Erwan
- fixed a bug introduced in Momir with previous revision - Added som french translations
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@@ -29,12 +29,25 @@ Back to main menu=Retour au menu
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Save=Sauver
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Choose a Deck=Choix du deck
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Choose Opponent=Choix de l'adversaire
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(easy)=(facile)
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(hard)=(difficile)
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(easy)=(*)
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(hard)=(***)
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Random=Aleatoire
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Interrupt?=Interruption ?
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X Interrupt - 0 No - [] No to All=X Interrompre - 0 Non - [] Non pour tout
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X Interrupt - 0 No=X Interrompre - 0 Non
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You have a %i%% victory ratio with Deck%i=Vous avez %i%% de reussite avec le Deck%i
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You have played %i games with Deck%i=Vous avez fait %i parties avec le Deck %i
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You have played a total of %i games=Vous avez fait un total de %i parties
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Unlock the difficult mode for more challenging duels!=Debloquez le mode difficile pour plus de challenge!
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Interested in playing Momir Basic? You'll have to unlock it first :)=Connaissez-vous le mode Momir Basic ? Essayez de le debloquer pour pouvoir l'essayer !
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You have a total of %i cards in your collection=Vous avez un total de %i cartes dans votre collection
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The cards in your collection have an average value of %i credits=La valeur moyenne de chacune de vos cartes est de %i credits
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The shopkeeper would buy your entire collection for around %i credits=Le marchand acheterait votre collection pour environ %i credits
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You currently have %i credits=Vous possedez %i credits
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Need more cards? Go to http://wololo.net/wagic=Vous voulez plus de cartes ? Allez sur http://wololo.net/wagic
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These stats will be updated next time you run Wagic=Ces stats seront mises a jour au prochain demarrage de Wagic
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Yes=Oui
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No=Non
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#Phases
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Untap=Degagement
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@@ -50,6 +63,9 @@ Main phase 2=Phase principale 2
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End of turn=Fin du tour
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Cleanup=Nettoyage
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#Stack
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Deals %i damage to=Fait %i degat(s) a
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#Deck Editor
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Prev.=Prec.
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card=carte
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@@ -61,12 +77,12 @@ Add card=Ajouter carte
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Display Deck=Afficher deck
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Remove Card=Enlever carte
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Display collection=Afficher collection
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Your Deck=Votre deck
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Your Deck: %i cards=Votre Deck: %i cartes
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You are currently viewing your=Vous etes sur votre
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collection. Press TRIANGLE=collection. Appuyez sur TRIANGLE
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to switch to your deck=pour voir votre deck
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deck. Press TRIANGLE to=deck. Appuyez sur TRIANGLE
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switch to your collection= pour voire votre collection
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switch to your collection=pour voir votre collection
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Deck info=Info deck
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Sell card=Vendre carte
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@@ -582,7 +582,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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}
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}
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int value = myDeck->getCount();
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sprintf(buffer, "%s: %i %s", _("Your Deck").c_str(), value, _("cards").c_str());
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sprintf(buffer, "Your Deck: %i cards", value);
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font->DrawString(buffer, SCREEN_WIDTH-200+rightTransition, SCREEN_HEIGHT/2 + 25);
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//TODO, put back !
