- fixed a bug introduced in Momir with previous revision
- Added som french translations
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-06-06 05:57:48 +00:00
parent ab42e5db06
commit c5d13e7cac
5 changed files with 40 additions and 23 deletions

View File

@@ -29,12 +29,25 @@ Back to main menu=Retour au menu
Save=Sauver
Choose a Deck=Choix du deck
Choose Opponent=Choix de l'adversaire
(easy)=(facile)
(hard)=(difficile)
(easy)=(*)
(hard)=(***)
Random=Aleatoire
Interrupt?=Interruption ?
X Interrupt - 0 No - [] No to All=X Interrompre - 0 Non - [] Non pour tout
X Interrupt - 0 No=X Interrompre - 0 Non
You have a %i%% victory ratio with Deck%i=Vous avez %i%% de reussite avec le Deck%i
You have played %i games with Deck%i=Vous avez fait %i parties avec le Deck %i
You have played a total of %i games=Vous avez fait un total de %i parties
Unlock the difficult mode for more challenging duels!=Debloquez le mode difficile pour plus de challenge!
Interested in playing Momir Basic? You'll have to unlock it first :)=Connaissez-vous le mode Momir Basic ? Essayez de le debloquer pour pouvoir l'essayer !
You have a total of %i cards in your collection=Vous avez un total de %i cartes dans votre collection
The cards in your collection have an average value of %i credits=La valeur moyenne de chacune de vos cartes est de %i credits
The shopkeeper would buy your entire collection for around %i credits=Le marchand acheterait votre collection pour environ %i credits
You currently have %i credits=Vous possedez %i credits
Need more cards? Go to http://wololo.net/wagic=Vous voulez plus de cartes ? Allez sur http://wololo.net/wagic
These stats will be updated next time you run Wagic=Ces stats seront mises a jour au prochain demarrage de Wagic
Yes=Oui
No=Non
#Phases
Untap=Degagement
@@ -50,6 +63,9 @@ Main phase 2=Phase principale 2
End of turn=Fin du tour
Cleanup=Nettoyage
#Stack
Deals %i damage to=Fait %i degat(s) a
#Deck Editor
Prev.=Prec.
card=carte
@@ -61,12 +77,12 @@ Add card=Ajouter carte
Display Deck=Afficher deck
Remove Card=Enlever carte
Display collection=Afficher collection
Your Deck=Votre deck
Your Deck: %i cards=Votre Deck: %i cartes
You are currently viewing your=Vous etes sur votre
collection. Press TRIANGLE=collection. Appuyez sur TRIANGLE
to switch to your deck=pour voir votre deck
deck. Press TRIANGLE to=deck. Appuyez sur TRIANGLE
switch to your collection= pour voire votre collection
switch to your collection=pour voir votre collection
Deck info=Info deck
Sell card=Vendre carte

View File

@@ -582,7 +582,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
}
}
int value = myDeck->getCount();
sprintf(buffer, "%s: %i %s", _("Your Deck").c_str(), value, _("cards").c_str());
sprintf(buffer, "Your Deck: %i cards", value);
font->DrawString(buffer, SCREEN_WIDTH-200+rightTransition, SCREEN_HEIGHT/2 + 25);
//TODO, put back !
@@ -641,7 +641,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
JRenderer::GetInstance()->RenderQuad(quad, x , y , 0.0f,scale,scale);
if (showName){
char buffer[4096];
sprintf(buffer, "%s", card->getName());
sprintf(buffer, "%s", _(card->getName()));
float scaleBackup = mFont->GetScale();
mFont->SetScale(scale);
mFont->DrawString(buffer,x,y);
@@ -721,11 +721,12 @@ class GameStateDeckViewer: public GameState, public JGuiListener
welcome_menu->Render();
}else{
renderOnScreenBasicInfo();
if (sellMenu) sellMenu->Render();
}
if (mStage == STAGE_MENU){
menu->Render();
}
if (sellMenu) sellMenu->Render();
}

View File

@@ -3,6 +3,7 @@
#include "../include/MTGCardInstance.h"
#include "../include/Counters.h"
#include "../include/WEvent.h"
#include "../include/Translate.h"
Damage::Damage(int id, MTGCardInstance * _source, Damageable * _target): Interruptible(id){
init(_source, _target, _source->getPower());
@@ -59,7 +60,7 @@ void Damage::Render(){
mFont->SetBase(0);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[200];
sprintf(buffer, "Deals %i damage to", damage);
sprintf(buffer, _("Deals %i damage to").c_str(), damage);
mFont->DrawString(buffer, x + 20 , y, JGETEXT_LEFT);
JRenderer * renderer = JRenderer::GetInstance();
JQuad * quad = source->getThumb();

