card]
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[card]
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text=Tap all nonwhite creatures.
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id=4376
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name=Blinding Light
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rarity=R
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type=Sorcery
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mana={2}{W}
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[/card]
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[card]
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text=Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.
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id=4212
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@@ -140,17 +119,7 @@ rarity=U
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type=Instant
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mana={1}{G}
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[/card]
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[card]
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text=Deep-Sea Serpent can't attack unless defending player controls an Island.
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id=4258
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name=Deep-Sea Serpent
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rarity=U
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type=Creature
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mana={4}{U}{U}
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power=5
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subtype=Serpent
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toughness=5
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[/card]
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[card]
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text=Until end of turn, black creatures you control can be blocked only by black creatures.
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id=4216
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@@ -314,14 +283,7 @@ power=4
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subtype=Human Mercenary Knight
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toughness=4
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[/card]
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[card]
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text=Untap all creatures you control.
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id=4303
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name=Mobilize
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rarity=C
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type=Sorcery
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mana={G}
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[/card]
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[card]
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text=As an additional cost to play Natural Order, sacrifice a green creature. Search your library for a green creature card and put it into play. Then shuffle your library.
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id=4307
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@@ -433,17 +395,7 @@ power=2
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subtype=Human Soldier
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toughness=2
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[/card]
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[card]
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text=When Serpent Assassin comes into play, you may destroy target nonblack creature.
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id=4237
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name=Serpent Assassin
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rarity=R
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type=Creature
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mana={3}{B}{B}
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power=2
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subtype=Snake Assassin
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toughness=2
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[/card]
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[card]
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text=Look at target opponent's hand. Draw a card.
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id=4275
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@@ -517,17 +469,7 @@ power=4
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subtype=Wurm
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toughness=4
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[/card]
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[card]
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text=Haste (This creature can attack the turn it comes under your control.) When Thundermare comes into play, tap all other creatures.
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id=4364
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name=Thundermare
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rarity=R
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type=Creature
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mana={5}{R}
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power=5
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subtype=Elemental Horse
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toughness=5
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[/card]
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[card]
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text=Tap up to three target creatures without flying.
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id=4281
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@@ -556,22 +498,8 @@ subtype=Beast
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toughness=2
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[/card]
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[card]
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text=White creatures get +2/+0 until end of turn.
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id=4402
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name=Valorous Charge
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rarity=U
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type=Sorcery
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mana={1}{W}{W}
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[/card]
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[card]
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text=Creatures you control get +1/+1 until end of turn.
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id=4406
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name=Warrior's Charge
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rarity=C
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type=Sorcery
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mana={2}{W}
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[/card]
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[card]
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text=Destroy two target nonblack creatures. You lose 5 life.
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id=4246
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@@ -104,6 +104,7 @@ master_of_etherium.txt
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millstone.txt
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mind_rot.txt
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nantuko_husk.txt
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necrogenesis.txt
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Nevinyrrals_Disk.txt
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Nevinyrrals_Disk2.txt
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nightmare.txt
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@@ -149,4 +150,4 @@ zombify.txt
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#Momir Basic Tests
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########################
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momir/keldon_warlord.txt
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momir/overcost.txt
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momir/overcost.txt
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19
projects/mtg/bin/Res/test/necrogenesis.txt
Normal file
19
projects/mtg/bin/Res/test/necrogenesis.txt
Normal file
@@ -0,0 +1,19 @@
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#Testing && symbol
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#necrogensis: text={2}: Remove target creature card in a graveyard from the game. Put a 1/1 green Saproling creature token into play.
