Added Graveborn Muse (just missing one muse now, too complicated for me).
Added Beacon of destruction,unrest and immortality.
Added Traumatize
Added Verdant Force
All tested (except beacon of unrest) and working.
Added "untap all" to the parser (not tested but should work since it is the same as tap all)
Modified "cantbeblockedby" also still don't function properly, atm it cause the creature to be "unblockable"... Should work, I don't get it !!! (Why ???)
Also added Seedborn Muse (like all the Muse a very Powerfull card), especially as combo with cards that "DOESNOTUNTAP" during your untap phase...
I tested Elven Riders successfully, but not juggernaut yet... Also if this new keyword function correctly we remove abilities like FEAR and UNBLOCKABLE... Needs to be further tested...
Feedback and extensive test are welcome on this one...
Added ability DOESNOTUNTAP , see _cards.dat from 10E (Colossus of sardia, dehydratation). Test suite OK. The ability does not work with enchant creature (as for protection from...) So Dehydratation is hardcoded (can be aliased if necessary) Small bug with dehydratation, will untap creature when cast... WHY ? Any Idea/Solution welcome...
* Replace french special characters by closest approximation.
* Note : if you're not removing them, at least save the file in a
safe character set, like UTF-8, NOT latin-1 or what Notepad
calls "ANSI".
- Fix: cards in graveyard had shroud
- Fix :shop item "quantity" increased if bought in a booster
- Test for Recover -> no problem found, but there's a GUI issue, which will be fixed later
POR - Removed Man'O'War + Added Hulking Cyclops, Hulking Goblin, Nature's Cloak, Gravedigger, Fire tempest, Dry Spell,Craven Knight, Craven Giant (sorry for this addition could not refrain after seeing them, were probably forgotten)
TMP - removed Cloudchaser eagle
LEG - Corrected Concordant Crossroad
USG - Removed Dark Hatchling, Monk realist
RAV - REmoved Keening Banshee, also tentative to fix Tolsimir Wolfblood (legendary is not working)
EVE - REmoved Noggle Bridgebreaker
Also made an update and added silly name for AI deck + note that deck 22 is using cards from morningtide and deck 23 cards that the AI do not use correctly (activated abilities) but is not the only one, AI decks needs update/amelioration.
- Ashen firebeast bug fix
- Small cards bug fixes
- Bloodfire colossus bug fix
- Graphical glitch in Opponent deck's choice when Deck name is too long... attempt to fix, let's be careful, no more than 9 letters in Deck names, please
- Updated Tranquil domain test. It was using cards that have been removed from the DB
- replaced /n/ with (n) in shop
Please use ":" in auto lines correctly (only for power/toughness changes (examples: "auto=:1/1"), not for others ("auto=:trample" is wrong, won't give the ability to the creature; "auto=trample" is correct)!