- removed blinking spirit from ICE
- changed display order in MTGGuiPlay (auras should be under creatures most of the time...)
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-06-10 14:00:26 +00:00
parent 459840042d
commit a703d69bda
5 changed files with 42 additions and 17 deletions

View File

@@ -114,18 +114,6 @@ type=Instant
mana={1}{W}
[/card]
[card]
text={0}: Return Blinking Spirit to its owner's hand.
id=2668
name=Blinking Spirit
auto={0}:moveto(ownerhand)
rarity=R
type=Creature
mana={3}{W}
power=2
subtype=Spirit
toughness=2
[/card]
[card]
text={T}: Add {1} to your mana pool. {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.
id=2751
auto={T}:add {1}

View File

@@ -194,6 +194,18 @@ mana={W}
subtype=Aura
[/card]
[card]
text={0}: Return Blinking Spirit to its owner's hand.
id=2668
name=Blinking Spirit
auto={0}:moveto(ownerhand)
rarity=R
type=Creature
mana={3}{W}
power=2
subtype=Spirit
toughness=2
[/card]
[card]
text=Play Blizzard only if you control a snow land. Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps.
id=2551
name=Blizzard

View File

@@ -33,6 +33,7 @@ ashen_firebeast.txt
ashen_firebeast2.txt
#befoul.txt
blessed_wine.txt
#blinking_spirit.txt
bloodfire_colossus.txt
bottle_gnomes.txt
boggart_arsonists.txt
@@ -132,4 +133,4 @@ zombify.txt
#Momir Basic Tests
########################
momir/keldon_warlord.txt
momir/overcost.txt
momir/overcost.txt

View File

@@ -0,0 +1,24 @@
#Bug:blinking spirit goes directly to graveyard
[INIT]
COMBATATTACKERS
[PLAYER1]
inplay:Blinking Spirit
[PLAYER2]
[DO]
Blinking Spirit
choice 0
next
#blockers
next
#damage
next
#combatend
next
Blinking Spirit
[ASSERT]
SECONDMAIN
[PLAYER1]
hand:Blinking Spirit
[PLAYER2]
life:18
[END]

View File

@@ -291,9 +291,9 @@ void MTGGuiPlay::RenderPlayerInfo(int playerid){
JRenderer * r = JRenderer::GetInstance();
Player * player = GameObserver::GetInstance()->players[playerid];
//Avatar
GuiAvatar * avatar = (GuiAvatar *)mObjects[3*playerid];
avatar->Render();
//Avatar - already done in main Render phase
//GuiAvatar * avatar = (GuiAvatar *)mObjects[3*playerid];
//avatar->Render();
@@ -362,7 +362,7 @@ void MTGGuiPlay::Render(){
renderer->RenderQuad(mBg,0,0);
for (int i=0;i<mCount;i++){
for (int i=mCount-1;i>=0;i--){
if (mObjects[i]!=NULL && i!=mCurr){
mObjects[i]->Render();
}