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@@ -641,7 +641,7 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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JRenderer::GetInstance()->RenderQuad(quad, x , y , 0.0f,scale,scale);
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if (showName){
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char buffer[4096];
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sprintf(buffer, "%s", card->getName());
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sprintf(buffer, "%s", _(card->getName()));
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float scaleBackup = mFont->GetScale();
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mFont->SetScale(scale);
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mFont->DrawString(buffer,x,y);
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@@ -721,11 +721,12 @@ class GameStateDeckViewer: public GameState, public JGuiListener
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welcome_menu->Render();
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}else{
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renderOnScreenBasicInfo();
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if (sellMenu) sellMenu->Render();
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}
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if (mStage == STAGE_MENU){
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menu->Render();
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}
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if (sellMenu) sellMenu->Render();
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}
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@@ -3,6 +3,7 @@
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#include "../include/MTGCardInstance.h"
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#include "../include/Counters.h"
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#include "../include/WEvent.h"
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#include "../include/Translate.h"
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Damage::Damage(int id, MTGCardInstance * _source, Damageable * _target): Interruptible(id){
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init(_source, _target, _source->getPower());
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@@ -59,7 +60,7 @@ void Damage::Render(){
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mFont->SetBase(0);
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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char buffer[200];
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sprintf(buffer, "Deals %i damage to", damage);
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sprintf(buffer, _("Deals %i damage to").c_str(), damage);
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mFont->DrawString(buffer, x + 20 , y, JGETEXT_LEFT);
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JRenderer * renderer = JRenderer::GetInstance();
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JQuad * quad = source->getThumb();
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@@ -11,7 +11,7 @@
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#include "../include/utils.h"
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#include "../include/DeckDataWrapper.h"
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static const char* GAME_VERSION = "WTH?! 0.6.2 - by WilLoW";
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static const char* GAME_VERSION = "WTH?! 0.7.0 - by WilLoW";
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#define ALPHA_WARNING 0
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#define DEFAULT_ANGLE_MULTIPLIER 0.4
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@@ -187,50 +187,50 @@ void GameStateMenu::fillScroller(){
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stats->load(buffer);
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int percentVictories = stats->percentVictories();
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sprintf(buff2, "You have a %i%% victory ratio with Deck%i",percentVictories,j);
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sprintf(buff2, _("You have a %i%% victory ratio with Deck%i").c_str(),percentVictories,j);
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scroller->Add(buff2);
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int nbGames = stats->nbGames();
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totalGames+= nbGames;
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sprintf(buff2, "You have played %i games with Deck%i",nbGames,j);
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sprintf(buff2, _("You have played %i games with Deck%i").c_str(),nbGames,j);
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scroller->Add(buff2);
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}
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}
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if (totalGames){
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sprintf(buff2, "You have played a total of %i games",totalGames);
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sprintf(buff2, _("You have played a total of %i games").c_str(),totalGames);
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scroller->Add(buff2);
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}
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GameOptions * go = GameOptions::GetInstance();
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if (!go->values[OPTIONS_DIFFICULTY_MODE_UNLOCKED].getIntValue()){
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scroller->Add("Unlock the difficult mode for more challenging duels!");
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scroller->Add(_("Unlock the difficult mode for more challenging duels!"));
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}
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if (!go->values[OPTIONS_MOMIR_MODE_UNLOCKED].getIntValue()){
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scroller->Add("Interested in playing Momir Basic? You'll have to unlock it first :)");
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scroller->Add(_("Interested in playing Momir Basic? You'll have to unlock it first :)"));
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}
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DeckDataWrapper* ddw = NEW DeckDataWrapper(NEW MTGDeck(RESPATH"/player/collection.dat", mParent->cache,mParent->collection));
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int totalCards = ddw->getCount();
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if (totalCards){
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sprintf(buff2, "You have a total of %i cards in your collection",totalCards);
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sprintf(buff2, _("You have a total of %i cards in your collection").c_str(),totalCards);
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scroller->Add(buff2);
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int estimatedValue = ddw->totalPrice();
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sprintf(buff2, "The shopkeeper would buy your entire collection for around %i credits",estimatedValue/2);
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sprintf(buff2, _("The shopkeeper would buy your entire collection for around %i credits").c_str(),estimatedValue/2);
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scroller->Add(buff2);
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sprintf(buff2, "The cards in your collection have an average value of %i credits",estimatedValue/totalCards);
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sprintf(buff2, _("The cards in your collection have an average value of %i credits").c_str(),estimatedValue/totalCards);
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scroller->Add(buff2);
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}
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delete ddw;
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PlayerData * playerdata = NEW PlayerData(mParent->collection);
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sprintf(buff2, "You currently have %i credits",playerdata->credits);
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sprintf(buff2, _("You currently have %i credits").c_str(),playerdata->credits);
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delete playerdata;
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scroller->Add(buff2);
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scroller->Add("Need more cards? Go to http://wololo.net/wagic");
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scroller->Add(_("Need more cards? Go to http://wololo.net/wagic"));
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scroller->Add("These stats will be updated next time you run Wagic");
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scroller->Add(_("These stats will be updated next time you run Wagic"));
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scrollerSet = 1;
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scroller->setRandom();
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@@ -176,9 +176,8 @@ vector<int> MTGMomirRule::pool[20];
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MTGMomirRule::MTGMomirRule(int _id, MTGAllCards * _collection):MTGAbility(_id, NULL){
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collection = _collection;
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if (!initialized){
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int total_cards = collection->totalCards();
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for (int i = 0; i < total_cards; i++){
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MTGCard * card = collection->collection[i];
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for (int i = 0; i < collection->ids.size(); i++){
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MTGCard * card = collection->collection[collection->ids[i]];
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if (card->isACreature()){
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int convertedCost = card->getManaCost()->getConvertedCost();
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if (convertedCost>20) continue;
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