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[INIT]
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FIRSTMAIN
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[PLAYER1]
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inplay:necrogenesis
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manapool:{B}{B}
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[PLAYER2]
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graveyard:1250
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[DO]
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necrogenesis
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1250
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[ASSERT]
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FIRSTMAIN
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[PLAYER1]
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inplay:necrogenesis,*
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manapool:{0}
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[PLAYER2]
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[END]
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@@ -140,6 +140,7 @@ public:
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int resolve(){
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vector<int>::size_type sz = abilities.size();
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for (unsigned int i = 0; i < sz; i++){
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if (target && target!= source && abilities[i]->target == abilities[i]->source) abilities[i]->target = target;
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abilities[i]->resolve();
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}
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return 1;
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@@ -1734,8 +1735,7 @@ class AStrongLandLinkCreature: public MTGAbility{
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void Update(float dt){
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if (source->isAttacker()){
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if (!game->opponent()->game->inPlay->hasType(land)){
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source->attacker=0;
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source->untap();
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source->toggleAttacker();
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//TODO Improve, there can be race conditions here
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}
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}
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@@ -2337,7 +2337,8 @@ class AEbonyHorse:public TargetAbility{
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}
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int resolve(){
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tc->getNextCardTarget()->attacker = 0;
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MTGCardInstance * _target = tc->getNextCardTarget();
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if (_target->isAttacker()) _target->toggleAttacker();
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return 1;
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}
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@@ -3382,7 +3383,7 @@ class AIslandSanctuary:public MTGAbility{
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MTGGameZone * zone = game->currentPlayer->game->inPlay;
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for (int i = 0; i < zone->nb_cards; i++){
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MTGCardInstance * card = zone->cards[i];
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if (card->isAttacker() && !card->basicAbilities[Constants::FLYING] && !card->basicAbilities[Constants::ISLANDWALK]) card->attacker=0;
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if (card->isAttacker() && !card->basicAbilities[Constants::FLYING] && !card->basicAbilities[Constants::ISLANDWALK]) source->toggleAttacker();
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}
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}
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}
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@@ -38,6 +38,8 @@ class MTGCardInstance: public MTGCard, public Damageable {
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void unband();
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MTGCardInstance * getNextPartner();
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void initMTGCI();
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int setDefenser(MTGCardInstance * c);
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int setAttacker(int value);
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public:
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int regenerateTokens;
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bool isToken;
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@@ -5,6 +5,7 @@ class MTGCardInstance;
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class MTGGameZone;
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class Damage;
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class Phase;
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class Targetable;
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class WEvent{
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public:
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@@ -14,7 +15,7 @@ public:
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DAMAGE = 2,
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CHANGE_PHASE = 3,
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};
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int type;
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int type; //Deprecated, use dynamic casting instead
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WEvent(int _type = NOT_SPECIFIED);
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virtual ~WEvent() {};
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};
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@@ -42,12 +43,54 @@ public:
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WEventPhaseChange(Phase * _from, Phase * _to);
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};
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class WEventCardTap: public WEvent{
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//Abstract class of event when a card's status changes
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class WEventCardUpdate: public WEvent{
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public:
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MTGCardInstance * card;
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WEventCardUpdate(MTGCardInstance * card):WEvent(),card(card){};
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||||
};
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||||
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//Event when a card is tapped/untapped
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||||
class WEventCardTap: public WEventCardUpdate{
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public:
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bool before;
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||||
bool after;
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||||
WEventCardTap(MTGCardInstance * card, bool before, bool after);
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||||
};
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||||
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||||
//Event when a card's "attacker" status changes
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||||
//before:Player/Planeswalker that card was attacking previously
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||||
//after: Player/Planeswalker that card is attacking now
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||||
class WEventCreatureAttacker: public WEventCardUpdate{
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||||
public:
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Targetable * before;
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||||
Targetable * after;
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||||
WEventCreatureAttacker(MTGCardInstance * card,Targetable * from, Targetable * to);
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||||
|
||||
};
|
||||
|
||||
//Event when a card's "defenser" status changes
|
||||
//before : attacker that card was blocking previously
|
||||
//after: attacker that card is blocking now
|
||||
class WEventCreatureBlocker: public WEventCardUpdate{
|
||||
public:
|
||||
MTGCardInstance * before;
|
||||
MTGCardInstance * after;
|
||||
WEventCreatureBlocker(MTGCardInstance * card,MTGCardInstance * from,MTGCardInstance * to);
|
||||
|
||||
};
|
||||
|
||||
//Event when a blocker is reordered
|
||||
//exchangeWith: exchange card's position with exchangeWith's position
|
||||
//attacker:both card and exchangeWith *should* be in attacker's "blockers" list.