View File

@@ -11,7 +11,7 @@
#include "../include/utils.h"
#include "../include/DeckDataWrapper.h"
static const char* GAME_VERSION = "WTH?! 0.6.2 - by WilLoW";
static const char* GAME_VERSION = "WTH?! 0.7.0 - by WilLoW";
#define ALPHA_WARNING 0
#define DEFAULT_ANGLE_MULTIPLIER 0.4
@@ -187,50 +187,50 @@ void GameStateMenu::fillScroller(){
stats->load(buffer);
int percentVictories = stats->percentVictories();
sprintf(buff2, "You have a %i%% victory ratio with Deck%i",percentVictories,j);
sprintf(buff2, _("You have a %i%% victory ratio with Deck%i").c_str(),percentVictories,j);
scroller->Add(buff2);
int nbGames = stats->nbGames();
totalGames+= nbGames;
sprintf(buff2, "You have played %i games with Deck%i",nbGames,j);
sprintf(buff2, _("You have played %i games with Deck%i").c_str(),nbGames,j);
scroller->Add(buff2);
}
}
if (totalGames){
sprintf(buff2, "You have played a total of %i games",totalGames);
sprintf(buff2, _("You have played a total of %i games").c_str(),totalGames);
scroller->Add(buff2);
}
GameOptions * go = GameOptions::GetInstance();
if (!go->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue()){
scroller->Add("Unlock the difficult mode for more challenging duels!");
scroller->Add(_("Unlock the difficult mode for more challenging duels!"));
}
if (!go->values[OPTIONS_MOMIR_MODE_UNLOCKED].getIntValue()){
scroller->Add("Interested in playing Momir Basic? You'll have to unlock it first :)");
scroller->Add(_("Interested in playing Momir Basic? You'll have to unlock it first :)"));
}
DeckDataWrapper* ddw = NEW DeckDataWrapper(NEW MTGDeck(RESPATH"/player/collection.dat", mParent->cache,mParent->collection));
int totalCards = ddw->getCount();
if (totalCards){
sprintf(buff2, "You have a total of %i cards in your collection",totalCards);
sprintf(buff2, _("You have a total of %i cards in your collection").c_str(),totalCards);
scroller->Add(buff2);
int estimatedValue = ddw->totalPrice();
sprintf(buff2, "The shopkeeper would buy your entire collection for around %i credits",estimatedValue/2);
sprintf(buff2, _("The shopkeeper would buy your entire collection for around %i credits").c_str(),estimatedValue/2);
scroller->Add(buff2);
sprintf(buff2, "The cards in your collection have an average value of %i credits",estimatedValue/totalCards);
sprintf(buff2, _("The cards in your collection have an average value of %i credits").c_str(),estimatedValue/totalCards);
scroller->Add(buff2);
}
delete ddw;
PlayerData * playerdata = NEW PlayerData(mParent->collection);
sprintf(buff2, "You currently have %i credits",playerdata->credits);
sprintf(buff2, _("You currently have %i credits").c_str(),playerdata->credits);
delete playerdata;
scroller->Add(buff2);
scroller->Add("Need more cards? Go to http://wololo.net/wagic");
scroller->Add(_("Need more cards? Go to http://wololo.net/wagic"));
scroller->Add("These stats will be updated next time you run Wagic");
scroller->Add(_("These stats will be updated next time you run Wagic"));
scrollerSet = 1;
scroller->setRandom();

View File

@@ -176,9 +176,8 @@ vector<int> MTGMomirRule::pool[20];
MTGMomirRule::MTGMomirRule(int _id, MTGAllCards * _collection):MTGAbility(_id, NULL){
collection = _collection;
if (!initialized){
int total_cards = collection->totalCards();
for (int i = 0; i < total_cards; i++){
MTGCard * card = collection->collection[i];
for (int i = 0; i < collection->ids.size(); i++){
MTGCard * card = collection->collection[collection->ids[i]];
if (card->isACreature()){
int convertedCost = card->getManaCost()->getConvertedCost();
if (convertedCost>20) continue;