|
||||
class WEventCreatureBlockerRank: public WEventCardUpdate{
|
||||
public:
|
||||
MTGCardInstance * exchangeWith;
|
||||
MTGCardInstance * attacker;
|
||||
WEventCreatureBlockerRank(MTGCardInstance * card,MTGCardInstance * exchangeWith, MTGCardInstance * attacker);
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
@@ -9,7 +9,9 @@ CardDescriptor::CardDescriptor(): MTGCardInstance(){
|
||||
|
||||
int CardDescriptor::init(){
|
||||
int result = MTGCardInstance::init();
|
||||
initAttackersDefensers();
|
||||
attacker = 0;
|
||||
defenser = NULL;
|
||||
banding = NULL;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
@@ -27,7 +27,8 @@ MTGCardInstance::MTGCardInstance(MTGCard * card, MTGPlayerCards * _belongs_to):
|
||||
owner = NULL;
|
||||
if (_belongs_to) owner = _belongs_to->library->owner;
|
||||
lastController = owner;
|
||||
initAttackersDefensers();
|
||||
defenser = NULL;
|
||||
banding = NULL;
|
||||
life=toughness;
|
||||
LOG("==Creating MTGCardInstance Successful==");
|
||||
|
||||
@@ -242,8 +243,8 @@ int MTGCardInstance::triggerRegenerate(){
|
||||
|
||||
|
||||
int MTGCardInstance::initAttackersDefensers(){
|
||||
attacker = 0;
|
||||
defenser = NULL;
|
||||
setAttacker(0);
|
||||
setDefenser(NULL);
|
||||
banding = NULL;
|
||||
blockers.clear();
|
||||
return 1;
|
||||
@@ -403,26 +404,38 @@ void MTGCardInstance::unband(){
|
||||
return ;
|
||||
}
|
||||
|
||||
int MTGCardInstance::setAttacker(int value){
|
||||
Targetable * previousTarget = NULL;
|
||||
Targetable * target = NULL;
|
||||
Player * p = controller()->opponent();
|
||||
if (value) target = p;
|
||||
if (attacker) previousTarget = p;
|
||||
attacker = value;
|
||||
WEvent * e = NEW WEventCreatureAttacker(this,previousTarget, target);
|
||||
GameObserver::GetInstance()->receiveEvent(e);
|
||||
delete e;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int MTGCardInstance::toggleAttacker(){
|
||||
//TODO more controls ?
|
||||
if (canAttack()){
|
||||
if (!attacker){
|
||||
attacker = 1;
|
||||
tap();
|
||||
GameObserver * g = GameObserver::GetInstance();
|
||||
if (!attacker){
|
||||
if (!basicAbilities[Constants::VIGILANCE]) tap();
|
||||
setAttacker(1);
|
||||
return 1;
|
||||
}else{
|
||||
//Banding needs to be debugged...
|
||||
/*MTGCardInstance * bandingPartner = getNextPartner();
|
||||
if (bandingPartner){
|
||||
if (banding) unband();
|
||||
if (!bandingPartner->banding) bandingPartner->banding = bandingPartner;
|
||||
banding = bandingPartner->banding;
|
||||
return 1;
|
||||
}else{
|
||||
MTGCardInstance * bandingPartner = getNextPartner();
|
||||
if (bandingPartner){
|
||||
if (banding) unband();
|
||||
if (!bandingPartner->banding) bandingPartner->banding = bandingPartner;
|
||||
banding = bandingPartner->banding;
|
||||
return 1;
|
||||
}else{
|
||||
attacker = 0;
|
||||
untap();
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}else{*/
|
||||
untap();
|
||||
setAttacker(0);
|
||||
return 1;
|
||||
//}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -465,14 +478,9 @@ int MTGCardInstance::moveBlockerInRow(MTGCardInstance * blocker){
|
||||
if (it2 == blockers.end()) it2 = blockers.begin();
|
||||
|
||||
blockers.splice( it2, blockers, it1 ); // move a before b, invalidates a
|
||||
char buffer[512];
|
||||
OutputDebugString("===Outputing blockers\n");
|
||||
for (it1 = blockers.begin(); it1 != blockers.end(); it1++){
|
||||
MTGCardInstance * c = *it1;
|
||||
sprintf(buffer, "%p-", c);
|
||||
OutputDebugString(buffer);
|
||||
}
|
||||
OutputDebugString("\n===End Outputing blockers\n");
|
||||
WEvent* e = NEW WEventCreatureBlockerRank(blocker,*it2,this);
|
||||
GameObserver::GetInstance()->receiveEvent(e);
|
||||
delete(e);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -510,15 +518,24 @@ MTGCardInstance * MTGCardInstance::getNextOpponent(MTGCardInstance * previous){
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int MTGCardInstance::setDefenser(MTGCardInstance * opponent){
|
||||
GameObserver * g = GameObserver::GetInstance();
|
||||
if (defenser) defenser->blockers.remove(this);
|
||||
WEvent * e = NEW WEventCreatureBlocker(this, defenser, opponent);
|
||||
defenser = opponent;
|
||||
if (defenser){
|
||||
defenser->blockers.push_back(this);
|
||||
}
|
||||
g->blockersSorted = false;
|
||||
g->receiveEvent(e);
|
||||
delete e;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int MTGCardInstance::toggleDefenser(MTGCardInstance * opponent){
|
||||
if (canBlock()){
|
||||
if (canBlock(opponent)){
|
||||
if (defenser) defenser->blockers.remove(this);
|
||||
defenser = opponent;
|
||||
if (defenser){
|
||||
defenser->blockers.push_back(this);
|
||||
}
|
||||
GameObserver::GetInstance()->blockersSorted = false;
|
||||
setDefenser(opponent);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -116,8 +116,7 @@ void MTGAttackRule::Update(float dt){
|
||||
|
||||
int MTGAttackRule::reactToClick(MTGCardInstance * card){
|
||||
if (!isReactingToClick(card)) return 0;
|
||||
card->attacker = 1;
|
||||
if (!card->basicAbilities[Constants::VIGILANCE]) card->tap();
|
||||
card->toggleAttacker();
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -50,6 +50,7 @@ JQuad * Player::getIcon(){
|
||||
|
||||
Player * Player::opponent(){
|
||||
GameObserver * game = GameObserver::GetInstance();
|
||||
if (!game) return NULL;
|
||||
for (int i= 0; i < 2; i++){
|
||||
if (game->players[i] != this) return game->players[i];
|
||||
}
|
||||
|
||||
@@ -354,7 +354,7 @@ int TestSuite::assertGame(){
|
||||
for (int j = 0; j < 4; j++){
|
||||
MTGGameZone * zone = playerZones[j];
|
||||
if (zone->nb_cards != endState.playerData[i].zones[j].nbitems){
|
||||
sprintf(result, "<span class=\"error\">==Card number not the same in %i==</span><br />",j);
|
||||
sprintf(result, "<span class=\"error\">==Card number not the same in %i==, expected %i, got %i</span><br />",j, endState.playerData[i].zones[j].nbitems, zone->nb_cards);
|
||||
Log(result);
|
||||
error++;
|
||||
return 0;
|
||||
|
||||
@@ -13,7 +13,9 @@ Token::Token(string _name, MTGCardInstance * source, int _power, int _toughness)
|
||||
model = this;
|
||||
owner = source->owner;
|
||||
belongs_to=source->controller()->game;
|
||||
initAttackersDefensers();
|
||||
attacker = 0;
|
||||
defenser = NULL;
|
||||
banding = NULL;
|
||||
mCache = source->mCache;
|
||||
|
||||
}
|
||||
@@ -24,4 +24,14 @@ WEventPhaseChange::WEventPhaseChange(Phase * _from, Phase * _to):WEvent(CHANGE_P
|
||||
to = _to;
|
||||
}
|
||||
|
||||
WEventCardTap::WEventCardTap(MTGCardInstance * card, bool before, bool after):WEvent(), card(card),before(before), after(after){}
|
||||
WEventCardTap::WEventCardTap(MTGCardInstance * card, bool before, bool after)
|
||||
:WEventCardUpdate(card), before(before), after(after){}
|
||||
|
||||
WEventCreatureAttacker::WEventCreatureAttacker(MTGCardInstance * card,Targetable * before, Targetable * after)
|
||||
:WEventCardUpdate(card), before(before), after(after){}
|
||||
|
||||
WEventCreatureBlocker::WEventCreatureBlocker(MTGCardInstance * card,MTGCardInstance * from,MTGCardInstance * to)
|
||||
:WEventCardUpdate(card), before(before), after(after){}
|
||||
|
||||
WEventCreatureBlockerRank::WEventCreatureBlockerRank(MTGCardInstance * card,MTGCardInstance * exchangeWith, MTGCardInstance * attacker)
|
||||
:WEventCardUpdate(card), exchangeWith(exchangeWith), attacker(attacker){}
|
||||
Reference in New Issue
Block a user